Corax

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Corax
Corax
Caldari State
Caldari State
ECM PRIORITY
LOW
Gravimetric
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Destroyers
Corax Class
first highlight
High Amount of High Slots
HIGHLIGHTS
EXTERNAL LINKS

Contents

The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow.

As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.

SHIP BONUSES

Caldari Destroyer bonuses (per skill level):
5% bonus to kinetic Light Missile and Rocket damage
10% bonus to Light Missile and Rocket explosion velocity
Role Bonus:
50% bonus to Light Missile and Rocket max velocity

Required Skills
Training Time what's this?
9h 18m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Stork
CornerT2s.png
Stork
Stork
Command DestroyersCorax Class
highlightsCan fit Warfare Links
highlightsCan fit a Micro Jump Field Generator
high slots6
(5/0)
middle slots6
low slots2
powergrid63 MW
cpu output280 tf
max. velocity335 m/sec
cargo capacity450 m³

Ship Attributes

Fittings
Powergrid
powergrid
48 MW
CPU
cpu output
210 tf
Capacitor
capacitor
500 GJ
High
high slots
7
Launchers
launcher slots
7
Turrets
turret slots
0
Medium
middle slots
4
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
235 m/sec
Inertia Modifier
inertia modifier (agility)
2.7
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
7.11 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
45.00 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
12 points
Sig. Radius
ship signature radius
69 m
Scan Res.
scan resolution
475 mm
Structure
Structure Hitpoints
structure hitpoints
750 HP
Mass
ship mass
1,900,000 kg
Volume
ship volume
52,000 m³
Cargo Capacity
cargo capacity
450 m³
Shields
Shield Capacity
shields
950 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
750 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
45
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

The Corax is the Caldari destroyer introduced in the Retribution expansion. New Caldari players who enjoyed the missile-centric playstyle of the
Kestrel
Kestrel
Kestrel
Standard FrigatesKestrel Class
high slots4
(4/0)
middle slots4
low slots2
powergrid45 MW
cpu output180 tf
max. velocity325 m/sec
cargo capacity160 m³
now have the option of flying a destroyer-class missileboat on their way to piloting a
Caracal
Caracal
Caracal
Standard CruisersCaracal Class
high slots5
(5/0)
middle slots5
low slots4
powergrid630 MW
cpu output430 tf
max. velocity230 m/sec
cargo capacity450 m³
, rather than being forced into the Gunnery-based
Cormorant
Cormorant
Cormorant
Standard DestroyersCormorant Class
highlightsHigh Amount of High Slots
high slots8
(1/7)
middle slots3
low slots2
powergrid68 MW
cpu output200 tf
max. velocity250 m/sec
cargo capacity425 m³
.

As a ship, the Corax functions quite well as a sniper, with its large number of high slots. Since it has a small, fragile tank, it functions best engaging enemies at ranges greater than 20Km. By keeping enemies at range and using its nimble body to its full advantage, a competent Corax pilot should have no trouble running L1s and most L2s. This same philosophy has made the Corax a fearsome PvP destroyer, able to kite most ships with relative ease.

The Corax can be flown effectively with very low skill points and with minimum investment in the Missile Launcher Operation skill tree. As such, it serves as an effective introduction to the missile play-style for both new players and veterans looking to explore a different way of playing. However, for PvP it is generally ignored in favour of the
Talwar
Talwar
Talwar
Standard DestroyersTalwar Class
highlightsHigh Amount of High Slots
high slots7
(7/0)
middle slots3
low slots3
powergrid51 MW
cpu output200 tf
max. velocity255 m/sec
cargo capacity400 m³
, as it lacks the reduction to MWD signature bloom of its rival.

Skills

Further information about additional or recommended skills to pilot Corax for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Corax roles or piloting tactics. You can write them here.

Notes

You can add notes here.


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