Sleipnir

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Sleipnir
CornerT2h.png
Sleipnir
Minmatar Republic
Minmatar Republic
ECM PRIORITY
HIGH
LADAR
what's this?

HIGH Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Command Ships
Cyclone Class
first highlight
High Amount of High Slots
HIGHLIGHTS

Contents

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.

SHIP BONUSES

Battlecruiser Skill Bonus:
5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to Shield Booster effectiveness per level
Command Ships Skill Bonus:
5% bonus to Medium Projectile Turret damage and 10% bonus to Medium Projectile Turret falloff per level
Role Bonus:
99% reduction in Warfare Link module CPU need

Required Skills
  • Minmatar Cruiser V29d 15h 6m
    • Spaceship Command III4h 26m
    • Minmatar Frigate IV2d 2h 17m
  • Command Ships I1h 6m
    • Spaceship Command V5d 22h 13m
    • Warfare Link Specialist IV6d 12h 3m
    • Battlecruisers V35d 13h 20m
  • Heavy Assault Ships IV6d 6h 51m
    • Weapon Upgrades V11d 20h 26m
    • Spaceship Command V5d 22h 13m
    • Assault Ships IV4d 4h 34m
Training Time what's this?
108d 4h 38m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Cyclone
Cyclone
Cyclone
Standard BattlecruisersCyclone Class
highlightsWarfare Link Bonus
highlightsHigh Amount of High Slots
high slots7
(5/2)
middle slots5
low slots5
powergrid1,100 MW
cpu output525 tf
max. velocity165 m/s
cargo capacity450 m³
,
Claymore
CornerT2s.png
Claymore
Claymore
Command ShipsCyclone Class
highlightsHigh Amount of High Slots
high slots8
(3/5)
middle slots6
low slots4
powergrid1,390 MW
cpu output515 tf
max. velocity165 m/s
cargo capacity475 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,460 MW
CPU
cpu output
475 tf
Capacitor
capacitor
2,625 GJ
High
high slots
8
Launchers
launcher slots
3
Turrets
turret slots
7
Medium
middle slots
5
Low
low slots
5
Navigation
Max Velocity
max. velocity
165 m/s
Inertia Modifier
inertia modifier (agility)
0.704
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
12.2 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwith
drone bandwith
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
45 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
16 points
Sig. Radius
ship signature radius
240 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
3,363 HP
Mass
ship mass
12,500,000 kg
Volume
ship volume
216,000 m³
Capacity
cargo capacity
475 m³
Shields
Shield Capacity
shields
4,324 HP
Shield Resistances
EM
shield electromagnetic resistance
63
THR
shield thermal resistance
50
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
3,844 HP
Armor Resistances
EM
shield electromagnetic resistance
85
THR
armor thermal resistance
59
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

The Sleipnir is the Minmatar Field Command Ship. The Sleipnir is bonused for projectiles (particularly autocannons) and shield boosting. While it is classed as a "command ship" it is designed as a combat ship rather than a fleet booster.

The Sleipnir has a hefty falloff bonus, allowing it to engage at good range with autocannons. The Sleipnir's good speed and small sig for its tank allows an oversized shield booster fit to tank a tremendous amount of damage for a limited time. The recently added Ancillary Shield Booster modules have made the Sleipnir even more popular.

Skills

Recommended Certificates

  • Core Competency Elite
  • Active Shield Tanking Improved
  • Cruiser Advanced Autocannon Standard
  • Skirmish Warfare Chief Improved

Fitting

Level 4
Sleipnir: Level 4
SHIP INFO
EFT
[Sleipnir, Level 4]
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Heavy Assault Missile Launcher II

Republic Fleet 10MN Afterburner
Shield Boost Amplifier II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Booster II

Capacitor Flux Coil II
Republic Fleet Tracking Enhancer
Damage Control II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Warrior II x8

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Icon dashed diamond.png
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Icon dashed diamond.png
Fitting template charge slots label.png
193_64.png
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Icon dashed triangle.png
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Fitting template rig slots label.png
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31372_64.png
FITTING DIFFICULTY
WARSOP APPROVED
Navy faction mods
EVE VERSION
PRE-RET 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • 550 dps omni tanks, 500 dps @ 18k optimal+falloff w/ drones.
Shield Incursion
Sleipnir: Shield Incursion
SHIP INFO
EFT
[Sleipnir, Shield Incursion]
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Large 'Regard' Power Projector

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Federation Navy Stasis Webifier
Sensor Booster II

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Medium Projectile Collision Accelerator II
Medium Core Defense Field Extender I

Hobgoblin II x8

Fitting template high slot label.png
2913_64.png
2913_64.png
2913_64.png
2913_64.png
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Fitting template mid slots label.png
2281_64.png
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17559_64.png
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Fitting template low slots label.png
519_64.png
519_64.png
519_64.png
1999_64.png
1999_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2456_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
29011_64.png
21896_64.png
21922_64.png
21904_64.png
Icon dashed triangle.png
Fitting template rig slots label.png
31688_64.png
31790_64.png
FITTING DIFFICULTY
WARSOP APPROVED
Navy faction mods
EVE VERSION
PRE-RET 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Medium Projectile Turret V
  • Medium Autocannon Specialization IV
NOTES
  • The falloff bonus and high base damage output made Sleipnir a superior Incursion boat. With short range faction ammo, the Sleipnir can unleash 774 DPS without faction damage enhancing module with a range of 1.9+30km. And thanks to the abundance of utility med slots, Sleipnir is on par with the Legion in terms of Nation Commander Outpost competitiveness.
  • The sensor booster with scan resolution script help with targeting Sansha frigates.
  • The utility energy transfer array can be used to pair with a basilisk or provide emergency capacitor transfer in certain situations.


Armor Incursion
Sleipnir: Armor Incursion
SHIP INFO
EFT
[Sleipnir, Armor Incursion]
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Heavy Missile Launcher II

Tracking Computer II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Sensor Booster II

Gyrostabilizer II
Gyrostabilizer II
1600mm Reinforced Rolled Tungsten Plates I
Armor Explosive Hardener II
Armor Kinetic Hardener II

Medium Projectile Collision Accelerator II
Medium Core Defense Field Extender I

Hobgoblin II x8

Fitting template high slot label.png
2913_64.png
2913_64.png
2913_64.png
2913_64.png
2913_64.png
2913_64.png
2913_64.png
2410_64.png
Fitting template mid slots label.png
1978_64.png
1978_64.png
1978_64.png
17559_64.png
1952_64.png
Fitting template low slots label.png
519_64.png
519_64.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
2456_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
28999_64.png
29001_64.png
29011_64.png
21896_64.png
21904_64.png
Fitting template rig slots label.png
31688_64.png
31790_64.png
FITTING DIFFICULTY
WARSOP APPROVED
Navy faction mods
EVE VERSION
PRE-RET 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Medium Projectile Turret V
  • Medium Autocannon Specialization IV
NOTES
  • Armor variation of an Incursion Sleipnir. It has less damage output than its shield counterpart, but has slightly superior tracking.
  • The sensor booster with scan resolution script help with targeting Sansha frigates.


Tactics

No sub-article about Sleipnir roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Sleipnir here.


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