Skills:Gunnery

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Gunnery skills let you use Eve's three varieties of turret (projectile, hybrid and laser) and make those turrets more effective. These skills will be important for PvE and PvP combat unless your character is purely specialized in drones or missiles.

The Gunnery category also contains two skills of interest to missile users: Weapon Upgrades and Advanced Weapon Upgrades make fitting any weapon, including missile launchers, easier, and are very useful fitting skills.

Contents

Advanced Weapon Upgrades

 Description  Primary  Secondary  Multiplier
Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level. Perception Willpower 6x
Prerequisite Skills NPC Price
Weapon Upgrades V, Gunnery II
Notes
Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and not just guns. Weapon Upgrades V is a long prerequisite, but the cumulative effect of WU V and AWU to IV really makes a difference to fitting, especially when you start encountering the greater fitting demands of T2 equipment.


Capital Energy Turret

 Description  Primary  Secondary  Multiplier
Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level. Perception Willpower 7x
Prerequisite Skills NPC Price
Gunnery V, Large Energy Turret V
Notes


Capital Hybrid Turret

 Description  Primary  Secondary  Multiplier
Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level. Perception Willpower 7x
Prerequisite Skills NPC Price
Gunnery V, Large Hybrid Turret V
Notes


Capital Projectile Turret

 Description  Primary  Secondary  Multiplier
Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level. Perception Willpower 7x
Prerequisite Skills NPC Price
Gunnery V, Large Projectile Turret V
Notes


Controlled Bursts

 Description  Primary  Secondary  Multiplier
Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level. Perception Willpower 2x
Prerequisite Skills NPC Price
Gunnery II
Notes
A vital skill for anyone using hybrid turrets or (especially) energy turrets. No use for a pilot who only uses projectile turrets.


Gunnery

 Description  Primary  Secondary  Multiplier
Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level. Perception Willpower 1x
Prerequisite Skills NPC Price
none
Notes
The base skill, usually somewhere in the prerequisites of the other gunnery skills. The low training time multiplier and the useful rate of fire bonus would probably justify turret users training it to V even if it wasn't a prerequisite.


Large Artillery Specialization

 Description  Primary  Secondary  Multiplier
Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization. Perception Willpower 8x
Prerequisite Skills NPC Price
Sharpshooter V, Medium Artillery Specialization IV, Large Projectile Turret V
Notes
Enables the use of T2 Large Artillery weapons.


Large Autocannon Specialization

 Description  Primary  Secondary  Multiplier
Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization. Perception Willpower 8x
Prerequisite Skills NPC Price
Motion Prediction V, Medium Autocannon Specialization IV, Large Projectile Turret V
Notes
Enables the use of T2 Large Autocannon weapons.


Large Beam Laser Specialization

 Description  Primary  Secondary  Multiplier
Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization. Perception Willpower 8x
Prerequisite Skills NPC Price
Sharpshooter V, Medium Beam Laser Specialization V, Large Energy Turret V
Notes
Enables the use of T2 Large Beam Laser weapons.


Large Blaster Specialization

 Description  Primary  Secondary  Multiplier
Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization. Perception Willpower 8x
Prerequisite Skills NPC Price
Motion Prediction V, Medium Blaster Specialization IV, Large Hybrid Turret V
Notes
Enables the use of T2 Large Blaster weapons.


Large Energy Turret

 Description  Primary  Secondary  Multiplier
Operation of large energy turrets. 5% Bonus to large energy turret damage per level. Perception Willpower 5x
Prerequisite Skills NPC Price
Gunnery V, Medium Energy Turret III
Notes
T1 battleship-sized beam and pulse lasers.


Large Hybrid Turret

 Description  Primary  Secondary  Multiplier
Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level. Perception Willpower 5x
Prerequisite Skills NPC Price
Gunnery V, Medium Hybrid Turret III
Notes
T1 battleship-sized blasters and railguns.


Large Projectile Turret

 Description  Primary  Secondary  Multiplier
Operation of large projectile turret. 5% Bonus to large projectile turret damage per level. Perception Willpower 5x
Prerequisite Skills NPC Price
Gunnery V, Medium Projectile Turret III
Notes
T1 battleship-sized autocannon and artillery.


