Arbitrator

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Arbitrator
Arbitrator
Amarr Empire
Amarr Empire
ECM PRIORITY
LOW
RADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Cruisers
Arbitrator Class
EXTERNAL LINKS

Contents

The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class.

SHIP BONUSES

Amarr Cruiser bonuses (per skill level):
7.5% bonus to Weapon Disruptor effectiveness
10% bonus to Drone hitpoints, damage and mining yield

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Electronic Warfare, Droneboat
▪ Variations
Pilgrim
CornerT2s.png
Pilgrim
Pilgrim
Recon ShipsArbitrator Class
highlightsCan Use Covert Ops Cloak
high slots4
(0/3)
middle slots5
low slots5
powergrid1,000 MW
cpu output370 tf
max. velocity198 m/sec
cargo capacity315 m³
,
Curse
CornerT2s.png
Curse
Curse
Recon ShipsArbitrator Class
high slots5
(4/2)
middle slots6
low slots4
powergrid900 MW
cpu output380 tf
max. velocity205 m/sec
cargo capacity345 m³

Ship Attributes

Fittings
Powergrid
powergrid
575 MW
CPU
cpu output
325 tf
Capacitor
capacitor
1,375 GJ
High
high slots
4
Launchers
launcher slots
2
Turrets
turret slots
2
Medium
middle slots
4
Low
low slots
5
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
200 m/sec
Inertia Modifier
inertia modifier (agility)
0.56
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
8.69 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
150 m³
Drone Bandwith
drone bandwith
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
15 points
Sig. Radius
ship signature radius
130 m
Scan Res.
scan resolution
285 mm
Structure
Structure Hitpoints
structure hitpoints
1,600 HP
Mass
ship mass
11,200,000 kg
Volume
ship volume
120,000 m³
Cargo Capacity
cargo capacity
345 m³
Shields
Shield Capacity
shields
1,100 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
1,500 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
20


Summary

The Arbitrator is a ship of a dual role: it can deal damage as a drone boat and it is an EWAR platform. It has the largest drone bay of any T1 cruiser, beating even the Gallente Vexor, though it has less drone bandwidth than the Vexor. It can still field a full flight of medium drones at a time however, and has the bay to carry 3 flights of medium drones or 6 flights of light drones (or a mix), giving it unparalleled flexibility in its class. As well as its drones the Arbitrator also has bonuses to the Amarr racial EWAR, weapon disruption.

The Arbitrator has a balanced slot layout of mids and lows, but is normally armor tanked to allow the mids to be used for tracking disruptors and/or guidance disruptors. The Arbitrator has no bonuses to any weapon type, so can use any turret it likes, but given the split turret and launcher slots and lack of bonuses many pilots forego weapons entirely in favor of nosferatu or neutraliser arrays. One Drone Link Augmentor can be added, but it usefulness is limited given the relatively short targeting range and lack of drone speed bonus of the Arbitrator.

As weapon disruption is ineffective against drones or EWAR, and as it is of no use opposing logistics, it is often considered one of the weaker types of EWAR. However one or two bonused weapon disruptors can remove a ship's ability to apply its damage.

Skills

The recommended certificates for this ship are

  • Core Competency Basic.
  • Combat Drone Control Standard.
  • Armour Tanking Basic.
  • Tracking Disruptor Operator Basic.

The following skills are suggested.

Fitting and Capacitor:


Drones:

Fitting

For more info on fittings, please go here

Tactics

Tracking disruptors damage the enemy's optimal range and fall off by the same percent. They also damage the enemy's tracking. Both can be scripted to increase the effect and to reduce the stacking penalties when using more than one. Tracking disruptors are ineffective against missile and drone damage.

Missile disruptors make enemy missile launchers less effective by reducing missile velocity, flight time, and explosion velocity while increasing explosion radius. You can load scripts into them, giving them twice the effectiveness against either range (missile velocity and flight time) or precision (explosion velocity and explosion radius) while losing the other effect entirely. Disrupting precision will make it difficult for a missile ship to hit small targets such as frigates. Missile disruptors are ineffective against turret and drone damage.

Most of how to use disruptors will be acquired in game with experience. As an example, 2 scripted range TDs used against an artillery thrasher with one tracking disruption, can reduce the range of titanium ammo from 30km to under 7km, with very poor chances of hitting a fast traversing frigate. It's sort of an "I win" button against certain ships. Many solo pilots also use it to reduce the incoming damage of larger, additional enemy ships so they can win against fearsome odds. The bonused version is significantly stronger than the unbonused one, but still very skill strength dependent.

It is worth reading about Drones as they are your primary source of damage. Knowing your drones helps a lot.

As this ship has no bonuses to energy neutralizers, using them against a larger ship, such as a BC or a BS, is most likely only going to drain your own cap.

Notes

You can add notes here.


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