Paladin

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Paladin
CornerT2h.png
Paladin
Amarr Empire
Amarr Empire
ECM PRIORITY
NORMAL
RADAR
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Marauders
Apocalypse Class
first highlight
High Amount of High Slots
HIGHLIGHTS
structure hitpoints
High Amount of Low Slots
HIGHLIGHTS

Contents

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.

SHIP BONUSES

Amarr Battleship Skill Bonus:
5% bonus to capacitor capacity and 10% bonus to the velocity factor of stasis webifiers per level
Marauder Skill Bonus:
7.5% bonus to repair amount of armor repair systems and 5% bonus to large energy turret damage per level
Role Bonus:
100% bonus to large energy weapon damage, 100% bonus to range and velocity of tractor beams

Required Skills
  • Amarr Battleship V47d 9h 46m
    • Spaceship Command IV1d 1h 8m
    • Amarr Cruiser IV5d 5h 42m
  • Marauders I1h 23m
    • Spaceship Command V5d 22h 13m
    • Energy Grid Upgrades V11d 20h 26m
    • Advanced Weapon Upgrades V35d 13h 20m
Training Time what's this?
107d 2h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Apocalypse
Apocalypse
Apocalypse
Standard BattleshipsApocalypse Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(2/8)
middle slots4
low slots7
powergrid20,500 MW
cpu output505 tf
max. velocity94 m/s
cargo capacity675 m³
,
Apocalypse Navy Issue
CornerTFs.png
Apocalypse Navy Issue
Apocalypse Navy Issue
Faction BattleshipsApocalypse Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(2/8)
middle slots4
low slots8
powergrid21,525 MW
cpu output580 tf
max. velocity94 m/s
cargo capacity675 m³
,
Apocalypse Imperial Issue
CornerTFs.png
Apocalypse Imperial Issue
Apocalypse Imperial Issue
Faction BattleshipsApocalypse Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(0/8)
middle slots5
low slots8
powergrid23,400 MW
cpu output550 tf
max. velocity94 m/s
cargo capacity675 m³

Ship Attributes

Fittings
Powergrid
powergrid
13,500 MW
CPU
cpu output
500 tf
Capacitor
capacitor
5,625 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
middle slots
4
Low
low slots
7
Navigation
Max Velocity
max. velocity
105 m/s
Inertia Modifier
inertia modifier (agility)
0.128
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
18.67 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwith
drone bandwith
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
81 km
Max Locked Targets
max. locked targets
10
RADAR Sensor
RADAR sensor strength
12 points
Sig. Radius
ship signature radius
500 m
Scan Res.
scan resolution
81 mm
Structure
Structure Hitpoints
structure hitpoints
7,300 HP
Mass
ship mass
105,200,000 kg
Volume
ship volume
495,000 m³
Capacity
cargo capacity
1,125 m³
Shields
Shield Capacity
shields
6,800 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
48
EXP
shield explosive resistance
63
Armor
Armor Hitpoints
armor
8,200 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
34
EXP
armor explosive resistance
40


Summary

You can write a summary for Paladin here.

Skills

Further information about additional or recommended skills to pilot Paladin for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Paladin.

Tactics

No sub-article about Paladin roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Paladin here.


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