Magnate

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Ship Database
Magnate
Magnate
Amarr Empire
Amarr Empire
ECM PRIORITY
LOW
RADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Frigates
Magnate Class
EXTERNAL LINKS

Contents

This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire, considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years. The most recent versions of this ship – the Silver Magnate and the Gold Magnate – debuted as rewards in the Amarr Championships in YC105, though the original Magnate design is still a popular choice among Amarr pilots.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
7.5% bonus to Core and Combat Scanner Probe strength
5% reduction in Salvager duration
Role Bonus:
5+ bonus to Relic and Data Analyzer virus strength

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Exploration
▪ Variations
Anathema
CornerT2s.png
Anathema
Anathema
Covert OpsMagnate Class
highlightsCan Use Covert Ops Cloak
high slots3
(2/2)
middle slots4
low slots3
powergrid20 MW
cpu output280 tf
max. velocity282 m/sec
cargo capacity190 m³
,
Gold Magnate
CornerTFs.png
Gold Magnate
Gold Magnate
Special Edition FrigatesMagnate Class
high slots3
(0/3)
middle slots4
low slots6
powergrid65 MW
cpu output225 tf
max. velocity500 m/sec
cargo capacity300 m³
,
Silver Magnate
CornerTFs.png
Silver Magnate
Silver Magnate
Special Edition FrigatesMagnate Class
high slots3
(0/3)
middle slots4
low slots5
powergrid60 MW
cpu output200 tf
max. velocity450 m/sec
cargo capacity250 m³
,
Sarum Magnate
CornerTFs.png
Sarum Magnate
Sarum Magnate
Special Edition FrigatesMagnate Class
high slots3
(2/2)
middle slots3
low slots4
powergrid26 MW
cpu output230 tf
max. velocity350 m/sec
cargo capacity400 m³
,
Tash-Murkon Magnate
CornerTFs.png
Tash-Murkon Magnate
Tash-Murkon Magnate
Special Edition FrigatesMagnate Class
high slots3
(2/2)
middle slots3
low slots4
powergrid26 MW
cpu output230 tf
max. velocity350 m/sec
cargo capacity400 m³

Ship Attributes

Fittings
Powergrid
powergrid
26 MW
CPU
cpu output
230 tf
Capacitor
capacitor
325 GJ
High
high slots
3
Launchers
launcher slots
2
Turrets
turret slots
2
Medium
middle slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
350 m/sec
Inertia Modifier
inertia modifier (agility)
3.8
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
5.65 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwith
drone bandwith
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
34.00 km
Max Locked Targets
max. locked targets
4
RADAR Sensor
RADAR sensor strength
10 points
Sig. Radius
ship signature radius
39 m
Scan Res.
scan resolution
445 mm
Structure
Structure Hitpoints
structure hitpoints
250 HP
Mass
ship mass
1,072,000 kg
Volume
ship volume
22,100 m³
Cargo Capacity
cargo capacity
400 m³
Shields
Shield Capacity
shields
250 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
350 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
20


Summary

The Magnate is the Amarr Tech 1 exploration and scanning frigate. It is a good ship for rookies or veterans who are getting into probing and don't have the skills for the T2 version, the Anathema. Its bonus to cycle time for hacking, archaeology, and salvaging modules means it can be very effective for looting exploration sites as well. However, as an exploration vessel, the Magnate suffers in comparison to the other racial exploration frigates due to only having 3 mid slots, which limits the modules it can fit for exploring relic and data sites.

Skills

Further information about additional or recommended skills to pilot Magnate for a specific or its common role(s) can be written here.

Fitting

Exploration - Advanced
Magnate: Exploration - Advanced
EFT
[Magnate, Exploration - Advanced]
Prototype Cloaking Device I
Core Probe Launcher I

5MN Quad LiF Restrained Microwarpdrive
Data Analyzer I
Relic Analyzer I

Nanofiber Internal Structure II
Nanofiber Internal Structure II
Inertial Stabilizers II
Inertial Stabilizers II

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I


Hobgoblin I x4
Hornet EC-300 x4

Sisters Core Scanner Probe x16

Fitting template high slot label.png
11370_64.png
17938_64.png
Fitting template mid slots label.png
35658_64.png
22175_64.png
22177_64.png
Fitting template low slots label.png
2605_64.png
2605_64.png
1405_64.png
1405_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2454_64.png
23707_64.png
Fitting template drone slots label.png
Fitting template charge slots label.png
30488_64.png
Fitting template rig slots label.png
31213_64.png
31213_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Improved Cloak II provides slight increase in speed while cloaked but is relatively expensive
  • Remove Hornet EC-300 and the cloak for Amarr Alpha clone pilot
  • Hornet EC-300 needs the most training but is only needed when in hostile space
  • Low slots can be modified to pilot preference:
  • Inertial Stabilizer provide increased maneuverability at the expense of reducing time to be locked
  • Nanofiber Internal Structure provide increased maneuverability and speed at the expense of reduced structure hitpoints
  • Can swap in Overdrive Injector for increased speed at the expense of cargo capacity
  • Can swap in Warp Core Stabilizer to negate warp disruption/scrambler effects at the expense of shorter targeting range and longer lock times
  • Can swap in Expanded Cargohold for increased cargo capacity at the expense of speed and reduced structure hitpoints
Fleet PvP - Alpha Combat Prober
Magnate: Fleet PvP - Alpha Combat Prober
EFT
[Magnate, Fleet PvP - Alpha Combat Prober]
Expanded Probe Launcher I

5MN Quad LiF Restrained Microwarpdrive
Scan Acquisition Array I
Faint Scoped Warp Disruptor

Co-Processor II
Co-Processor II
200mm Rolled Tungsten Compact Plates
'Refuge' Adaptive Nano Plating I

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I



Sisters Combat Scanner Probe x8
Combat Scanner Probe I x16

Fitting template high slot label.png
18639_64.png
Fitting template mid slots label.png
35658_64.png
33176_64.png
5403_64.png
Fitting template low slots label.png
3888_64.png
3888_64.png
11349_64.png
16311_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
30486_64.png
30028_64.png
Fitting template rig slots label.png
31213_64.png
31213_64.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
FLEET-UP
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • You can swap Scan Acquisition Array I for Scan Rangefinding Array I for more scan strength (at the cost of scan speed)
  • Sister's Expanded Probe Launcher can be used for additional scan strength but is an expensive module for hero/suicide tackle
  • To avoid jumping into the fray take a command position in fleet, toggle "exempt from fleet warp", then warp squad/fleet to the signature scanned down
  • Switch one rig to Small Gravity Capacitor Upgrade II and replace the other with Small Hyperspatial Velocity Optimizer II to keep similar scan strength and increase warp speed to reach the target faster (+1.25 AU/s)


Tactics

While not designed for combat, one can still combat fit an exploration frigate to catch unsuspected lone gankers off guard. When fitting for combat, as other races' exploration frigates, the Magnate has a severe shortage of power grid while having a huge CPU reservoir. Plus the ship has no bonus to guns or missiles, it is best to fit missile or rockets to save on power grid for prop and repper. The large CPU left over can then be used to fit a range of damage, resist or ewar mods.

Notes

You can add notes here.


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