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Caldari State |
ECM PRIORITY
LOW
Gravimetric
what's this?
LOW Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
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| Black Ops |
| Scorpion Class |
High Amount of High Slots
HIGHLIGHTS
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota’s ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
SHIP BONUSES
Caldari Battleship Skill Bonus: 5% bonus to torpedo and cruise missile launcher rate of fire and 10% bonus to cruise missile and torpedo velocity per level Black Ops Skill Bonus: 30% bonus to ECM target jammer strength and multiplies the cloaked velocity by 125% per level Note: can fit covert cynosural field generators and covert jump portal generators. No targeting delay after decloaking
Required Skills
- Caldari Battleship V47d 9h 46m
- Spaceship Command IV1d 1h 8m
- Caldari Cruiser IV5d 5h 42m
- Black Ops I1h 23m
- Spaceship Command V5d 22h 13m
- Cloaking IV6d 6h 51m
- Jump Drive Calibration IV9d 10h 16m
Training Time what's this?75d 9h 21m
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Grouping
▪ Variations
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Ship Attributes
| Fittings |
High 7
Launchers 5
Turrets 0
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| Navigation |
Base Time to Warp 14.24 s what's this? Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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| Drones |
Drone Bandwith 75 Mbit/sec
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| Targeting |
Gravimetric Sensor 24 points
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| Structure |
Structure Hitpoints 4,375 HP
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| Shields |
Shield Capacity 5,312 HP
Shield Resistances
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| Armor |
Armor Hitpoints 4,375 HP
Armor Resistances
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Summary
You can write a summary for Widow here.
Skills
Further information about additional or recommended skills to pilot Widow for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Widow.
Tactics
No sub-article about Widow roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Widow here.
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