LOW Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
High Amount of High Slots
RELATED UNI-WIKI REFERENCES
The Corax adheres to the well-established Caldari design philosophy that there is strength in numbers, and that the messages sent to an enemy should be strong and unequivocal. This applies equally to peace talks as it does to actual engagements on the battlefield - there should be no doubt in the strength of Caldari spirit, nor in the fact that when one blow has been struck, others are going to follow.
As such, the Corax does not pepper its opponents with pellets from a gun, nor does it toast them with continuous beams of light. Instead, it delivers strong, hard-hitting payloads at a pace that's not only steady, but rapid enough to rock its targets and knock them off-balance.
Caldari Destroyer bonuses (per skill level):
5% bonus to kinetic Light Missile and Rocket damage
10% bonus to Light Missile and Rocket explosion velocity
50% bonus to Light Missile and Rocket max velocity
Base Time to Warp
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
The Corax is the Caldari destroyer introduced in the Retribution
expansion. New Caldari players who enjoyed the missile-centric playstyle of the
now have the option of flying a destroyer-class missileboat on their way to piloting a
, rather than being forced into the Gunnery-based
As a ship, the Corax functions quite well as a sniper, with its large number of high slots. Since it has a small, fragile tank, it functions best engaging enemies at ranges greater than 20Km. By keeping enemies at range and using its nimble body to its full advantage, a competent Corax pilot should have no trouble running L1s and most L2s. This same philosophy has made the Corax a fearsome PvP destroyer, able to kite most ships with relative ease.
The Corax can be flown effectively with very low skill points and with minimum investment in the Missile Launcher Operation
skill tree. As such, it serves as an effective introduction to the missile play-style for both new players and veterans looking to explore a different way of playing. However, for PvP it is generally ignored in favour of the
, as it lacks the reduction to MWD signature bloom of its rival.
Further information about additional or recommended skills to pilot Corax for a specific or it's common role(s) can be written here.
For more info on fittings, please go here
No sub-article about Corax roles or piloting tactics. You can write them here.
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