Orca

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Eve University Database
 
Ship Database
Orca
Orca
Outer Ring Excavations
Outer Ring Excavations
ECM PRIORITY
NONE
Magnetometric
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


ORE
Orca Class
first highlight
Has Huge Cargohold
HIGHLIGHTS
EXTERNAL LINKS

Contents

The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed.

The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.

SHIP BONUSES

Role Bonus:
250% bonus to tractor beam range
100% bonus to tractor beam velocity
500% bonus to survey scanner range
Can use 3 warfare link modules simultaneously.

Industrial Command Ship Skill Bonus:
5% bonus to cargo capacity per level
3% bonus to effectiveness of mining foreman links per level

Required Skills
  • Industrial Command Ships I1h 6m
    • Spaceship Command V5d 22h 13m
    • Mining Barge V23d 16h 53m
    • Mining Director I43m
Training Time what's this?
29d 16h 56m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
960 MW
CPU
cpu output
430 tf
Capacitor
capacitor
4,200 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
middle slots
4
Low
low slots
2
Navigation
Max Velocity
max. velocity
60 m/s
Inertia Modifier
inertia modifier (agility)
0.16
Warp Speed
inertia modifier (agility)
2.7 AU/s
Base Time to Warp
base time to warp
55.45 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwith
drone bandwith
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
15 points
Sig. Radius
ship signature radius
550 m
Scan Res.
scan resolution
75 mm
Structure
Structure Hitpoints
structure hitpoints
46,000 HP
Mass
ship mass
250,000,000 kg
Volume
ship volume
10,250,000 m³
Capacity
cargo capacity
30,000 m³
Shields
Shield Capacity
shields
10,750 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
6,900 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
35
EXP
armor explosive resistance
10


Summary

While designed as a powerful fleet booster for mining operations, the Orca also gets much use as a general freighter. It has a ship bay that can carry small and medium sized ships without needing to be repackaged (which would lose rigs and insurance) and a good amount of general cargo space.[1]

More about the Orca and its various roles is listed in the Orca Guide.

Skills

Flying the ORCA, and developing the best skill set to do so, is perhaps the biggest improvement in a High-Sec mining fleet. While the ORCA has a large cargo bay, and a separate ORE bay, one of it’s best uses is giving mining fleet members a longer mining laser range, and a faster mining laser cycle time. This leads to more ISK per hour of mining for all fleet members.

Mining Foreman, Mining Director and Warfare Link Specialist provide an effective skill set for ORCA operations. These skills assist fleet members in mining yield improvements. Mining Foreman links in the high slots complete the mastery of the ORCA, providing mining laser range improvements and faster mining cycle times as an integral improvement to a mining fleet.

Fitting

Mining Support
Orca: Mining Support
SHIP INFO
EFT
[Orca, Mining Support]
Small Tractor Beam I
Mining Foreman Link - Laser Optimization I
Mining Foreman Link - Mining Laser Field Enhancement I

Medium Shield Extender II
Medium Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Expanded Cargohold II
Damage Control II

Large Cargohold Optimization I
Large Cargohold Optimization I
Large Cargohold Optimization I

Warrior II x10
Light Armor Maintenance Bot I x5

Fitting template high slot label.png
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Fitting template mid slots label.png
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2281_64.png
Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template charge slots label.png
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FITTING DIFFICULTY
WARSOP APPROVED
Approved
EVE VERSION
PRE-RET 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Industrial Command Ships I
  • Leadership V
  • Astronautics Rigging I
  • Drones V
  • Repair Drone Operation I
  • Remote Armor Repair Systems III
  • Tactical Shield Manipulation IV
  • Shield Upgrades IV
NOTES
  • The Armor Maintenance bots give the Orca a little bit of extra utility: they can repair any armor damage that other ships might have taken, instead of having to spend ISK to repair at the station.
Mining Support EM
Orca: Mining Support EM
SHIP INFO
EFT
[Orca, Mining Support EM]
Small Tractor Beam I
Mining Foreman Link - Laser Optimization I
Mining Foreman Link - Mining Laser Field Enhancement I

Large Shield Extender II
EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Expanded Cargohold II
Damage Control II

Large Cargohold Optimization I
Large Cargohold Optimization I
Large Cargohold Optimization I

