Enyo

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Enyo
CornerT2h.png
Enyo
Gallente Federation
Gallente Federation
ECM PRIORITY
LOW
Magnetometric
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Assault Frigates
Incursus Class
EXTERNAL LINKS

Contents

The single-fanged Enyo sports good firepower capability, a missile hardpoint and some extremely strong armor plating, making it one of the best support frigates out there. Ideal for use as point ships to draw enemy fire from more vulnerable friendlies.

Developer: Roden Shipyards

Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generaly possess stronger armor. Their electronics capacity, however, tends to be weaker than ships from their competitors.

SHIP BONUSES

Gallente Frigate Skill Bonus:
10% bonus to Small Hybrid Turret Damage per level
Assault Frigates Skill Bonus:
10% bonus to Small Hybrid Turret Optimal Range per level
7.5% bonus to Small Hybrid Turret Tracking Speed per level
Role bonus:
50% reduction in MicroWarpdrive signature radius penalty

Required Skills
  • Gallente Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Assault Frigates I33m
    • Spaceship Command III4h 26m
    • Mechanics V5d 22h 13m
    • Power Grid Management V5d 22h 13m
Training Time what's this?
23d 21h 53m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Incursus
Incursus
Incursus
Standard FrigatesIncursus Class
high slots3
(0/3)
middle slots3
low slots4
powergrid45 MW
cpu output135 tf
max. velocity340 m/s
cargo capacity165 m³
,
Ishkur
CornerT2s.png
Ishkur
Ishkur
Assault FrigatesIncursus Class
high slots4
(0/3)
middle slots3
low slots4
powergrid42 MW
cpu output155 tf
max. velocity287 m/s
cargo capacity165 m³

Ship Attributes

Fittings
Powergrid
powergrid
50 MW
CPU
cpu output
155 tf
Capacitor
capacitor
343.8 GJ
High
high slots
5
Launchers
launcher slots
1
Turrets
turret slots
4
Medium
middle slots
3
Low
low slots
4
Navigation
Max Velocity
max. velocity
288 m/s
Inertia Modifier
inertia modifier (agility)
3.9216
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
6.7 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwith
drone bandwith
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
42 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
11 points
Sig. Radius
ship signature radius
37 m
Scan Res.
scan resolution
625 mm
Structure
Structure Hitpoints
structure hitpoints
1,196 HP
Mass
ship mass
1,171,000 kg
Volume
ship volume
29,500 m³
Capacity
cargo capacity
165 m³
Shields
Shield Capacity
shields
372 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
60
KIN
shield kinetic resistance
85
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
879 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
68
KIN
armor kinetic resistance
84
EXP
armor explosive resistance
10


Summary

The Enyo is an assault frigate best suited to attacking larger ships. Its blaster weapons platform has enough potential DPS to rival and in some cases exceed some properly fitted T1 cruisers. Its strong tank consists of its low signature radius, high resistances, and adequate capacitor specifications to run an active repair module. Using blasters at close orbit makes the boat very difficult to kill by battlecruisers or battleships without multiple neutralizers or dual webs. This makes the ship ideal for working in tandem with the fleet’s fragile interceptors, replacing their points before they go down or allowing them to get safe. It also works well as an anti-support harassment ship, screaming across the battlefield to tackle that Scimitar or Blackbird kiting at 60 km. This forces the other ship to warp off, the enemy fleet to split weapons fire, or the unlucky pilot to lose their ship.

PVP aside, the ship can easily breeze through level I, II, and the vast majority of Level III combat missions. Its high DPS potential and small signature radius mean that a patient pilot can even run level IV’s solo (albeit very slowly). It is because of this that the Enyo has found some use as a high sec mission ninja: able to complete looting, flipping, and ganking duties without ever leaving grid.

Skills

The Ship Description gives a good starting point:

  • Core Competency - Standard [Certificate]
  • Armor Tanking - Standard [Certificate]
  • Advanced Blaster Turrets - Standard [Certificate]


To get the most of out of this hull you will require a few more skill sets:

  • Core Capacitor - Improved [Certificate] - Cap is part of an active armor tank
  • Turret Control - Improved [Certificate] - Increase effective DPS from blasters
  • High Velocity Helmsmen - Standard [Certificate] - Allows for Afterburner or Microwarpdrive use.


