Sleipnir

From UniWiki

Jump to: navigation, search
Eve University Database
 
Ship Database
Sleipnir
Sleipnir
Minmatar Republic
Minmatar Republic
ECM PRIORITY
HIGH
LADAR
what's this?

HIGH Priority Target

Refer to your best judgement or the FC instructions on jamming targets with this priority level. The priority displayed here were meant only as a basic guideline for prioritizing targets on theoritical level, actual field priority may differ on certain circumstances.


Command Ships
Cyclone Class
first highlight
High Amount of High Slots
HIGHLIGHTS

Contents

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.

SHIP BONUSES

Battlecruiser Skill Bonus:
5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to Shield Booster effectiveness per level
Command Ships Skill Bonus:
5% bonus to Medium Projectile Turret damage and 10% bonus to Medium Projectile Turret falloff per level
Role Bonus: 99% reduction in Warfare Link module CPU need

Required Skills
  • Minmatar Cruiser V29d 15h 6m
    • Spaceship Command III4h 26m
    • Minmatar Frigate IV2d 2h 17m
  • Command Ships I1h 6m
    • Spaceship Command V5d 22h 13m
    • Warfare Link Specialist IV6d 12h 3m
    • Battlecruisers V35d 13h 20m
  • Heavy Assault Ships IV6d 6h 51m
    • Weapon Upgrades V11d 20h 26m
    • Spaceship Command V5d 22h 13m
    • Assault Ships IV4d 4h 34m
Training Time what's this?
108d 4h 38m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Cyclone
Cyclone
Cyclone
Standard BattlecruisersCyclone Class
highlightsWarfare Link Bonus
highlightsHigh Amount of High Slots
high slots8
(3/5)
middle slots5
low slots4
powergrid1,210 MW
cpu output425 tf
max. velocity165 m/s
cargo capacity475 m³
,
Claymore
Claymore
Claymore
Command ShipsCyclone Class
highlightsHigh Amount of High Slots
high slots8
(3/5)
middle slots6
low slots4
powergrid1,390 MW
cpu output515 tf
max. velocity165 m/s
cargo capacity475 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,460 MW
CPU
cpu output
475 tf
Capacitor
capacitor
2,625 GJ
High
high slots
8
Launchers
launcher slots
3
Turrets
turret slots
7
Medium
middle slots
5
Low
low slots
5
Navigation
Max Velocity
max. velocity
165 m/s
Inertia Modifier
inertia modifier (agility)
0.704
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
12.2 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of it's top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwith
drone bandwith
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
45 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
16 points
Sig. Radius
ship signature radius
240 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
3,363 HP
Mass
ship mass
12,500,000 kg
Volume
ship volume
216,000 m³
Capacity
cargo capacity
475 m³
Shields
Shield Capacity
shields
4,324 HP
Shield Resistances
EM
shield electromagnetic resistance
63
THR
shield thermal resistance
50
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
3,844 HP
Armor Resistances
EM
shield electromagnetic resistance
85
THR
armor thermal resistance
59
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

You can write a summary for Sleipnir here.

Skills

Recommended Certificates

Fitting

Eve University

Level 4

 
FITTINGS
H I G H   P O W E R
high slot

425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Heavy Assault Missile Launcher II 

M E D I U M   P O W E R
medium slot

Republic Fleet 10MN Afterburner
Shield Boost Amplifier II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Booster II 

L O W   P O W E R
low slot

Capacitor Flux Coil II
Republic Fleet Tracking Enhancer II
Damage Control II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer 

R I G   S L O T
rigs

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I 

D R O N E S   &   C H A R G E S
D R O N E S
drones

Warrior II

C H A R G E S

EMP M
Fusion M
Torrent Assault Missile

 


Tactics

No sub-article about Sleipnir roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Sleipnir here.


 
forum discussion
Amarr
forum discussion
Caldari
forum discussion
Gallente
forum discussion
Minmatar
Dreadnoughts Revelation Phoenix Moros Naglfar
Titans Avatar Leviathan Erebus Ragnarok
ORE OrcaPrimaeNoctisCovetorRetrieverProcurerHulkSkiffMackinawRorqual
Pirate Faction Ships SuccubusPhantasmNightmareCruorAshimmuBhaalgornWormGilaRattlesnakeDaredevilVigilantVindicatorDramielCynabalMacharielRevenant
Unique Ships EchelonScorpion Ishukone WatchGoru's ShuttleGuristas ShuttleRaven State IssueOpux Luxury YachtMegathron Federate IssueInterbus ShuttleZephyrTempest Tribal IssueApotheosis
Personal tools
Namespaces
Variants
Actions
Navigation
EVE University
Toolbox