HIGH Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
High Amount of High Slots
RELATED UNI-WIKI REFERENCES
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: Core Complexion
Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Battlecruiser Skill Bonus:
5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to Shield Booster effectiveness per level
Command Ships Skill Bonus:
7.5% bonus to Medium Projectile Turret tracking speed and 3% bonus to effectiveness of Skirmish Warfare Links per level
Role Bonus: 99% reduction in Warfare Link module CPU need.
Can use 3 Warfare Link modules simultaneously.
- Minmatar Cruiser V29d 15h 6m
- Spaceship Command III4h 26m
- Minmatar Frigate IV2d 2h 17m
- Command Ships I1h 6m
- Spaceship Command V5d 22h 13m
- Warfare Link Specialist IV6d 12h 3m
- Battlecruisers V35d 13h 20m
- Logistics IV6d 6h 51m
- Spaceship Command III4h 26m
- Long Range Targeting V11d 20h 26m
- Signature Analysis V5d 22h 13m
Training Time what's this?
104d 4h 31m
Base Time to Warp
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
The Claymore is the minmatar Fleet Command Ship. Its main purpose is to carry multiple warfare links, particularly skirmish warfare links. Its projectile damage bonuses are usually considered an afterthought.
The Claymore is one of the more popular fleet command ships, because the effects of skirmish warfare links (signature reduction, speed and tackle range) are applicable to almost any fleet doctrine. The Claymore's bonus to local shield boosting is usually ignored, because most fleets large enough to warrant the deployment of a Claymore have logistics ships, making a local active tank unsuitable.
While Claymores could theoretically boost both shield and armor fleets, the Claymore's slot layout makes it problematic to fit them with a strong armor tank.
Further information about additional or recommended skills to pilot Claymore for a specific or it's common role(s) can be written here.
No tagged fittings for Claymore.
No sub-article about Claymore roles or piloting tactics. You can write them here.
You can write additional notes for Claymore here.
|show advanced ships