Archon

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Archon
Archon
Amarr Empire
Amarr Empire
ECM PRIORITY
NONE
RADAR
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets with this priority level. The priority displayed here were meant only as a basic guideline for prioritizing targets on theoritical level, actual field priority may differ on certain circumstances.


Carriers
Archon Class
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High Amount of Low Slots
HIGHLIGHTS
EXTERNAL LINKS

Contents

The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor’s assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement.

SHIP BONUSES

Amarr Carrier Skill Bonuses:
50% bonus to Capital Energy and Armor transfer range per level
5% bonus to all Armor resistances per level
99% reduction in CPU need for Warfare Link modules
Can fit Tactical Logistics Reconfiguration modules
Can deploy 1 additional Fighter or Drone per level
200% bonus to Fighter control range

Required Skills
  • Capital Ships I1h 56m
    • Advanced Spaceship Command V29d 15h 6m
  • Amarr Carrier I1h 56m
    • Amarr Battleship V47d 9h 46m
    • Drone Interfacing V29d 15h 6m
    • Capital Ships III2d 14h 13m
  • Jump Drive Operation I41m
    • Science V5d 22h 13m
    • Navigation V5d 22h 13m
    • Warp Drive Operation V5d 22h 13m
Training Time what's this?
127d 5h 28m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
775,000 MW
CPU
cpu output
625 tf
Capacitor
capacitor
64,875 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
middle slots
4
Low
low slots
7
Navigation
Max Velocity
max. velocity
70 m/s
Inertia Modifier
inertia modifier (agility)
0.046
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
70.25 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of it's top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
80000 m³
Drone Bandwith
drone bandwith
375 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
92 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
72 points
Sig. Radius
ship signature radius
2,920 m
Scan Res.
scan resolution
55 mm
Structure
Structure Hitpoints
structure hitpoints
137,500 HP
Mass
ship mass
1,113,750,000 kg
Volume
ship volume
13,950,000 m³
Capacity
cargo capacity
825 m³
Shields
Shield Capacity
shields
87,500 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
137,500 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
20


Summary

The Archon is the Amarr carrier. It has bonuses to armor resistance, remote armor repair and energy transfer, making it a good logistics platform for armor fleets.

Skills

Further information about additional or recommended skills to pilot Archon for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Archon.

Tactics

No sub-article about Archon roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Archon here.


 
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