Large Pulse Laser Specialization

 Description  Primary  Secondary  Multiplier
Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization. Perception Willpower 8x
Prerequisite Skills NPC Price
Motion Prediction V, Medium Pulse Laser Specialization IV, Large Energy Turret V
Notes
Enables the use of T2 Large Pulse Laser weapons.


Large Railgun Specialization

 Description  Primary  Secondary  Multiplier
Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization. Perception Willpower 8x
Prerequisite Skills NPC Price
Sharpshooter V, Medium Railgun Specialization IV, Large Hybrid Turret V
Notes
Enables the use of T2 Large Railgun weapons.


Medium Artillery Specialization

 Description  Primary  Secondary  Multiplier
Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization. Perception Willpower 5x
Prerequisite Skills NPC Price
Sharpshooter IV, Small Artillery Specialization IV, Medium Projectile Turret V
Notes
Enables the use of T2 Medium Artillery weapons.


Medium Autocannon Specialization

 Description  Primary  Secondary  Multiplier
Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization. Perception Willpower 5x
Prerequisite Skills NPC Price
Motion Prediction IV, Small Autocannon Specialization IV, Medium Projectile Turret V
Notes
Enables the use of T2 Medium Autocannon weapons.


Medium Beam Laser Specialization

 Description  Primary  Secondary  Multiplier
Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization. Perception Willpower 5x
Prerequisite Skills NPC Price
Sharpshooter IV, Small Beam Laser Specialization IV, Medium Energy Turret V
Notes
Enables the use of T2 Medium Beam Laser weapons.


Medium Blaster Specialization

 Description  Primary  Secondary  Multiplier
Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization. Perception Willpower 5x
Prerequisite Skills NPC Price
Motion Prediction IV, Small Blaster Specialization IV, Medium Hybrid Turret V
Notes
Enables the use of T2 Medium Blaster weapons.


Medium Energy Turret

 Description  Primary  Secondary  Multiplier
Operation of medium energy turret. 5% Bonus to medium energy turret damage per level. Perception Willpower 3x
Prerequisite Skills NPC Price
Gunnery III, Small Energy Turret III
Notes
T1 beam and pulse lasers for cruisers and battlecruisers.


Medium Hybrid Turret

 Description  Primary  Secondary  Multiplier
Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level. Perception Willpower 3x
Prerequisite Skills NPC Price
Gunnery III, Small Hybrid Turret III
Notes
T1 blasters and railguns for cruisers and battlecruisers.


Medium Projectile Turret

 Description  Primary  Secondary  Multiplier
Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level. Perception Willpower 3x
Prerequisite Skills NPC Price
Gunnery III, Small Projectile Turret III
Notes
T1 autocannon and artillery for cruisers and battlecruisers.


Medium Pulse Laser Specialization

 Description  Primary  Secondary  Multiplier
Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization. Perception Willpower 5x
Prerequisite Skills NPC Price
Motion Prediction IV, Small Pulse Laser Specialization IV, Medium Energy Turret V
Notes
Enables the use of T2 Medium Pulse Laser weapons.


Medium Railgun Specialization

 Description  Primary  Secondary  Multiplier
Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization. Perception Willpower 5x
Prerequisite Skills NPC Price
Sharpshooter IV, Small Railgun Specialization IV, Medium Hybrid Turret V
Notes
Enables the use of T2 Medium Railgun weapons.


Motion Prediction

 Description  Primary  Secondary  Multiplier
Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds. Perception Willpower 2x
Prerequisite Skills NPC Price
Gunnery II
Notes
Having your turrets tracking as fast as possible is quite important; turret users should consider training this to IV to be an important short/medium-term goal, and in the long term it may be worth training it to V. Motion Prediction is also one of the prerequisite skills for T2 short-ranged turrets (autocannon, blasters and pulse lasers).


Rapid Firing

 Description  Primary  Secondary  Multiplier
Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire. Perception Willpower 2x
Prerequisite Skills NPC Price
Gunnery II
Notes
A 4% rate of fire bonus is effectively a DPS boost of slightly more than 4%. Levels IV or (later) V should be on turret users' skillplans.


