Vargur

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Vargur
CornerT2h.png
Vargur
Minmatar Republic
Minmatar Republic
ECM PRIORITY
NORMAL
LADAR
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Marauders
Tempest Class
first highlight
High Amount of High Slots
HIGHLIGHTS
EXTERNAL LINKS

Contents

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.

SHIP BONUSES

Minmatar Battleship bonuses (per skill level):
5% bonus to Large Projectile Turret rate of fire
10% bonus to Large Projectile Turret falloff
Marauders bonuses (per skill level):
7.5% bonus to Shield Booster amount
7.5% bonus to Large Projectile Turret tracking speed
Role Bonus:
100% bonus to Large Projectile Turret damage
100% bonus to Tractor Beam range and velocity
70% reduction in Micro Jump Drive reactivation delay
• Can fit Bastion modules

Required Skills
Training Time what's this?
115d 11h 59m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Tempest Fleet Issue
CornerTFs.png
Tempest Fleet Issue
Tempest Fleet Issue
Faction BattleshipsTempest Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(4/6)
middle slots5
low slots7
powergrid17,500 MW
cpu output580 tf
max. velocity130 m/sec
cargo capacity650 m³
,
Tempest Tribal Issue
CornerTFs.png
Tempest Tribal Issue
Tempest Tribal Issue
Special Edition BattleshipsTempest Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(2/8)
middle slots6
low slots7
powergrid18,600 MW
cpu output600 tf
max. velocity120 m/sec
cargo capacity600 m³
,
Tempest
Tempest
Tempest
Standard BattleshipsTempest Class
highlightsHigh Amount of High Slots
high slots8
(4/6)
middle slots5
low slots6
powergrid16,000 MW
cpu output550 tf
max. velocity127 m/sec
cargo capacity600 m³

Ship Attributes

Fittings
Powergrid
powergrid
12,900 MW
CPU
cpu output
625 tf
Capacitor
capacitor
6,200 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
middle slots
6
Low
low slots
5
Rig
rigs
2
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
110 m/sec
Inertia Modifier
inertia modifier (agility)
0.11
Warp Speed
inertia modifier (agility)
2.2 AU/s
Base Time to Warp
base time to warp
14.72 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwith
drone bandwith
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
81.00 km
Max Locked Targets
max. locked targets
10
LADAR Sensor
LADAR sensor strength
11 points
Sig. Radius
ship signature radius
360 m
Scan Res.
scan resolution
145 mm
Structure
Structure Hitpoints
structure hitpoints
6,900 HP
Mass
ship mass
96,520,000 kg
Volume
ship volume
450,000 m³
Cargo Capacity
cargo capacity
1,150 m³
Shields
Shield Capacity
shields
8,300 HP
Shield Resistances
EM
shield electromagnetic resistance
25
THR
shield thermal resistance
30
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
7,300 HP
Armor Resistances
EM
shield electromagnetic resistance
70
THR
armor thermal resistance
43.125
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

You can write a summary for Vargur here.

Skills

Further information about additional or recommended skills to pilot Vargur for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Vargur roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Vargur here.


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