Warrior II x5
Light Shield Maintenance Bot I x5
Light Armor Maintenance Bot I x5

Fitting template high slot label.png
24348_64.png
22557_64.png
22555_64.png
Fitting template mid slots label.png
3841_64.png
2301_64.png
2281_64.png
2281_64.png
Fitting template low slots label.png
1319_64.png
2048_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2488_64.png
23719_64.png
23711_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
Fitting template rig slots label.png
26072_64.png
26072_64.png
26072_64.png
FITTING DIFFICULTY
WARSOP APPROVED
Approved
EVE VERSION
PRE-RET 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Industrial Command Ships I
  • Leadership V
  • Industrial Command Ships IV
  • Mining Director IV
  • Warfare Link Specialist IV
  • Tactical Shield Manipulation IV
  • Shield Upgrades IV
  • Drones V
  • Drones V
  • Repair Drone Operation I
  • Remote Armor Repair Systems III
  • Shield Emission Systems III
  • Astronautics Rigging I
NOTES
  • Another variant which is slightly more efficient than the above mentioned fit. By changing to a single large shield expander and adding an EM-hardener, the ship will have a higher average resist and slightly larger buffer. Also added recommended skills to get the most out of the links, plus switched in some shield maintenance bots, since there were room for them.


Faster Hauling
Orca: Faster Hauling
SHIP INFO
EFT
[Orca, Faster Hauling]

Prototype 100MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Medium Shield Extender II

Power Diagnostic System II
Power Diagnostic System II

Large Cargohold Optimization I
Large Cargohold Optimization I
Large Cargohold Optimization I

Warrior II x10
Light Armor Maintenance Bot I x5

Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
5945_64.png
2281_64.png
2281_64.png
3831_64.png
Fitting template low slots label.png
1541_64.png
1541_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2488_64.png
23711_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
Fitting template rig slots label.png
26072_64.png
26072_64.png
26072_64.png
FITTING DIFFICULTY
WARSOP APPROVED
Approved
EVE VERSION
PRE-RET 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Industrial Command Ships I
  • Engineering V
  • Drones V
  • Energy Grid Upgrades IV
  • High Speed Manoeuvring I
  • Tactical Shield Manipulation IV
  • Shield Upgrades IV
  • Repair Drone Operation I
  • Astronautics Rigging I
NOTES
  • The MWD is pulsed to help the Orca align faster, giving it a 10 second align instead of 30-40 seconds. Fitting a single faction PDS instead of the two PDS2 will allow you to fit a damage control too.
  • A much better idea is to use an Ancillary Current Router rig, leaving both low slots free for tank or cargohold expanders which provide much more expansion than cargohold optimization rigs. With a single ACR and two cargohold rigs, grid will be tight; consider replacing the shield extender with an EM Ward Field II.

Tactics

Miners in the fleet can have access only to the Corporate hanger bays directly, and since corporation default permissions are used, only to the same hangers that they would have access to while docked in a station can be accessed. The ORCA pilot must move ORE from the Corporate Hanger Bay to the ORE bay or the Cargo bay when the Corporate bay gets too full. Typically, it’s good practice to place mining crystals, both T1 and T2s in the Corporate Hanger bay, so the fleet can have access to new ones when theirs burn out. This takes up just a little of the Corporate bay.

The mining fleet can use the ORCAs Ship Maintenance Bay to reconfigure their mining ship, swapping out fittings for different purposes. To enable this, the ORCA pilot must configure the ORCA to allow this access. This is done by the ORCA pilot right clicking on the ORCA, clicking on the Configure Ship menu item, and clicking the “Allow Fleet Member Usage” box

The use of the ORCA is not limited to having large cargo and ORE bays. A mining tactic to use when in a can flipping area is to have frigates or cruisers stored in the Corporate Maintenance Bay and have your fleet swap your mining ships for one of these. A can flipper will look twice if, after he flips your can, several cruisers, a logi, and a tackler suddenly appear. To do this, the mining ship must be within 2500m of the ORCA. This coupled with a decent drone bay, will protect a mining fleet from random pirates, while allowing a decent time to get “The Cavalry” to protect your mining fleet. A note on ship swapping, Combat ships can have nothing in their cargo bays except ammunition. Miners can have nothing in their cargo bays except mining crystals. Prior to docking, miner should jettison all ore and other articles, and the ORCAs tractor beam can haul the cans to the ORCA and put the jettisoned cargo away.

Notes

  1. ^ In older material you may see references to the Orca's secondary cargo areas as being "unscannable". Prior to the Retribution expansion, the corporate hangar (now called the "Fleet Hangar") in the Orca could not be scanned by players and did not drop its contents on destruction, making it a secure way of transporting high value items around high sec. As of Retribution all the cargo bays of the Orca can be scanned and drop contents just like the normal cargo bay, so this advantage is gone.


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