Sharpshooter

 Description  Primary  Secondary  Multiplier
Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level. Perception Willpower 2x
Prerequisite Skills NPC Price
Gunnery II
Notes
Optimal range is important for most turret users, and particularly important for sniper fits, though it's less significant for autocannon because they have very short optimal ranges. Minmatar pilots will still want to train this to help their artillery, though. Sharpshooter is one of the prerequisite skills for T2 long range turrets (railguns, beam lasers and artillery).


Small Artillery Specialization

 Description  Primary  Secondary  Multiplier
Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization. Perception Willpower 3x
Prerequisite Skills NPC Price
Sharpshooter III, Small Projectile Turret V
Notes
Enables the use of T2 Small Artillery weapons.


Small Autocannon Specialization

 Description  Primary  Secondary  Multiplier
Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization. Perception Willpower 3x
Prerequisite Skills NPC Price
Motion Prediction III, Small Projectile Turret V
Notes
Enables the use of T2 Small Autocannon weapons.


Small Beam Laser Specialization

 Description  Primary  Secondary  Multiplier
Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization. Perception Willpower 3x
Prerequisite Skills NPC Price
Sharpshooter III, Small Energy Turret V
Notes
Enables the use of T2 Small Beam Laser weapons.


Small Blaster Specialization

 Description  Primary  Secondary  Multiplier
Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization. Perception Willpower 3x
Prerequisite Skills NPC Price
Motion Prediction III, Small Hybrid Turret V
Notes
Enables the use of T2 Small Blaster weapons.


Small Energy Turret

 Description  Primary  Secondary  Multiplier
Operation of small energy turrets. 5% Bonus to small energy turret damage per level. Perception Willpower 1x
Prerequisite Skills NPC Price
Gunnery I
Notes
T1 pulse and beam lasers for frigates and destroyers.


Small Hybrid Turret

 Description  Primary  Secondary  Multiplier
Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level. Perception Willpower 1x
Prerequisite Skills NPC Price
Gunnery I
Notes
T1 blasters and railguns for frigates and destroyers.


Small Projectile Turret

 Description  Primary  Secondary  Multiplier
Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level. Perception Willpower 1x
Prerequisite Skills NPC Price
Gunnery I
Notes
T1 autocannon and artillery for frigates and destroyers.


Small Pulse Laser Specialization

 Description  Primary  Secondary  Multiplier
Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization. Perception Willpower 3x
Prerequisite Skills NPC Price
Motion Prediction III, Small Energy Turret V
Notes
Enables the use of T2 Small Pulse Laser weapons.


Small Railgun Specialization

 Description  Primary  Secondary  Multiplier
Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization. Perception Willpower 3x
Prerequisite Skills NPC Price
Sharpshooter III, Small Hybrid Turret V
Notes
Enables the use of T2 Small Railgun weapons.


Surgical Strike

 Description  Primary  Secondary  Multiplier
Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets. Perception Willpower 4x
Prerequisite Skills NPC Price
Gunnery IV
Notes
The raw damage bonus is nice, and especially good for fits focused on a high alpha strike. But the higher training multiplier than many of the other gunnery supports may make this less of a priority.


Tactical Weapon Reconfiguration

 Description  Primary  Secondary  Multiplier
Skill at the operation of siege modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level. Perception Willpower 8x
Prerequisite Skills NPC Price
Advanced Weapon Upgrades V
Notes
Only of interest to dreadnought pilots.


Trajectory Analysis

 Description  Primary  Secondary  Multiplier
Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff. Perception Willpower 5x
Prerequisite Skills NPC Price
Gunnery IV
Notes
More falloff is nice, but not as important as more optimal so most pilots can train this to III and then come back later to add on IV or V. However, Minmatar pilots may want to prioritise this skill since most of the range of autocannon is falloff.


Weapon Upgrades

 Description  Primary  Secondary  Multiplier
Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs. Perception Willpower 2x
Prerequisite Skills NPC Price
Gunnery II
Notes
Note that this skill also applies to missile launchers (rockets / missiles / cruise missiles / torpedoes) and smartbombs and not just guns. A very useful fitting skill which every combat pilot should train. Level V can seem like a long train, especially for a new player who hasn't trained for T2 equipment yet, but it's a prerequisite for the excellent Advanced Weapon Upgrades.
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