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Sneak preview based on Cradle of War In Focus.
(Work in progress: subject to ballance and feedback)


EVE University Database
 
Ship Database
Salvation
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Amarr Empire
Amarr Empire
Amarr Empire
Command Carriers
Salvation Class
RELATED UNI-WIKI REFERENCES


SHIP BONUSES

Amarr Carrier bonuses (per skill level):
4% bonus to all armor resistances
20% bonus to Support Fighter shield hitpoints
10% bonus to Cenobite Support Fighter neutralization strength and optimal range
20% increas in Conduit Jump capacity
Command Carrier bonuses (per skill level):
5% bonus to Armor Command and Information Command burst strenght and duration
5% reduction in Capital Micro Jump Drive and Capital Micro Field Generator spool up
Role Bonus:
• Can fit Integrated Sensor Array
• Can fit Capital Micro Jump Drive And Capital Micro Jump Field Generator
• Can fit three Command Burst modules
200% bonus to Command Burst area of effect range
• Can launch Light and Support Fighters
• Can lock at extended ranges
• Conduit Jump capable
5x penalty to Endosis Link duration

Required Skills

none

Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
786,075 MW
CPU
cpu output
820 tf
Capacitor
capacitor
62,850 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
8
Rig
rigs
2 capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
80 m/s
Inertia Modifier
inertia modifier (agility)
0.041
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
71.62 S
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
fighter bay capacity
65,000 m3
Fighter Squad Tubes
fighter squad tubes
4
Light Fighter Squad Limit
light fighter squad limit
2
Support Fighter Squad Limit
support fighter squad limit
4
Targeting
Max Tgt. Range
max. targeting range
315 km
Max Locked Targets
max. locked targets
14
Radar Sensor
RADAR sensor strength
72
Sig. Radius
signature radius
10.64 km
Scan Res.
scan resolution
79 mm
Structure
Structure Hitpoints
structure hitpoints
74,500 HP
Mass
ship mass
1,260,000,000 kg
Volume
ship volume
13,950,000 m3
Cargo Capacity
cargo capacity
2,925 m3
Fuel Capacity
capacity
7,500 m3
Ship Maintenance Bay Capacity
capacity
2,000,000 m3
Fleet Hangar Capacity
capacity
10,000 m3
Armor
Armor Hitpoints
armor hitpoints
70,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
55
EXP
explosive resistance
70
Shields
Shield Capacity
shield hitpoints
51,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
63
EXP
explosive resistance
81


Summary

Add a summary for Salvation here.

Skills

Further information about additional or recommended skills to pilot Salvation for a specific or its common role(s) can be written here.

Tactics

No sub-article about Salvation roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Salvation here.

Patch Notes