There is also a good handful of other skills that will help out quite a bit:

Fitting

Active Reps
Enyo: Active Reps
SHIP INFO
EFT
[Enyo, Active Reps]
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Small 'Knave' Energy Drain

Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Small Ancillary Armor Repairer
Damage Control II

Small Hybrid Collision Accelerator I
Small Anti-Explosive Pump I

Hobgoblin II x1

Fitting template high slot label.png
3170_64.png
3170_64.png
3170_64.png
3170_64.png
5137_64.png
Fitting template mid slots label.png
5973_64.png
5439_64.png
4025_64.png
Fitting template low slots label.png
11269_64.png
1306_64.png
33076_64.png
2048_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2456_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
28668_64.png
12612_64.png
Icon dashed triangle.png
Icon dashed triangle.png
Icon dashed triangle.png
Fitting template rig slots label.png
31538_64.png
31009_64.png
FITTING DIFFICULTY
WARSOP STATUS
Approved
EVE VERSION
ODY 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • With skills at V and no boosts, this Enyo has 9.67 K EHP, goes 2261 m/s (3220 with overheat), and aligns in 6 s.
  • The active repper will give 134 EHP/s with paste, and 41 EHP empty.
  • DPS is 283 with Void and a Hob II. Swapping a MagStab for the EANM increases DPS to 340.
MWD Heavy Tackle
Enyo: MWD Heavy Tackle
SHIP INFO
EFT
[Enyo, MWD Heavy Tackle]
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II
Small Diminishing Power System Drain I

Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Limited 1MN Microwarpdrive I

200mm Reinforced Steel Plates II
Adaptive Nano Plating II
Pseudoelectron Containment Field I
Magnetic Field Stabilizer II

Small Trimark Armor Pump I
Small Anti-Explosive Pump I

Hobgoblin II x1

Fitting template high slot label.png
3162_64.png
3162_64.png
3162_64.png
3162_64.png
5139_64.png
Fitting template mid slots label.png
5443_64.png
4027_64.png
5973_64.png
Fitting template low slots label.png
20347_64.png
1306_64.png
5837_64.png
10190_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2456_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
12612_64.png
12614_64.png
23009_64.png
Icon dashed triangle.png
Icon dashed triangle.png
Fitting template rig slots label.png
30987_64.png
31009_64.png
FITTING DIFFICULTY
WARSOP STATUS
Approved
EVE VERSION
ODY 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • MWD Enyo intended to fill a heavy tackle role, holding down larger targets for extended periods while dealing moderate damage.
  • As fitted, with all skills at V and before boosts, this ship has 11.8 K EHP, flies at 2047 m/s (2907 m/s overheated) and align in 6.5 s with MWD on (4.5 s off).
  • Damage varies between 295 dps at 1.7 + 0.9 km with Void and 216 dps at 3.2 + 2.6 km with Null. Very tight orbiting is therefore required to apply full dps.
  • The ship is cap stable
MWD DPS
Enyo: MWD DPS
SHIP INFO
EFT
[Enyo, MWD DPS]
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Small Diminishing Power System Drain I

Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Limited 1MN Microwarpdrive I

Pseudoelectron Containment Field I
Adaptive Nano Plating II
Tracking Enhancer II
Magnetic Field Stabilizer II

Small Processor Overclocking Unit I
Small Anti-Explosive Pump I

Hobgoblin II x1

Fitting template high slot label.png
3178_64.png
3178_64.png
3178_64.png
3178_64.png
5139_64.png
Fitting template mid slots label.png
5443_64.png
4027_64.png
5973_64.png
Fitting template low slots label.png
5837_64.png
1306_64.png
1999_64.png
10190_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2456_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
12612_64.png
12614_64.png
23009_64.png
Icon dashed triangle.png
Icon dashed triangle.png
Fitting template rig slots label.png
26929_64.png
31009_64.png
FITTING DIFFICULTY
WARSOP STATUS
Approved
EVE VERSION
ODY 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A variation on the MWD Heavy Tackle fit above, this fitting is more focused on putting out a large amount of DPS while holding down a target. Most effective against lightly tanked enemy support ships such as Electronic Warfare frigates and cruisers, though it can apply a significant amount of damage to nearly every target.
  • Requires better fitting skills than the MWD Heavy Tackle.
  • As fitted, with all skills at V and before boosts, this ship has 8.2 K EHP, flies at 2260 m/s (3220 m/s overheated) and align in 6.1 s with MWD on (4.3 s off).
  • Damage varies between 334 dps at 2.8 + 1.9 km with Void and 244 dps at 5.2 + 5.3 km with Null, a significantly greater range than the MWD Heavy Tackle fit.
  • The ship is cap stable
Fast Tackle
Enyo: Fast Tackle
SHIP INFO
EFT
[Enyo, Fast Tackle]
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II

Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I

Damage Control II
200mm Reinforced Steel Plates II
Explosive Plating II
Magnetic Field Stabilizer II

Small Ancillary Current Router I
Small Processor Overclocking Unit I

Hobgoblin II x1

Fitting template high slot label.png
3178_64.png
3178_64.png
3178_64.png
3178_64.png
Icon hi slot.png
Fitting template mid slots label.png
5973_64.png
5439_64.png
4027_64.png
Fitting template low slots label.png
2048_64.png
20347_64.png
1266_64.png
10190_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2456_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
12612_64.png
23017_64.png
12614_64.png
Icon dashed triangle.png
Icon dashed triangle.png
Fitting template rig slots label.png
31358_64.png
26929_64.png
FITTING DIFFICULTY
WARSOP STATUS
Approved
EVE VERSION
ODY 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Another variation on the MWD Heavy Tackle fit above, with a bit more tank and a bit less range than the MWD DPS fit.
  • A bit less skill intensive than the MWD DPS fit.
  • As fitted, with all skills at V and before boosts, this ship has 10.2 K EHP, flies at 2252 m/s (3199 m/s overheated) and align in 6.5 s with MWD on (4.7 s off).
  • Damage varies between 334 dps at 2.5 + 1.6 km with Void and 244 dps at 4.7 + 4.4 km with Null.
  • The ship cap will last 2 min 55 s with Void, and 4 min 32 s with Null.


Tactics

If you're not familiar with tackling, read up on it [[1]] and try out a Tristan to get a feel for 'survival' tackling before making the skill investment and training time for this hull.

  • Manual Flying:

    Manual flight is an important factor in keeping an Enyo alive. Learn how to spiral, use it, and abuse it. That's where you utilize double clicking in space to change your direction in relation to your target ship. Add your Angular Velocity to your overview tab and learn to keep that number up as high as possible when fighting ships larger than you. Keep the angular up on approach, watch it while you are orbiting close, and if you're webbed, you will have to manually fly for certain to prevent from being popped by those medium guns if the ship can push range on you. With proper manual flying an AB Enyo can survive a Cynabal trying to kite and kill it. And with enough luck and good timing, that same Enyo can get an overheated scram on the Cynabal to dive in for the kill. That's what manual flying can do for you.

  • Chase your own interceptors:

    The Enyo's primary duty is that of secondary tackle. Become good friends with an interceptor pilot you fly with regularly and work as a team to lock down the enemy support ships. The cepter will dive in for the initial tackle and scram to shut down their MWD and you mosy on in behind him so he can get out of harm's way or dive in after the next support ship causing issues out at range. Your boat is strong enough to survive a whole battle pinning down a cruiser or battle cruiser by yourself. You might even be able to kill it if it's buffer tanked or has poor cap stability.

  • Shoot drones first:

    The Enyo's nemesis and most constant threat is the drone. More than any other module or weapon systems drones can slowly and effectively grind the best tanked Enyos into space rubble. Fit your anti-matter and keep your speed up to get the drones to trail behind you a bit. Within two or three shots you should be able to kill any drone class (small, medium or large) thanks to the large alpha of your blasters, you just have to wait for the drone angular to drop. If you are MWD fit, with it off and you're holding close orbit, you will not be able to use Void for this task and must switch to anti-matter to get your blaster tracking high enough to hit the close orbiting light drones.

  • Your Nos will become a Neut:

    In longer endurance matches your nosferatu will start working as an energy neutralizer, so watch your modules carefully. The three most important modules to keep activated in this situation are your Nos, your warp scrambler, and your armor repair. You can pulse your Repper on and off to keep your guns running if you're not taking too much damage in favor of keeping the guns on. The closer you keep your own cap at zero, the less capacitor your target will have to run his modules such as neuts, webs, and especially their active tanking modules. Using this method an Enyo in a very loooong fight is capable of solo killing poorly fit or support fit battle cruisers and battleships.

Notes

You can write additional notes for Enyo here.


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