Anathema

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Anathema
CornerT2h.png
Anathema
Amarr Empire
Amarr Empire
ECM PRIORITY
LOW
RADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Covert Ops
Magnate Class
first highlight
Can use Covert Ops Cloak
HIGHLIGHTS

Contents

Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

Developer: Khanid Innovation

Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology.

SHIP BONUSES

Amarr Frigate Skill Bonus:
5% bonus to rocket damage per level
5% reduction of capacitor recharge time per level
Covert Ops Skill Bonus:
20% reduced CPU need for Cloaking Devices per level
10% reduction to survey probe flight time per level
Notes: Can fit covert ops cloaks and covert cynosural field generators. Cloak reactivation delay reduced to 5 seconds.

Required Skills
  • Amarr Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Covert Ops I33m
    • Spaceship Command III4h 26m
    • Electronics Upgrades V11d 20h 26m
Training Time what's this?
23d 22h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Scout
▪ Variations
Magnate
Magnate
Magnate
Standard FrigatesMagnate Class
high slots3
(2/2)
middle slots3
low slots4
powergrid26 MW
cpu output230 tf
max. velocity350 m/s
cargo capacity400 m³

Ship Attributes

Fittings
Powergrid
powergrid
20 MW
CPU
cpu output
280 tf
Capacitor
capacitor
250 GJ
High
high slots
3
Launchers
launcher slots
2
Turrets
turret slots
2
Medium
middle slots
4
Low
low slots
3
Navigation
Max Velocity
max. velocity
282 m/s
Inertia Modifier
inertia modifier (agility)
4.89
Warp Speed
inertia modifier (agility)
13.5 AU/s
Base Time to Warp
base time to warp
7.78 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwith
drone bandwith
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
42 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
22 points
Sig. Radius
ship signature radius
47 m
Scan Res.
scan resolution
435 mm
Structure
Structure Hitpoints
structure hitpoints
422 HP
Mass
ship mass
1,147,000 kg
Volume
ship volume
28,100 m³
Capacity
cargo capacity
190 m³
Shields
Shield Capacity
shields
422 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
60
Armor
Armor Hitpoints
armor
528 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
30


Summary

This Khanid Covert Ops is completely capable in its role. It is easy to fit allowing a bit of flexibility when fitting a cyno, for example, and it has an excellent capacitor but has one of the slowest base speeds in its class.

Skills

Further information about additional or recommended skills to pilot Anathema for a specific or it's common role(s) can be written here.

Fitting

PvP Scout
Anathema: PvP Scout
SHIP INFO
EFT
[Anathema, PvP Scout]
Covert Ops Cloaking Device II
Expanded Probe Launcher I

Limited 1MN Microwarpdrive I
Micro Capacitor Battery II

Nanofiber Internal Structure II
Nanofiber Internal Structure II
Overdrive Injector System II

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I


Fitting template high slot label.png
11578_64.png
18639_64.png
Icon hi slot.png
Fitting template mid slots label.png
5973_64.png
3480_64.png
Icon mid slot.png
Icon mid slot.png
Fitting template low slots label.png
2605_64.png
2605_64.png
1236_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
30013_64.png
30028_64.png
Icon dashed triangle.png
Icon dashed triangle.png
Icon dashed triangle.png
Fitting template rig slots label.png
31213_64.png
31213_64.png
FITTING DIFFICULTY
WARSOP APPROVED
Approved
EVE VERSION
RET 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Amarr Frigate V
  • Covert Ops IV
  • Cloaking IV
  • Astrometrics 4
  • Warp Drive Operation 4
  • Evasive Maneuvering V
NOTES
  • Many of the Tech 2 modules (except for the cloaking device) can be replaced with the Meta or Tech 1 variants as needed to make the fitting easier. The Capacitor battery is optional. It's perfectly fine to leave the rest of the module slots unfitted as above. The low slots are there for personal preference but beware of the stacking penalties.


Tactics

No sub-article about Anathema roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Anathema here.


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