Skills:Navigation

From UniWiki

Jump to: navigation, search
This article is a stub. You can help the UniWiki by expanding it.

Contents

Overview

Skills that make all ships you fly faster and more agile. Also skills that control operation and effectiveness of afterburners (AB), microwarp drives (MWD), warp drives and jump drives.

Acceleration Control

 Description  Primary  Secondary  Multiplier
Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level. Intelligence Perception 4x
Prerequisite Skills NPC Price
Navigation III 36,000
Notes
More oomph from propulsion modules is good for anyone who ever uses propulsion modules, which is pretty much everyone.


Afterburner

 Description  Primary  Secondary  Multiplier
Skill at using afterburners. 10% bonus to Afterburner duration per skill level. Intelligence Perception 1x
Prerequisite Skills NPC Price
Navigation I 20,250
Notes
Duration (cycle time) bonus works out as a reduction in AB capacitor use. Most pilots train this to III as a prerequisite for High Speed Maneuvering (and MWDs); if you use ABs a lot (deadspace PvE, armour HACs or solo PvP frigate work, for example) then pump more SP into this skill -- together with Fuel Conservation it can lower AB cap consumption to pretty negligible levels.


Evasive Maneuvering

 Description  Primary  Secondary  Multiplier
Improved skill at efficiently turning and accelerating a spaceship. 5% improved ship agility for all ships per skill level. Intelligence Perception 2x
Prerequisite Skills NPC Price
Navigation II 22,500
Notes
Affects every ship you fly, particularly important for specialisation in small ships and/or skirmishing/kiting tactics, but good for everyone. Level V is one of the prerequisites for interceptors.


Fuel Conservation

 Description  Primary  Secondary  Multiplier
Improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level. Intelligence Perception 2x
Prerequisite Skills NPC Price
Navigation II, Afterburner II 27,000
Notes
Has limited value in PvP, but it's particularly useful if you're flying a slow PvE setup and want to be capstable with an afterburner running.


High Speed Maneuvering

 Description  Primary  Secondary  Multiplier
Skill at using MicroWarpdrives. 5% reduction in MicroWarpdrive capacitor usage per skill level. Intelligence Perception 5x
Prerequisite Skills NPC Price
Navigation III, Afterburner III 306,000
Notes
The vast majority of PvP fits involve a MWD, so the vast majority of pilots train to use them.


Jump Drive Calibration

 Description  Primary  Secondary  Multiplier
Advanced skill at using Jump Drives. Each skill level grants a 25% increase in maximum jump range. Intelligence Perception 9x
Prerequisite Skills NPC Price
Science V, Navigation V, Warp Drive Operation V, Jump Drive Operation V 27,000,000
Notes


Jump Drive Operation

 Description  Primary  Secondary  Multiplier
Skill at using Jump Drives. Each skill level reduces the capacitor need of initiating a jump by 5%. Intelligence Perception 5x
Prerequisite Skills NPC Price
Navigation V, Warp Drive Operation V, Science V 9,000,000
Notes


Jump Fuel Conservation

 Description  Primary  Secondary  Multiplier
Proficiency at regulating energy flow to the jump drive. 10% reduction in ice consumption amount for jump drive operation per light year per skill level. Intelligence Perception 8x
Prerequisite Skills NPC Price
Jump Drive Operation III, Navigation V, Warp Drive Operation V, Science V 18,000,000
Notes


Navigation

 Description  Primary  Secondary  Multiplier
Skill at regulating the power output of ship thrusters. 5% bonus to sub-warp ship velocity per skill level. Intelligence Perception 1x
Prerequisite Skills NPC Price
none 18,000
Notes
Extra sub-warp speed on every ship you fly is a nice benefit for PvE or PvP combat, and is particularly important for pilots specialising in smaller ships. Many of the other skills in this category also require at least a few levels in Navigation.


Warp Drive Operation

 Description  Primary  Secondary  Multiplier
Skill at managing warp drive efficiency. Each skill level reduces the capacitor need of initiating warp by 10%. Intelligence Perception 1x
Prerequisite Skills NPC Price
Navigation I 27,000
Notes
Dropping out of warp early because you don't have enough capacitor is inconvenient at best, and potentially quite dangerous if you're part of a PvP fleet operation. Training this to IV should solve that problem for all but the longest warps. Taking WDO to V is probably not a priority, but may help capacitor-hungry PvP pilots who want to arrive on the field with that extra sliver of available energy.
Personal tools
Namespaces
Variants
Actions
Navigation
EVE University
Toolbox