Worm

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Worm
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Worm
Guristas
Guristas
ECM PRIORITY
NONE
Gravimetric
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Pirate Faction Ships
Merlin Class
EXTERNAL LINKS

Contents

Korako 'The Rabbit' Kosakami, Gurista leader, has a particular love for stealing the Caldari's ship designs, souping them up, and turning them on their creators. With the Worm, he has taken the Merlin design so familiar to Caldari pilots and turned it into a defensive powerhouse capable of firing its volleys at terrifying speeds.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
10% bonus to kinetic and thermal missile damage
Caldari Frigate bonuses (per skill level):
4% bonus to all shield resistances
Role Bonus:
300% bonus to Light Combat Drone damage and hitpoints

Required Skills
Training Time what's this?
17h 55m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Droneboat
▪ Variations
Hawk
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Hawk
Hawk
Assault FrigatesMerlin Class
high slots5
(4/2)
middle slots5
low slots2
powergrid45 MW
cpu output190 tf
max. velocity273 m/sec
cargo capacity300 m³
,
Harpy
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Harpy
Harpy
Assault FrigatesMerlin Class
high slots5
(1/4)
middle slots4
low slots3
powergrid50 MW
cpu output185 tf
max. velocity264 m/sec
cargo capacity165 m³
,
Merlin
Merlin
Merlin
Standard FrigatesMerlin Class
high slots3
(0/3)
middle slots4
low slots3
powergrid40 MW
cpu output180 tf
max. velocity310 m/sec
cargo capacity150 m³

Ship Attributes

Fittings
Powergrid
powergrid
40 MW
CPU
cpu output
160 tf
Capacitor
capacitor
380 GJ
High
high slots
3
Launchers
launcher slots
3
Turrets
turret slots
0
Medium
middle slots
4
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
320 m/sec
Inertia Modifier
inertia modifier (agility)
3.8
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
5.17 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwith
drone bandwith
10 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
30.00 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
15 points
Sig. Radius
ship signature radius
40 m
Scan Res.
scan resolution
650 mm
Structure
Structure Hitpoints
structure hitpoints
620 HP
Mass
ship mass
981,000 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
130 m³
Shields
Shield Capacity
shields
830 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
500 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
45
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

The Kronos update brought the Worm back in line with assault frigates, both in terms of dps and tank. The Worm can only use two light drones, but its role bonus makes them as effective as 8. The Worm is effective in PvE (up to level 3 missions with care) as well as in PvP although it is significantly more costly than tech II frigates such as the Ishkur.

Skills

Further information about additional or recommended skills to pilot Worm for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

Speed and the low signature radius are key to evading damage, while drones and launchers apply damage.

Notes

You can write additional notes for Worm here.


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