Arbitrator

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Ship Database
Arbitrator
Arbitrator
Amarr Empire
Amarr Empire
ECM PRIORITY
LOW
RADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Cruisers
Arbitrator Class

Contents

The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.

SHIP BONUSES

Traits:
Amarr Cruiser skill bonus per level:
7.5% bonus to Tracking Disruptor effectiveness
10% bonus to drone hitpoints, damage and mining yield

Required Skills
  • Amarr Cruiser I41m
    • Spaceship Command III4h 26m
    • Amarr Frigate IV2d 2h 17m
Training Time what's this?
2d 7h 25m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) EWAR, Drone carrier
▪ Variations
Pilgrim
CornerT2s.png
Pilgrim
Pilgrim
Recon ShipsArbitrator Class
highlightsCan use Covert Ops Cloak
high slots4
(0/3)
middle slots5
low slots5
powergrid950 MW
cpu output350 tf
max. velocity164 m/s
cargo capacity315 m³
,
Curse
CornerT2s.png
Curse
Curse
Recon ShipsArbitrator Class
high slots5
(4/2)
middle slots6
low slots4
powergrid900 MW
cpu output380 tf
max. velocity175 m/s
cargo capacity345 m³

Ship Attributes

Fittings
Powergrid
powergrid
575 MW
CPU
cpu output
325 tf
Capacitor
capacitor
1,375 GJ
High
high slots
4
Launchers
launcher slots
2
Turrets
turret slots
2
Medium
middle slots
4
Low
low slots
5
Navigation
Max Velocity
max. velocity
200 m/s
Inertia Modifier
inertia modifier (agility)
0.56
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
150 m³
Drone Bandwith
drone bandwith
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
15 points
Sig. Radius
ship signature radius
130 m
Scan Res.
scan resolution
285 mm
Structure
Structure Hitpoints
structure hitpoints
1,600 HP
Mass
ship mass
11,200,000 kg
Volume
ship volume
120,000 m³
Capacity
cargo capacity
345 m³
Shields
Shield Capacity
shields
1,100 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
1,500 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
20


Summary

The Arbitrator is a ship of a dual role: it can deal damage as a drone boat and it is an EWAR platform. It has the largest drone bay of any T1 cruiser, beating even the Gallente Vexor, though it has less drone bandwidth than the Vexor. It can still field a full flight of medium drones at a time however, and has the bay to carry 3 flights of medium drones or 6 flights of light drones (or a mix), giving it unparalleled flexibility in its class. As well as its drones the Arbitrator also has bonuses to the Amarr racial EWAR, Tracking Disruption.

The Arbitrator has a balanced slot layout of mids and lows, but is normally armor tanked to allow the mids to be used for tracking disruptors or tackle. The Arbitrator has no bonuses to any weapon type, so can use any turret it likes, but given the split turret and launcher slots and lack of bonuses many pilots forego weapons entirely in favor of Drone Link Augmentors and/or nosferatu or neutraliser arrays.

Skills

The recommended certificates for this ship are

  • Core Competency Basic.
  • Combat Drone Control Standard.
  • Armour Tanking Basic.
  • Tracking Disruptor Operator Basic.


The following skills are suggested.


Fitting and Capacitor:


Drones:

Fitting

Extreme Range TD
Arbitrator: Extreme Range TD
SHIP INFO
EFT
[Arbitrator, Extreme Range TD]
Medium Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Drone Link Augmentor I
Drone Link Augmentor I

Experimental 10MN Microwarpdrive I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I

Damage Control I
800mm Reinforced Rolled Tungsten Plates I
Type-D Attenuation Signal Augmentation
Type-D Attenuation Signal Augmentation
Prototype Energized Adaptive Nano Membrane I

Medium Tracking Diagnostic Subroutines I
Medium Particle Dispersion Projector I
Medium Particle Dispersion Projector I

