Chremoas

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Chremoas
CornerTFh.png
Chremoas
Angel Cartel
Angel Cartel
ECM PRIORITY
LOW
LADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Special Edition Covert Ops
Chremoas Class
EXTERNAL LINKS

Contents

The Chremoas is the Angel Cartel's take on the Covert Ops ship. Don't let the class designation fool you, the Chremoas is a more than capable combat vessel that takes advantage of a covert cloak, advanced targeting systems previously only seen on stealth bombers, and ample medium power module slots to pick and control the fights it knows it can win. By the time a you see a Chremoas decloak, the fight is already over.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
15% bonus to Small Projectile Turret tracking speed
Minmatar Frigate bonuses (per skill level):
10% bonus to Small Projectile Turret optimal range and falloff
Covert Ops bonuses (per skill level):
20% reduction in Cloaking Devices CPU requirement
10% bonus to Core and Combat Scanner Probe strength
Role Bonus:
200% bonus to Small Projectile Turret damage
10+ bonus to Relic and Data Analyzer virus strength
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds

Required Skills
Training Time what's this?
35d 19h 54m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
45 MW
CPU
cpu output
275 tf
Capacitor
capacitor
365 GJ
High
high slots
3
Launchers
launcher slots
1
Turrets
turret slots
2
Medium
middle slots
5
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
440 m/sec
Inertia Modifier
inertia modifier (agility)
3.12
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
4.02 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
30 m³
Drone Bandwith
drone bandwith
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
57.50 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
21 points
Sig. Radius
ship signature radius
30 m
Scan Res.
scan resolution
750 mm
Structure
Structure Hitpoints
structure hitpoints
450 HP
Mass
ship mass
930,000 kg
Volume
ship volume
28,000 m³
Cargo Capacity
cargo capacity
190 m³
Shields
Shield Capacity
shields
500 HP
Shield Resistances
EM
shield electromagnetic resistance
50
THR
shield thermal resistance
40
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
450 HP
Armor Resistances
EM
shield electromagnetic resistance
80
THR
armor thermal resistance
51.25
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

The Chremoas was a 2nd place prize of AT XI.

Skills

Further information about additional or recommended skills to pilot Chremoas for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Chremoas roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Chremoas here.


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