Heretic

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Heretic
CornerT2h.png
Heretic
Amarr Empire
Amarr Empire
ECM PRIORITY
NORMAL
RADAR
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Interdictors
Coercer Class
first highlight
High Amount of High Slots
HIGHLIGHTS
EXTERNAL LINKS

Contents

Name: Heretic
Hull: Coercer
Role: Interdictor

Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.

Developer: Khanid Innovations

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.

SHIP BONUSES

Interdictors bonuses (per skill level):
4% bonus to all armor resistances
10% reduction in Microwarpdrive signature radius penalty
Amarr Destroyer bonuses (per skill level):
10% bonus to Light Missile and Rocket max velocity
5% bonus to Light Missile launcher and Rocket launcher rate of fire
Role Bonus:
• Can fit Interdiction Sphere Launcher

Required Skills
Training Time what's this?
43d 4h 12m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Coercer
Coercer
Coercer
Standard DestroyersCoercer Class
highlightsHigh Amount of High Slots
high slots8
(0/8)
middle slots2
low slots3
powergrid85 MW
cpu output168 tf
max. velocity255 m/sec
cargo capacity375 m³

Ship Attributes

Fittings
Powergrid
powergrid
60 MW
CPU
cpu output
240 tf
Capacitor
capacitor
750 GJ
High
high slots
8
Launchers
launcher slots
7
Turrets
turret slots
4
Medium
middle slots
3
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
310 m/sec
Inertia Modifier
inertia modifier (agility)
3.6
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
6.49 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
50.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
12 points
Sig. Radius
ship signature radius
75 m
Scan Res.
scan resolution
525 mm
Structure
Structure Hitpoints
structure hitpoints
750 HP
Mass
ship mass
1,300,000 kg
Volume
ship volume
47,000 m³
Cargo Capacity
cargo capacity
380 m³
Shields
Shield Capacity
shields
625 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
55
EXP
shield explosive resistance
75
Armor
Armor Hitpoints
armor
750 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
43.75
EXP
armor explosive resistance
60


Summary

The Heretic is the Amarr interdictor. It's primary purpose is to drop warp disruption probes, which are instantly deployable bubbles that can only be used in null sec. The Heretic has a bonus to armor resists, making it a tough interdictor when fit for armor, but interdictors are more commonly shield.

Skills

Further information about additional or recommended skills to pilot Heretic for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

For more information on piloting an Interdictor effectively, especially in a fleet situation, see the main article.

Notes


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