Nomad

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Nomad
CornerT2h.png
Nomad
Minmatar Republic
Minmatar Republic
ECM PRIORITY
NONE
LADAR
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Jump Freighters
Fenrir Class
first highlight
Has Huge Cargohold
HIGHLIGHTS
EXTERNAL LINKS

Contents

There is continuing speculation as to how exactly the Thukkers manage to move their vast caravans throughout space relatively undetected, but their expertise with jump drive technology became glaringly apparent when they created the Nomad. Now seeing widespread service with roving Thukker outrider detachments, the Nomad is rapidly becoming an essential part of Thukker life away from the great caravans.

Developer : Thukker Mix

Thukkers spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukkers unique needs.

SHIP BONUSES

Minmatar Freighter bonuses (per skill level):
5% bonus to ship cargo capacity
5% bonus to ship inertia modifier
Jump Freighters bonuses (per skill level):
10% bonus to ship shield and hull hitpoints
10% reduction in jump fuel requirement
Role Bonus:
100% reduction in Reinforced Bulkhead CPU requirements
90% reduction to effective distance traveled for jump fatigue

Required Skills
Training Time what's this?
100d 5h 43m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Fenrir
Fenrir
Fenrir
FreightersFenrir Class
highlightsHas Huge Cargohold
high slots0
(0/0)
middle slots0
low slots3
powergrid3 MW
cpu output1 tf
max. velocity80 m/sec
cargo capacity435,000 m³

Ship Attributes

Fittings
Powergrid
powergrid
3 MW
CPU
cpu output
5 tf
Capacitor
capacitor
30,000 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
middle slots
0
Low
low slots
3
Rig
rigs
0
 
capital
Calibration
calibration
0
Navigation
Max Velocity
max. velocity
96 m/sec
Inertia Modifier
inertia modifier (agility)
0.055
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
62.52 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0.00 km
Max Locked Targets
max. locked targets
0
LADAR Sensor
LADAR sensor strength
82 points
Sig. Radius
ship signature radius
2,700 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
78,000 HP
Mass
ship mass
820,000,000 kg
Volume
ship volume
15,500,000 m³
Cargo Capacity
cargo capacity
132,000 m³
Fuel Bay Capacity
capacity
10,000 m³
Shields
Shield Capacity
shields
57,600 HP
Shield Resistances
EM
shield electromagnetic resistance
25
THR
shield thermal resistance
30
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
26,400 HP
Armor Resistances
EM
shield electromagnetic resistance
70
THR
armor thermal resistance
43.125
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

You can write a summary for Nomad here.

Skills

Further information about additional or recommended skills to pilot Nomad for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Nomad roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Nomad here.


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