Oneiros

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Oneiros
Oneiros
Gallente Federation
Gallente Federation
ECM PRIORITY
HIGH
Magnetometric
what's this?

HIGH Priority Target

Refer to your best judgement or the FC instructions on jamming targets with this priority level. The priority displayed here were meant only as a basic guideline for prioritizing targets on theoritical level, actual field priority may differ on certain circumstances.


Logistics
Exequror Class

Contents

Designed specifically as an armor augmenter, the Oneiros provides added defensive muscle to fighters on the front lines. Additionally, its own formidable defenses make it a tough nut to crack. Breaking through a formation supported by an Oneiros is no mean feat.

Developer: Roden Shipyards

Deciding that added defensive capabilities would serve to strengthen the overall effectiveness of Gallente ships, who traditionally have favored pure firepower over other aspects, Roden Shipyards came up with the Oneiros. Intrigued, Gallente Navy officials are reportedly considering incorporating this powerful defender into their fleet formations.

SHIP BONUSES

Gallente Cruiser Skill Bonus: 150% bonus to Remote Armor Repair System and Tracking Link range 20% bonus to Armor Maintenance Bot transfer amount per level
Logistics Skill Bonus: 15% reduction in Remote Armor Repair System capacitor use and 10% bonus to Tracking Link efficiency per level
Role Bonus: -65% power need for Remote Armor Repair Systems

Required Skills
  • Gallente Cruiser V29d 15h 6m
    • Spaceship Command III4h 26m
    • Gallente Frigate IV2d 2h 17m
  • Logistics I50m
    • Spaceship Command III4h 26m
    • Long Range Targeting V11d 20h 26m
    • Signature Analysis V5d 22h 13m
Training Time what's this?
49d 21h 47m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Exequror
Exequror
Exequror
Standard CruisersExequror Class
high slots4
(0/4)
middle slots4
low slots3
powergrid500 MW
cpu output250 tf
max. velocity159 m/s
cargo capacity600 m³
,
Exequror Navy Issue
Exequror Navy Issue
Exequror Navy Issue
Faction CruisersExequror Class
high slots4
(0/4)
middle slots3
low slots5
powergrid760 MW
cpu output280 tf
max. velocity248 m/s
cargo capacity265 m³

Ship Attributes

Fittings
Powergrid
powergrid
1050 MW
CPU
cpu output
370 tf
Capacitor
capacitor
1,375 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
middle slots
4
Low
low slots
5
Navigation
Max Velocity
max. velocity
230 m/s
Inertia Modifier
inertia modifier (agility)
0.615
Warp Speed
inertia modifier (agility)
3.75 AU/s
Base Time to Warp
base time to warp
11.22 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of it's top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwith
drone bandwith
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
70 km
Max Locked Targets
max. locked targets
10
Magnetometric Sensor
Magnetometric sensor strength
20 points
Sig. Radius
ship signature radius
70 m
Scan Res.
scan resolution
365 mm
Structure
Structure Hitpoints
structure hitpoints
2,285 HP
Mass
ship mass
13,160,000 kg
Volume
ship volume
113,000 m³
Capacity
cargo capacity
600 m³
Shields
Shield Capacity
shields
1,280 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
60
KIN
shield kinetic resistance
85
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
1,758 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
68
KIN
armor kinetic resistance
84
EXP
armor explosive resistance
10


Summary

The Oneiros was previously considered by far the weakest of the logistic boats because of a lack of low slots and low power grid that severely restricted its tank, however that changed with a rebalance in late 2011. In contrast to the Guardian, the Oneiros does not cap transfer with other logistics ships and is fit to cover its own capacitor needs. This makes an Oneiros more vulnerable to neuting than a Guardian and have more exacting skill requirements to fit for cap stability. To make up for this the Oneiros is quite a bit faster than the Guardian and has an expanded drone bay.