Hammerhead II x5
Hobgoblin II x5
Hornet EC-300 x5
Warrior II x10

Fitting template high slot label.png
16471_64.png
4475_64.png
23527_64.png
23527_64.png
Fitting template mid slots label.png
5975_64.png
5320_64.png
5320_64.png
5320_64.png
Fitting template low slots label.png
2046_64.png
11317_64.png
6295_64.png
6295_64.png
16391_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2185_64.png
2456_64.png
23707_64.png
2488_64.png
Icon dashed diamond.png
Fitting template charge slots label.png
29005_64.png
29007_64.png
Icon dashed triangle.png
Icon dashed triangle.png
Icon dashed triangle.png
Fitting template rig slots label.png
31348_64.png
31300_64.png
31300_64.png
FITTING DIFFICULTY
WARSOP APPROVED
Approved
EVE VERSION
RET 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit is designed to project tracking disruption from the same distance as Blackbirds and other Uni E-war ships. Everything you can target should be within optimal+falloff of the tracking disruptors, or within optimal for those with skill-points in E-war.
  • Use the Warrior drones primarily, as they are the fastest and will be able to fly to far off targets quickly. If enemy tackle gets too close, abandon that flight and launch a new one.
  • Use the neuts on pesky tackle ships that get too close.
PvP Electronic Warfare Basic
Arbitrator: PvP Electronic Warfare Basic
SHIP INFO
EFT
[Arbitrator, PvP Electronic Warfare Basic]
Small Energy Neutralizer I
Small Energy Neutralizer I
Small Energy Neutralizer I
Small Energy Neutralizer I

10MN Microwarpdrive I
Tracking Disruptor I
Tracking Disruptor I
Tracking Disruptor I

Damage Control I
1600mm Reinforced Steel Plates I
'Refuge' Adaptive Nano Plating I
Energized Adaptive Nano Membrane I
Signal Amplifier I

Medium Particle Dispersion Projector I
Medium Particle Dispersion Projector I
Medium Tracking Diagnostic Subroutines I

Hammerhead I x5
Warrior I x10
Vespa EC-600 x5

Fitting template high slot label.png
533_64.png
533_64.png
533_64.png
533_64.png
Fitting template mid slots label.png
12052_64.png
2108_64.png
2108_64.png
2108_64.png
Fitting template low slots label.png
2046_64.png
11279_64.png
16311_64.png
11267_64.png
1986_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2183_64.png
2486_64.png
23705_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
29005_64.png
29007_64.png
Icon dashed triangle.png
Icon dashed triangle.png
Icon dashed triangle.png
Fitting template rig slots label.png
31300_64.png
31300_64.png
31348_64.png
FITTING DIFFICULTY
WARSOP APPROVED
Approved
EVE VERSION
RET 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The neuts on this version are purely defensive if some small ship decides to tackle the Arbitrator and orbits close.
  • The rigs are selected for low cost, but can be missed if desired. If you cannot target out to your tracking disruptors' optimal then use an Ionic Field Projector instead of the second Dispersion Projector.


Brawling Electronic Warfare T2
Arbitrator: Brawling Electronic Warfare T2
SHIP INFO
EFT
[Arbitrator, Brawling Electronic Warfare T2]
Small Energy Neutralizer II
Small Energy Neutralizer II
Small Energy Neutralizer II
Small Energy Neutralizer II

Experimental 10MN Microwarpdrive I
Tracking Disruptor II
Tracking Disruptor II
Tracking Disruptor II

Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
Drone Damage Amplifier II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Hammerhead II x5
Vespa EC-600 x5
Warrior II x5
Hobgoblin II x5

Fitting template high slot label.png
13003_64.png
13003_64.png
13003_64.png
13003_64.png
Fitting template mid slots label.png
5975_64.png
2109_64.png
2109_64.png
2109_64.png
Fitting template low slots label.png
2048_64.png
11269_64.png
11269_64.png
11325_64.png
4405_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2185_64.png
23705_64.png
2488_64.png
2456_64.png
Icon dashed diamond.png
Fitting template charge slots label.png
29005_64.png
29007_64.png
Icon dashed triangle.png
Icon dashed triangle.png
Icon dashed triangle.png
Fitting template rig slots label.png
31055_64.png
31055_64.png
31055_64.png
FITTING DIFFICULTY
WARSOP APPROVED
Approved
EVE VERSION
RET 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The neuts on this version are purely defensive if some small ship decides to tackle the Arbitrator and orbits close.
  • The MWD can be changed to an AB for speed tanking, depending on how the pilot wants to fly the ship.
Mining Bait
Arbitrator: Mining Bait
SHIP INFO
EFT
[Arbitrator, Mining Bait]
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I

Experimental 10MN Microwarpdrive I
X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
Faint Warp Disruptor I

Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Drone Damage Amplifier II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-Explosive Pump I

Mining Drone I x5
Hobgoblin II x10
Hammerhead II x5
Warrior II x5

Fitting template high slot label.png
4475_64.png
4475_64.png
4475_64.png
4475_64.png
Fitting template mid slots label.png
5975_64.png
4025_64.png
4025_64.png
5403_64.png
Fitting template low slots label.png
2048_64.png
11325_64.png
11269_64.png
4405_64.png
4405_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
10246_64.png
2456_64.png
2185_64.png
2488_64.png
Icon dashed diamond.png
Fitting template charge slots label.png
Fitting template rig slots label.png
31055_64.png
31055_64.png
31011_64.png
FITTING DIFFICULTY
WARSOP APPROVED
Approved
EVE VERSION
RET 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Sit in a belt mining with your mining drones and wait for someone to assume you're foolish. When he lands near you, panic and align out, but let him grab point and burn within web range. If he gets close enough, double web and hit him with the Hobgoblins for maximum damage. If he stays in long point range, use the Warriors.
  • Ideal prey are Assault Frigates, Destroyers, and other small prey. Use d-scan and warp off if cruisers or better get too close.
  • Don't wait for your mining drones to recall. Abandon them and immediately launch your damage drones. You can always reconnect to them after the fight is won.
  • Your IVY tag means that many players will assume you're not a threat or that you're an easy kill. Use that to your advantage.


Drones+ECM+3x TD
Arbitrator: Drones+ECM+3x TD
SHIP INFO
EFT
[Arbitrator, Drones+ECM+3x TD]
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Rocket Launcher II
Rocket Launcher II

Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
10MN Afterburner II

1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
400mm Reinforced Steel Plates II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Warrior II x5
Vespa EC-600 x5
Hornet EC-300 x5
Valkyrie II x5

Fitting template high slot label.png
4475_64.png
4475_64.png
10631_64.png
10631_64.png
Fitting template mid slots label.png
5320_64.png
5320_64.png
5320_64.png
12058_64.png
Fitting template low slots label.png
20353_64.png
11269_64.png
11269_64.png
2048_64.png
20349_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2488_64.png
23705_64.png
23707_64.png
21640_64.png
Icon dashed diamond.png
Fitting template charge slots label.png
29005_64.png
2817_64.png
Icon dashed triangle.png
Icon dashed triangle.png
Icon dashed triangle.png
Fitting template rig slots label.png
31055_64.png
31055_64.png
31055_64.png
FITTING DIFFICULTY
WARSOP APPROVED
Approved
EVE VERSION
RET 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Use AB to set up tranversal against snipers or battleships. A mix of range and tracking scripts will be up to the pilot to decide how to use. For example, battleships that are tracking disrupted, won't be able to easily hit the ECM drones, and can be taken out of the battle, if it goes on long enough. Thus perhaps saving a fleet member from being dpsed down by the BS. Snipers that warp into your optimals or lock range, you can get rid of their optimal range, so they either miss, do less damage, and are thus forced to bounce out to further ranges. Tank is 49.5k with perfect skills, 46.2 with compensation at 2. 4 of these and you basically have a battleship that travels faster and is more flexible, with 131 dps from Valkyrie IIs per arbitrator. A 524 (minimum) dps battleship that only costs around 100 million! Quad box away.


Tactics

Tracking disruptors damage the enemy's optimal range and fall off by the same percent. They also damage the enemy's tracking. Both can be scripted to increase the effect and to reduce the stacking penalties when using more than one.

Most of how to use it will be acquired in game with experience. As an example, 2 scripted range TDs used against an artillery thrasher with one tracking disruption, can reduce the range of titanium ammo from 30km to under 7km, with very poor chances of hitting a fast traversing frigate. It's sort of an "I win" button against certain ships. Many solo pilots also use it to reduce the incoming damage of larger, additional enemy ships so they can win against fearsome odds. The bonused version is significantly stronger than the unbonused one, but still very skill strength dependent.


It is worth reading about Drones as they are your primary source of damage. Knowing your drones helps a lot


As this ship has no bonuses to energy neutralizers, Using them against a larger ship, such as a BC or a BS is most likely only going to drain your own cap

Notes

This vessel qualifies for the University Ship Replacement, PYOS, BYOM, and Mining Loaner Fleet programs.


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