LOW Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
Tournament Award Ship
RELATED UNI-WIKI REFERENCES
The Vangel is a heavy assault ship design exclusively commissioned as a reward in the ninth Alliance Tournament. Like its smaller sibling the Malice, it possesses greatly enhanced energy destabilization systems. Though it was primarily conceived as a combat vessel for the solitary pilot, the Vangel‘s great stores of capacitor power and top-of-the-line armor plating make it no less effective in small fleets. A sleek, deadly triumph of both form and function.
Amarr Cruiser Skill Bonus:
5% bonus to armor resistances per level and 20% bonus to energy vampire and energy neutralizer transfer amount and range per level
50% bonus to repair amount of armor repair systems and 50% bonus to missile launcher rate of fire
- Amarr Cruiser V29d 15h 6m
- Spaceship Command III4h 26m
- Amarr Frigate IV2d 2h 17m
- Heavy Assault Ships I50m
- Weapon Upgrades V11d 20h 26m
- Spaceship Command V5d 22h 13m
- Assault Ships IV4d 4h 34m
Training Time what's this?
53d 21h 54m
Base Time to Warp
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
You can write a summary for Vangel here.
Further information about additional or recommended skills to pilot Vangel for a specific or it's common role(s) can be written here.
No tagged fittings for Vangel.
No sub-article about Vangel roles or piloting tactics. You can write them here.
You can write additional notes for Vangel here.
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