Scythe Fleet Issue

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Scythe Fleet Issue
Scythe Fleet Issue
Minmatar Republic
Minmatar Republic
ECM PRIORITY
LOW
LADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets with this priority level. The priority displayed here were meant only as a basic guideline for prioritizing targets on theoritical level, actual field priority may differ on certain circumstances.


Faction Cruisers
Scythe Class

Contents

The Scythe Fleet Issue is a throwback to earlier days of Minmatar ship design, when the scarcity of resources meant that a single ship needed to be able to do almost everything. While often dubbed a "mini-Typhoon" for this reason, this versatile gunboat nonetheless has nowhere near the defensive capabilities of its larger ancestor. What it does bring to the table, however, is unparalleled agility and unpredictability. A squadron of these ships can be an immense thorn in the side of even the most able and well-equipped fleet commander.

SHIP BONUSES

Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to Assault, Heavy Assault and Heavy Missile Launcher rate of fire per level.

Required Skills
  • Minmatar Cruiser III22h 13m
    • Spaceship Command III4h 26m
    • Minmatar Frigate IV2d 2h 17m
Training Time what's this?
3d 4h 57m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Scythe
Scythe
Scythe
Standard CruisersScythe Class
high slots5
(2/3)
middle slots3
low slots3
powergrid425 MW
cpu output225 tf
max. velocity209 m/s
cargo capacity440 m³
,
Scimitar
Scimitar
Scimitar
LogisticsScythe Class
high slots4
(1/2)
middle slots5
low slots4
powergrid550 MW
cpu output495 tf
max. velocity253 m/s
cargo capacity440 m³

Ship Attributes

Fittings
Powergrid
powergrid
745 MW
CPU
cpu output
275 tf
Capacitor
capacitor
1,062.5 GJ
High
high slots
6
Launchers
launcher slots
3
Turrets
turret slots
3
Medium
middle slots
4
Low
low slots
3
Navigation
Max Velocity
max. velocity
270 m/s
Inertia Modifier
inertia modifier (agility)
0.44
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
6.65 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of it's top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwith
drone bandwith
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
37 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
13 points
Sig. Radius
ship signature radius
90 m
Scan Res.
scan resolution
345 mm
Structure
Structure Hitpoints
structure hitpoints
1,220 HP
Mass
ship mass
10,910,000 kg
Volume
ship volume
89,000 m³
Capacity
cargo capacity
440 m³
Shields
Shield Capacity
shields
1,400 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
1,040 HP
Armor Resistances
EM
shield electromagnetic resistance
60
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

You can write a summary for Scythe Fleet Issue here.

Skills

Further information about additional or recommended skills to pilot Scythe Fleet Issue for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Scythe Fleet Issue.

Tactics

No sub-article about Scythe Fleet Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Scythe Fleet Issue here.


 
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