Malediction

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Malediction
CornerT2h.png
Malediction
Amarr Empire
Amarr Empire
ECM PRIORITY
LOW
RADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Interceptors
Executioner Class
first highlight
Fast Target Locking Time
HIGHLIGHTS

Contents

Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.

Developer: Khanid Innovations

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.

SHIP BONUSES

Amarr Frigate Skill Bonus:
5% bonus to rocket damage and 5% bonus to armor resistances per level
Interceptor Skill Bonus:
15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level
Role bonus:
80% reduction in Propulsion Jamming systems activation cost

Required Skills
  • Amarr Frigate V11d 20h 26m
    • Spaceship Command I8m
  • Interceptors I33m
    • Spaceship Command III4h 26m
    • Evasive Maneuvering V11d 20h 26m
Training Time what's this?
23d 22h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Executioner
Executioner
Executioner
Standard FrigatesExecutioner Class
high slots4
(0/3)
middle slots3
low slots3
powergrid45 MW
cpu output140 tf
max. velocity410 m/s
cargo capacity115 m³
,
Crusader
CornerT2s.png
Crusader
Crusader
InterceptorsExecutioner Class
highlightsFast Target Locking Time
high slots4
(0/4)
middle slots2
low slots4
powergrid40 MW
cpu output100 tf
max. velocity455 m/s
cargo capacity135 m³

Ship Attributes

Fittings
Powergrid
powergrid
35 MW
CPU
cpu output
135 tf
Capacitor
capacitor
343.8 GJ
High
high slots
4
Launchers
launcher slots
3
Turrets
turret slots
3
Medium
middle slots
3
Low
low slots
3
Navigation
Max Velocity
max. velocity
435 m/s
Inertia Modifier
inertia modifier (agility)
3.1
Warp Speed
inertia modifier (agility)
13.5 AU/s
Base Time to Warp
base time to warp
4.29 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwith
drone bandwith
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
22 km
Max Locked Targets
max. locked targets
4
RADAR Sensor
RADAR sensor strength
12 points
Sig. Radius
ship signature radius
33 m
Scan Res.
scan resolution
900 mm
Structure
Structure Hitpoints
structure hitpoints
457 HP
Mass
ship mass
999,000 kg
Volume
ship volume
28,100 m³
Capacity
cargo capacity
135 m³
Shields
Shield Capacity
shields
422 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
60
Armor
Armor Hitpoints
armor
457 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
30


Summary

The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. This 'free EANM' means a small armour rep can give it a decent active armour tank and opens up options to use it as a brawling inty. The slot layout also works well for typical inty setups with a MSE or un-tanked, making the malediction very versatile depending on the whim of the pilot.

Skills

Further information about additional or recommended skills to pilot Malediction for a specific or it's common role(s) can be written here.

Fitting

Fast Locking Tackle
Malediction: Fast Locking Tackle
SHIP INFO
EFT
[Malediction, Fast Locking Tackle]
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II

Limited 1MN Microwarpdrive I
Warp Disruptor II
F-90 Positional Sensor Subroutines

Damage Control II
Overdrive Injector System II
Nanofiber Internal Structure II

Small Polycarbon Engine Housing I
Small Ionic Field Projector I


Fitting template high slot label.png
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10631_64.png
10631_64.png
Icon hi slot.png
Fitting template mid slots label.png
5973_64.png
3244_64.png
6160_64.png
Fitting template low slots label.png
2048_64.png
1236_64.png
2605_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
29011_64.png
24473_64.png
24478_64.png
Icon dashed triangle.png
Icon dashed triangle.png
Fitting template rig slots label.png
31177_64.png
31274_64.png
FITTING DIFFICULTY
WARSOP APPROVED
Approved
EVE VERSION
PRE-RET 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Tactics

No sub-article about Malediction roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Malediction here.


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