Skills

As with any T2 cruiser hull, the oneiros is skill intensive and is not recomended for low skill pilots.


The ship description itself gives an excellent starting point:


It is highly recommended that you acquire a few more skill sets before committing a 150 million-isk ship into a combat situation:


Additional Tanking / Fitting skills:

Utility Skills:

Fitting

Note: the following fittings are using the pre-Crucible slot layout (5 mid, 4 low instead of 4-5), so you need to adapt them before using them.


Eve University

Oneiros, Logi IV Large Fleet Suppliment

 
FITTINGS
H I G H   P O W E R
high slot

Large 'Solace' I Remote Bulwark Reconstruction
Large 'Solace' I Remote Bulwark Reconstruction
Large 'Solace' I Remote Bulwark Reconstruction
[empty high slot] 

M E D I U M   P O W E R
medium slot

Experimental 10MN Afterburner I
Conjunctive Magnetometric ECCM Scanning Array I
Medium Capacitor Battery II
Cap Recharger II
Cap Recharger II 

L O W   P O W E R
low slot

1600mm Reinforced Rolled Tungsten Plates I
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Damage Control II 

R I G   S L O T
rigs

Medium Ancillary Current Router I
Medium Ancillary Current Router I 

D R O N E S   &   C H A R G E S
D R O N E S
drones

Medium Armor Maintenance Bot I X5

C H A R G E S

 
Eve University

Oneiros, Logi IV Small Gang Support

 
FITTINGS
H I G H   P O W E R
high slot

Medium Remote Armor Repair System II
Medium Remote Armor Repair System II
Medium Remote Armor Repair System II
Medium Remote Armor Repair System II 

M E D I U M   P O W E R
medium slot

Experimental 10MN Afterburner I
Conjunctive Magnetometric ECCM Scanning Array I
Conjunctive Magnetometric ECCM Scanning Array I
Large Capacitor Battery II
Cap Recharger II 

L O W   P O W E R
low slot

1600mm Reinforced Rolled Tungsten Plates I
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Damage Control II 

R I G   S L O T
rigs

Medium Anit-EM Pump 1
Medium Trimark Armor Pump I 

D R O N E S   &   C H A R G E S
D R O N E S
drones

Vespa EC-600 X5

C H A R G E S

 
Eve University

Oneiros, Logi IV PVE / Wormhole Support

 
FITTINGS
H I G H   P O W E R
high slot

Large Remote Armor Repair System II
Medium Remote Armor Repair System II
Medium Remote Armor Repair System II
Medium Remote Armor Repair System II 

M E D I U M   P O W E R
medium slot

Experimental 10MN Afterburner I
Large Capacitor Battery II
Cap Recharger II
Cap Recharger II
Tracking Link II 

L O W   P O W E R
low slot

Medium Armor Repairer II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Damage Control II 

R I G   S L O T
rigs

Medium Capacitor Control Circut I
Medium Capacitor Control Circut I 

D R O N E S   &   C H A R G E S
D R O N E S
drones

Hammerhead II X5

C H A R G E S

 



Fitting Theory:



The following is aimed at helping logistic level IV pilots get up and running and avoid common mistakes. Fitting a ship using logistics V is a very different animal since you no longer have to bend over backwards to solve cap issues. By the time you reach Logistics Level V you should have a good idea about what works or understand which fits from battle clinic are solid fits, and which ones are EFT theory crafting.

The oneros simply doesn't have a set universal fitting like its cousin the dual gardian setup. When putting kit on your ship need to figure out what exactly your going to be doing with the ship. Also ask yourself: Should I bring this, or another Damage Ship? Would ECM be a stronger choice to mitigate damage? A good rule of thumb is that if your hull is the most expensive ship in the fleet composition, go home and get another boat.

Tactics

The tactics you use will depend on the fit and the fleet composition that you are flying in.

Notes

There are indications that the Oneiros will change significantly in the next expansion.


 
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