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Amarr Empire |
ECM PRIORITY
LOW
RADAR
what's this?
LOW Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
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| Covert Ops |
| Magnate Class |
Can use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.
Developer: Khanid Innovation
Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology.
SHIP BONUSES
Amarr Frigate Skill Bonus: 5% bonus to rocket damage per level 5% reduction of capacitor recharge time per level Covert Ops Skill Bonus: 20% reduced CPU need for Cloaking Devices per level 10% reduction to survey probe flight time per level Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.
Required Skills
- Amarr Frigate V11d 20h 26m
- Covert Ops I33m
- Spaceship Command III4h 26m
- Electronics Upgrades V11d 20h 26m
Training Time what's this?23d 22h 1m
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Grouping
▪ Variations
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Ship Attributes
| Fittings |
High 3
Launchers 2
Turrets 2
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| Navigation |
Base Time to Warp 7.78 s what's this? Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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| Drones |
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| Targeting |
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| Structure |
Structure Hitpoints 422 HP
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| Shields |
Shield Capacity 422 HP
Shield Resistances
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| Armor |
Armor Hitpoints 528 HP
Armor Resistances
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Summary
This Khanid Covert Ops is completely capable in its role. It is easy to fit allowing a bit of flexibility when fitting a cyno, for example, and it has an excellent capacitor but has one of the slowest base speeds in its class.
Skills
Further information about additional or recommended skills to pilot Anathema for a specific or it's common role(s) can be written here.
Fitting
[Anathema, PvP Scout]
Covert Ops Cloaking Device II
Expanded Probe Launcher I
Limited 1MN Microwarpdrive I
Micro Capacitor Battery II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Overdrive Injector System II
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
- Amarr Frigate V
- Covert Ops IV
- Cloaking IV
- Astrometrics 4
- Warp Drive Operation 4
- Evasive Maneuvering V
- Many of the Tech 2 modules (except for the cloaking device) can be replaced with the Meta or Tech 1 variants as needed to make the fitting easier. The Capacitor battery is optional. It's perfectly fine to leave the rest of the module slots unfitted as above. The low slots are there for personal preference but beware of the stacking penalties.
Tactics
No sub-article about Anathema roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Anathema here.
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