From UniWiki
|
Minmatar Republic |
ECM PRIORITY
NORMAL
LADAR
what's this?
NORMAL Priority Target
Refer to your best judgement or the FC instructions on jamming targets with this priority level. The priority displayed here were meant only as a basic guideline for prioritizing targets on theoritical level, actual field priority may differ on certain circumstances.
|
| Standard Battleships |
| Maelstrom Class |
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
|
With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.
SHIP BONUSES
Minmatar Battleship Skill Bonus: 5% bonus to Large Projectile Turret Rate of Fire per level 7.5% bonus to Shield Boost Amount per level
Required Skills
- Minmatar Battleship III1d 11h 33m
- Spaceship Command IV1d 1h 8m
- Minmatar Cruiser IV5d 5h 42m
Training Time what's this?7d 18h 24m
|
Grouping
▪ Variations
none
|
Ship Attributes
| Fittings |
High 8
Launchers 3
Turrets 8
|
|
| Navigation |
Base Time to Warp 19.53 s what's this? Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of it's top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
|
|
| Drones |
Drone Bandwith 100 Mbit/sec
|
|
| Targeting |
|
|
| Structure |
Structure Hitpoints 7,000 HP
|
|
| Shields |
Shield Capacity 8,000 HP
Shield Resistances
|
|
| Armor |
Armor Hitpoints 7,500 HP
Armor Resistances
|
|
Summary
On the same skill path as the Cyclone, the Maelstrom has a powerful active shield tank. Unlike the Cyclone it can also deal lots of damage. It is the only minmatar battleship that can use all of its weapon slots for the same weapon.
The Maelstrom is the usual choice for minmatar pilots running Level 4 missions, which it does quite well (Ships like the Vargur and Machariel outperform it, but cost much more, both in ISK and in skill training time). PvE Maelstroms usually fit an X-large shield booster for a powerful pulsed shield tank, and artillery for long-range DPS -- though against the Angel Cartel, whose battleships like to engage at close range, some pilots like to fit large autocannon instead.
In PvP the Maelstrom is the backbone of the "alpha fleet" - fleets designed to one-shot ships to negate the power of logistics, and are very popular in large null sec alliances because of this.
Skills
Further information about additional or recommended skills to pilot Maelstrom for a specific or it's common role(s) can be written here.
Fitting
|
[Maelstrom, PvE]
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
X-Large Shield Booster II
Shield Boost Amplifier II
Cap Recharger II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Experimental 100MN Afterburner I
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Warrior II x5
Valkyrie II x5
Hornet EC-300 x5
|
|
|
|
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
1200mm Heavy 'Scout' Artillery I
|
|
|
X-Large Shield Booster II
Shield Boost Amplifier II
Cap Recharger II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Experimental 100MN Afterburner I
|
|
|
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
|
|
|
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
|
| D R O N E S & C H A R G E S |
|
|
|
Warrior II x5
Valkyrie II x5
Hornet EC-300 x5
|
C H A R G E S |
|
Phased Plasma L
Fusion L
EMP L
|
|
|
|
Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
|
Minmatar Frigate IV
Minmatar Cruiser IV
Spaceship Command IV
Minmatar Battleship III
Shield Operation V
Shield Management V
Tactical Shield Manipulation IV
Energy Management IV
Energy Systems Operation V
Shield Compensation IV
Rapid Firing III
Trajectory Analysis III
Surgical Strike III
Large Projectile Turret IV
Sharpshooter IV
Motion Prediction IV
Long Range Targeting IV
Minmatar Battleship IV
Drone Interfacing III
Drone Durability III
|
Energy Grid Upgrades III
Gunnery V
Small Projectile Turret III
Medium Projectile Turret III
Large Projectile Turret I
Weapon Upgrades IV
Hull Upgrades IV
Drone Navigation IV
Gallente Drone Specialization II
Signature Analysis IV
Targeting V
Multitasking I
Electronic Warfare IV
Electronic Warfare Drone Interfacing I
Mechanic IV
Engineering IV
Navigation IV
Evasive Maneuvering III
Warp Drive Operation III
|
Electronics V
Afterburner I
Mechanic III
Jury Rigging I
Drones V
Scout Drone Operation V
Minmatar Drone Specialization II
Small Projectile Turret V
Small Artillery Specialization IV
Medium Projectile Turret V
Medium Artillery Specialization IV
Sharpshooter V
Large Projectile Turret V
Large Artillery Specialization II
Weapon Upgrades V
Advanced Weapon Upgrades I
Small Autocannon Specialization IV
Medium Autocannon Specialization IV
Motion Prediction V
Large Autocannon Specialization II
|
- Cap skills (the first 3 recommended skills) are effectively mandatory. Booster must be 'pulsed' (used briefly when needed).
- When fighting Angels it is highly recommended to swap the guns for 800mm ACs to better manage their close-range combat.
- T2 guns (Arties or ACs) will fit with a 1%-3% CPU implant or by using at least one Faction Gyro.
- Variants: Replace the Cap Recharger with a Cap Booster, a SeBo, or a 3rd Hardner. Drop the DC2 for another Gyro.
- Other rigs to consider are the Large Core Defence Capacitor Safeguard and the Large Semiconductor Memory Cell.
- As always, hardners, ammo and drones should be selected to match the rats' damage and weaknesses.
|
|
Maelstrom, Shield Incursion
|
[Maelstrom, Shield Incursion]
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Thermic Dissipation Field II
EM Ward Field II
Tracking Computer II
Tracking Computer II
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Anti-EM Screen Reinforcer I
Hobgoblin II x15
Mining Drone II x5
|
|
|
|
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
|
|
|
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Thermic Dissipation Field II
EM Ward Field II
Tracking Computer II
Tracking Computer II
|
|
|
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
|
|
|
Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Anti-EM Screen Reinforcer I
|
| D R O N E S & C H A R G E S |
|
|
|
Hobgoblin II x15
Mining Drone II x5
|
C H A R G E S |
|
Phased Plasma L
Optimal Range
Tracking Speed
|
|
|
|
Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
- Feel free to switch to T1 weapons if you cannot use T2 version.
|
|
Tactics
No sub-article about Maelstrom roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University PYOS and BYOM programs.
|
Amarr |
Caldari |
Gallente |
Minmatar |
|
|