Redeemer

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Redeemer
CornerT2h.png
Redeemer
Amarr Empire
Amarr Empire
ECM PRIORITY
LOW
RADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Black Ops
Armageddon Class
first highlight
High Amount of High Slots
HIGHLIGHTS
structure hitpoints
High Amount of Low Slots
HIGHLIGHTS

Contents

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

Developer: Viziam

Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.

SHIP BONUSES

Amarr Battleship Skill Bonus:
10% reduction in large energy turret capacitor use and 5% bonus to large energy turret rate of fire per level
Black Ops Skill Bonus:
7.5% bonus to large energy turret tracking and multiplies the cloaked velocity by 125% per level
Note: can fit covert cynosural field generators and covert jump portal generators. No targeting delay after decloaking

Required Skills
  • Amarr Battleship V47d 9h 46m
    • Spaceship Command IV1d 1h 8m
    • Amarr Cruiser IV5d 5h 42m
  • Black Ops I1h 23m
    • Spaceship Command V5d 22h 13m
    • Cloaking IV6d 6h 51m
    • Jump Drive Calibration IV9d 10h 16m
Training Time what's this?
75d 9h 21m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Armageddon
Armageddon
Armageddon
Standard BattleshipsArmageddon Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(0/7)
middle slots3
low slots8
powergrid16,500 MW
cpu output485 tf
max. velocity105 m/s
cargo capacity600 m³
,
Armageddon Navy Issue
CornerTFs.png
Armageddon Navy Issue
Armageddon Navy Issue
Faction BattleshipsArmageddon Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(0/7)
middle slots4
low slots8
powergrid17,325 MW
cpu output557 tf
max. velocity105 m/s
cargo capacity600 m³
,
Armageddon Imperial Issue
CornerTFs.png
Armageddon Imperial Issue
Armageddon Imperial Issue
Faction BattleshipsArmageddon Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(0/7)
middle slots4
low slots8
powergrid21,000 MW
cpu output550 tf
max. velocity94 m/s
cargo capacity600 m³

Ship Attributes

Fittings
Powergrid
powergrid
17,000 MW
CPU
cpu output
505 tf
Capacitor
capacitor
5,312.5 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
middle slots
4
Low
low slots
7
Navigation
Max Velocity
max. velocity
117 m/s
Inertia Modifier
inertia modifier (agility)
0.072
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
15 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwith
drone bandwith
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
52 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
17 points
Sig. Radius
ship signature radius
333 m
Scan Res.
scan resolution
170 mm
Structure
Structure Hitpoints
structure hitpoints
4,968 HP
Mass
ship mass
150,300,000 kg
Volume
ship volume
486,000 m³
Capacity
cargo capacity
700 m³
Shields
Shield Capacity
shields
4,375 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
43
EXP
shield explosive resistance
55
Armor
Armor Hitpoints
armor
5,312 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
29
EXP
armor explosive resistance
28


Summary

You can write a summary for Redeemer here.

Skills

Further information about additional or recommended skills to pilot Redeemer for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Redeemer.

Tactics

No sub-article about Redeemer roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Redeemer here.


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