From UniWiki
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Caldari State |
ECM PRIORITY
LOW
Gravimetric
what's this?
LOW Priority Target
Refer to your best judgement or the FC instructions on jamming targets with this priority level. The priority displayed here were meant only as a basic guideline for prioritizing targets on theoritical level, actual field priority may differ on certain circumstances.
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| Assault Ships |
| Merlin Class |
RELATED UNI-WIKI REFERENCES
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Already possessing a reputation despite its limited initial circulation, the Harpy is a powerful railgun platform with long range capability and strong defensive systems. Formidable both one-on-one and as a support ship, it was referred to as the "little Moa" by the pilots who participated in its safety and performance testing.
Developer: Ishukone
Ishukone created the Harpy as a long-range support frigate for defense of Ishukone holdings as well as increased muscle and visibility in the constantly shifting game of cold war the Caldari megacorps' police forces play amongst themselves.
SHIP BONUSES
Caldari Frigate Skill Bonus: 10% bonus to Small Hybrid Turret Optimal range per level 5% bonus to Shield Resistances per level Assault Ships Skill Bonus: 10% bonus to Small Hybrid Turret Optimal Range per level 5% bonus to Small Hybrid Turret Damage per level Role bonus: 50% reduction in MicroWarpdrive signature radius penalty
Required Skills
- Caldari Frigate V11d 20h 26m
- Assault Ships I33m
- Spaceship Command III4h 26m
- Mechanic V5d 22h 13m
- Engineering V5d 22h 13m
Training Time what's this?23d 22h 1m
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Grouping
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Ship Attributes
| Fittings |
High 5
Launchers 1
Turrets 4
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| Navigation |
Base Time to Warp 6.12 s what's this? Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of it's top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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| Drones |
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| Targeting |
Gravimetric Sensor 15 points
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| Structure |
Structure Hitpoints 534 HP
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| Shields |
Shield Capacity 1,079 HP
Shield Resistances
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| Armor |
Armor Hitpoints 457 HP
Armor Resistances
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Summary
The Harpy is a very specialist ship. Its dual bonus to optimal range of hybrids multiply together to give a whopping 125% increase in optimal range, which combined with the innate long range of railguns allows the Harpy to shoot out to 100k with T2 guns and ammunition, which is a ludicrous range for a frigate. On the down side it doesn't do a lot of damage even against frigates, so any enemy it fires upon will likely be able to warp away before being destroyed.
Harpies can also be blaster fit for short range DPS, but they are not the best at this role (see Ishkur or Enyo).
Skills
Further information about additional or recommended skills to pilot Harpy for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Harpy.
Tactics
No sub-article about Harpy roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Harpy here.
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Amarr |
Caldari |
Gallente |
Minmatar |
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