Obelisk

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Obelisk
Obelisk
Gallente Federation
Gallente Federation
ECM PRIORITY
NONE
Magnetometric
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Freighters
Obelisk Class
first highlight
Has Huge Cargohold
HIGHLIGHTS
EXTERNAL LINKS

Contents

The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology.

SHIP BONUSES

Gallente Freighter bonuses (per skill level):
5% bonus to ship cargo capacity
5% bonus to ship max velocity
Role Bonus:
100% reduction in Reinforced Bulkhead CPU requirements
90% reduction to effective distance traveled for jump fatigue

Required Skills
Training Time what's this?
36d 8h 30m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Anshar
CornerT2s.png
Anshar
Anshar
Jump FreightersObelisk Class
highlightsHas Huge Cargohold
high slots0
(0/0)
middle slots0
low slots3
powergrid3 MW
cpu output5 tf
max. velocity78 m/sec
cargo capacity137,500 m³

Ship Attributes

Fittings
Powergrid
powergrid
3 MW
CPU
cpu output
1 tf
Capacitor
capacitor
3,500 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
middle slots
0
Low
low slots
3
Rig
rigs
0
 
capital
Calibration
calibration
0
Navigation
Max Velocity
max. velocity
65 m/sec
Inertia Modifier
inertia modifier (agility)
0.063
Warp Speed
inertia modifier (agility)
1.37 AU/s
Base Time to Warp
base time to warp
82.1 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
0.00 km
Max Locked Targets
max. locked targets
0
Magnetometric Sensor
Magnetometric sensor strength
91 points
Sig. Radius
ship signature radius
3,605 m
Scan Res.
scan resolution
0 mm
Structure
Structure Hitpoints
structure hitpoints
110,000 HP
Mass
ship mass
940,000,000 kg
Volume
ship volume
17,550,000 m³
Cargo Capacity
cargo capacity
440,000 m³
Shields
Shield Capacity
shields
14,000 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
40,000 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
35
EXP
armor explosive resistance
10


Summary

The Obelisk is the Gallente Freighter. A cargo ship of immense proportions, the Obelisk places more emphasis on durability than most other freighters, at the expense of a slight cargo reduction. It, with its Caldari brother the Charon and the Amarr Providence are very common sights in high-sec along trade routes between trade hubs.

Skills

Further information about additional or recommended skills to pilot Obelisk for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Obelisk roles or piloting tactics. You can write them here.

Notes

You can add notes here.


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