Ferox

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Ship Database
Ferox
Ferox
Caldari State
Caldari State
ECM PRIORITY
NORMAL
Gravimetric
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Battlecruisers
Ferox Class
first highlight
Can Use Warfare Links
HIGHLIGHTS
structure hitpoints
High Amount of High Slots
HIGHLIGHTS
EXTERNAL LINKS

Contents

Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.

SHIP BONUSES

Caldari Battlecruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret damage
10% bonus to Medium Hybrid Turret optimal range
Role Bonus:
• Can use one Command Burst module
25% bonus to Medium Hybrid Turret optimal range and falloff
50% bonus to Command Burst area of effect range

Required Skills
Training Time what's this?
1d 21h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Vulture
CornerT2s.png
Vulture
Vulture
Command ShipsFerox Class
highlightsCan Use Command Burst modules
highlightsHigh Amount of High Slots
high slots7
(2/5)
middle slots6
low slots4
powergrid1,275 MW
cpu output545 tf
max. velocity140 m/sec
cargo capacity400 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,250 MW
CPU
cpu output
530 tf
Capacitor
capacitor
2,900 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
middle slots
6
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
150 m/sec
Inertia Modifier
inertia modifier (agility)
0.63
Warp Speed
inertia modifier (agility)
2.7 AU/s
Base Time to Warp
base time to warp
11.75 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwith
drone bandwith
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
75.00 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
19 points
Sig. Radius
ship signature radius
295 m
Scan Res.
scan resolution
195 mm
Structure
Structure Hitpoints
structure hitpoints
4,000 HP
Mass
ship mass
13,250,000 kg
Volume
ship volume
252,000 m³
Cargo Capacity
cargo capacity
475 m³
Shields
Shield Capacity
shields
5,250 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
3,500 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
45
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

More oriented towards PvP combat than PvE, the Ferox is a very capable ship in both solo and fleet PvP. The Ferox is most known for its high DPS and decent tank and its ability to be either a close range blaster brawler or a kiting rail ship.

Skills

Further information about additional or recommended skills to pilot Ferox for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Ferox roles or piloting tactics. You can write them here.

Notes

You can add notes here.


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