Garmur

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Garmur
CornerTFh.png
Garmur
Mordu's Legion
Mordu's Legion
ECM PRIORITY
NONE
Gravimetric
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Pirate Faction Ships
Garmur Class
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Fast Locking Time
HIGHLIGHTS
EXTERNAL LINKS

Contents

In YC 116, Mordu’s Legion intelligence reported to command that the Guristas pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines.

The Garmur takes up the small craft spot in the Legion’s new strike formations and represents a fast-moving attack frigate with superior missile delivery capabilities.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
10% bonus to warp scrambler and warp disruptor maximum range
Caldari Frigate bonuses (per skill level):
25% bonus to missile damage
Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time

Required Skills
Training Time what's this?
17h 55m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
38 MW
CPU
cpu output
178 tf
Capacitor
capacitor
400 GJ
High
high slots
3
Launchers
launcher slots
3
Turrets
turret slots
0
Medium
middle slots
4
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
415 m/sec
Inertia Modifier
inertia modifier (agility)
3.2
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.38 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwith
drone bandwith
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
28.00 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
13 points
Sig. Radius
ship signature radius
32 m
Scan Res.
scan resolution
650 mm
Structure
Structure Hitpoints
structure hitpoints
560 HP
Mass
ship mass
987,000 kg
Volume
ship volume
27,289 m³
Cargo Capacity
cargo capacity
130 m³
Shields
Shield Capacity
shields
680 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
590 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
45
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

The Garmur is the Mordu's Legion frigate added in the Kronos expansion. It is high speed dedicated missile ship, with a large bonus to warp disruptor and scrambler range, making it an excellent kiting ship. Its modifiers to missile velocity and flight time combine to give it 50% more missile range. This means it can quite effectively "rocket kite" by firing precision rockets up to 20km, as well as a more conventional light missile kiting strategy.

The high speed and warp disruptor range bonus on the Garmur make it a good skirmish scout and initial tackler in fleets, competing with interceptors for the job. The main downside is of course the extra expense, given the role doesn't have a very high life expectancy, and it is also missing the significant MWD signature bonus that interceptors get.

Skills

Further information about additional or recommended skills to pilot the Garmur for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

The Garmur can easily solo some cruisers, such as the Thorax and Vexor. Its long point/scram range (to at least 36km) allows it to sit in a gate camp and tackle the cruiser when it decloaks. The microwarp drive allows it to sit well outside the cruiser's optimal range, speed-tank most weapons used against it and easily outrun medium and heavy drones. In addition, the cruiser can't outrun the Garmur to break the point/scram. Depending on skills and the number of drones deployed, if the cruiser uses webbing drones, the Garmur's top speed may drop to just below the microwarp speed of a cruiser. In a solo engagement, this would be a momentary distraction while the Garmur pilot destroys two or more of them, which would reduce their effectiveness sufficiently to allow the Garmur to outrun (or overtake) the cruiser.

Notes

You can write additional notes for Garmur here.


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