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Gallente Federation |
ECM PRIORITY
HIGH
Magnetometric
what's this?
HIGH Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
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| Recon Ships |
| Celestis Class |
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.
Developer: Roden Shipyards
Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than that of their competitors’.
SHIP BONUSES
Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 5% bonus to Remote Sensor Dampener effectiveness per level Recon Ships Skill Bonus: 20% bonus to warp disruptor range and 5% bonus to Heavy Missile Launcher and Assault Missile Launcher rate of fire per level
Required Skills
- Gallente Cruiser V29d 15h 6m
- Spaceship Command III4h 26m
- Gallente Frigate IV2d 2h 17m
- Recon Ships I50m
- Spaceship Command V5d 22h 13m
- Signature Analysis V5d 22h 13m
- Covert Ops IV4d 4h 34m
Training Time what's this?47d 23h 41m
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Grouping
▪ Variations
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Ship Attributes
| Fittings |
High 5
Launchers 3
Turrets 3
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| Navigation |
Base Time to Warp 10.65 s what's this? Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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| Drones |
Drone Bandwith 40 Mbit/sec
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| Targeting |
Magnetometric Sensor 30 points
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| Structure |
Structure Hitpoints 872 HP
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| Shields |
Shield Capacity 1,125 HP
Shield Resistances
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| Armor |
Armor Hitpoints 1,406 HP
Armor Resistances
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Summary
The Lachesis is a T2 version of the Celestis. It retains the sensor damping bonus, but more importantly, it gains a large bonus to point range. It has the handicap of split weapons systems, which limits its damage dealing capability. For a ship whose main advantage over its cloaky variant the Arazu is its superior firepower, this is a major disadvantage, which means the Arazu is usually flown in preference to the Lachesis solo and in small gangs.
The Lachesis is used in larger fleets as a long range heavy tackler, where its sensor damping bonus is ignored and its high number of mid slots allow it to field a strong shield tank.
Skills
Further information about additional or recommended skills to pilot Lachesis for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Lachesis.
Tactics
No sub-article about Lachesis roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Lachesis here.
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