NORMAL Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
High Amount of High Slots
High Amount of Low Slots
RELATED UNI-WIKI REFERENCES
The Fleet Tempest originally came into being as a variant licensed by the Fleet to Core Complexions, Inc., who intended to improve on the existing design with their now-famous emphasis on strong defensive capability. The designer, one Enoksur Steidentet, performed so well in this task that the Fleet promptly bought all rights to the design back from him for undisclosed billions, catapulting his small production and design corp into the major leagues.
Minmatar Battleship Skill Bonus:
5% bonus to Large Projectile Turret rate of fire
5% Large Projectile Turret damage per level.
- Minmatar Battleship II6h 17m
- Spaceship Command IV1d 1h 8m
- Minmatar Cruiser IV5d 5h 42m
Training Time what's this?
6d 13h 8m
Base Time to Warp
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
You can write a summary for Tempest Fleet Issue here.
Further information about additional or recommended skills to pilot Tempest Fleet Issue for a specific or it's common role(s) can be written here.
No tagged fittings for Tempest Fleet Issue.
No sub-article about Tempest Fleet Issue roles or piloting tactics. You can write them here.
You can write additional notes for Tempest Fleet Issue here.
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