Phantasm

From UniWiki

Jump to: navigation, search
Eve University Database
 
Ship Database
Phantasm
Phantasm
Amarr Empire
Amarr Empire
ECM PRIORITY
NONE
RADAR
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets with this priority level. The priority displayed here were meant only as a basic guideline for prioritizing targets on theoritical level, actual field priority may differ on certain circumstances.


Pirate Faction Ships
Phantasm Class

Contents

As with other Sansha ships, not much is known about the origin of this design. Its form -- while harshly alien in shape -- bears the mark of extremely advanced physics research, lines and corners coalescing to form a shape whose resilience and structural integrity are hard to match. Coupled with advanced hardpoint technology and an extremely efficient powercore, the Phantasm's legendary status is well-deserved.

Special Ability: 100% bonus to Medium Energy Turret damage

SHIP BONUSES

Amarr Cruiser Skill Bonus: 7.5% bonus to Medium Energy Turret tracking per level
Caldari Cruiser Skill Bonus: 5% bonus to Medium Energy Turret damage per level

Required Skills
  • Amarr Cruiser II3h 55m
    • Spaceship Command III4h 26m
    • Amarr Frigate IV2d 2h 17m
  • Caldari Cruiser II3h 55m
    • Spaceship Command III4h 26m
    • Caldari Frigate IV2d 2h 17m
Training Time what's this?
4d 21h 19m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
925 MW
CPU
cpu output
425 tf
Capacitor
capacitor
1,695 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
middle slots
6
Low
low slots
3
Navigation
Max Velocity
max. velocity
164 m/s
Inertia Modifier
inertia modifier (agility)
0.68
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
9.05 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of it's top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
15 m³
Drone Bandwith
drone bandwith
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
59 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
20 points
Sig. Radius
ship signature radius
130 m
Scan Res.
scan resolution
275 mm
Structure
Structure Hitpoints
structure hitpoints
2,065 HP
Mass
ship mass
9,600,000 kg
Volume
ship volume
101,000 m³
Capacity
cargo capacity
250 m³
Shields
Shield Capacity
shields
2,434 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
2,175 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
20


Summary

The Phantasm is the Sansha pirate cruiser. Like the Succubus and Nightmare, the Phantasm has a large damage bonus to lasers and has an abundance of midslots to fit a shield tank. Unlike the Succubus, you can actually do something about the cap issues you would normally run into fitting both lasers and shields. Because of the two extra high slots, Nosferatus and Energy Transfers can be fit with ease, depending on the situation.


Ironically enough, the Phantasm really comes into it's own in Sansha Incursions. It can, as stated before, fit an ET for helping Basilisk pilots maintain their cap (vital for any logistics pilot). Also, the Phantasm's bonus to tracking and it's ability to comfortably fit a Federation Navy Webifier make it a prime candidate for Vanguard sites where frigates are in abundance.

Skills

Further information about additional or recommended skills to pilot Phantasm for a specific or it's common role(s) can be written here.

Fitting

Eve University

Phantasm, Shield Incursion

 
FITTINGS
H I G H   P O W E R
high slot

Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Large 'Regard' Power Projector
Auto targeting System II 

M E D I U M   P O W E R
medium slot

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Photon Scattering Field II
Large Shield Extender II
Heat Dissipation Amplifier II 

L O W   P O W E R
low slot

Heat Sink II
Heat Sink II
Heat Sink II 

R I G   S L O T
rigs

Medium Core Defense Field Extender I
Medium Anti-Kinetic Screen Reinforcer I
Medium Core Defense Field Extender I 

D R O N E S   &   C H A R G E S
D R O N E S
drones

Hobgoblin I x3

C H A R G E S

Scorch M

 

Tactics

No sub-article about Phantasm roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Phantasm here.


 
forum discussion
Amarr
forum discussion
Caldari
forum discussion
Gallente
forum discussion
Minmatar
Dreadnoughts Revelation Phoenix Moros Naglfar
Titans Avatar Leviathan Erebus Ragnarok
ORE OrcaPrimaeNoctisCovetorRetrieverProcurerHulkSkiffMackinawRorqual
Pirate Faction Ships SuccubusPhantasmNightmareCruorAshimmuBhaalgornWormGilaRattlesnakeDaredevilVigilantVindicatorDramielCynabalMacharielRevenant
Unique Ships EchelonScorpion Ishukone WatchGoru's ShuttleGuristas ShuttleRaven State IssueOpux Luxury YachtMegathron Federate IssueInterbus ShuttleZephyrTempest Tribal IssueApotheosis
Personal tools
Namespaces
Variants
Actions
Navigation
EVE University
Toolbox