HIGH Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
High Amount of High Slots
RELATED UNI-WIKI REFERENCES
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Eos can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.
Battlecruiser Skill Bonus:
5% bonus to Medium Hybrid Turret damage and 7.5% bonus to Armor Repairer effectiveness per level
Command Ships Skill Bonus:
+15 m3 extra Drone Bay space and 3% bonus to effectiveness of Information Warfare Links per level
Role Bonus: 99% reduction in Warfare Link module CPU need.
Can use 3 Warfare Link modules simultaneously.
- Gallente Cruiser V29d 15h 6m
- Spaceship Command III4h 26m
- Gallente Frigate IV2d 2h 17m
- Command Ships I1h 6m
- Spaceship Command V5d 22h 13m
- Warfare Link Specialist IV6d 12h 3m
- Battlecruisers V35d 13h 20m
- Logistics IV6d 6h 51m
- Spaceship Command III4h 26m
- Long Range Targeting V11d 20h 26m
- Signature Analysis V5d 22h 13m
Training Time what's this?
104d 4h 31m
Base Time to Warp
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
The Eos is the Gallente Fleet Command ship. While it isn't the beast its brother the Astarte is, the Eos can still provide more fire support than any other fleet command ship, while also keeping multiple gang links up. It has a large drone bay and a hull bonus to drone bay capacity, but a fairly uninspiring drone bandwidth and no drone damage bonus. This gives it a great deal of flexibility from its drones, but not much in the way of firepower. That, along with the relative unpopularity of information warfare links, makes the Eos a fairly rare sight on the battlefield.
Further information about additional or recommended skills to pilot Eos for a specific or it's common role(s) can be written here.
No tagged fittings for Eos.
No sub-article about Eos roles or piloting tactics. You can write them here.
You can write additional notes for Eos here.
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