RELATED UNI-WIKI REFERENCES
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SHIP BONUSES
Minmatar Carrier bonuses (per skill level):
10% bonus to Support Fighter velocity
20% bonus to Support Fighter shield hitpoints
10% bonus to Dromi Support Fighter stasis webification strenght and range
20% Increase in Conduit Jump capacity
Command Carrier bonuses (per skill level):
5% bonus to Shiel Command and Skirmish Command burst strenght and duration
5% reduction in Capital Micro Jump Drive and Capital Micro Field Generator spool up
Role Bonus:
• Can fit Integrated Sensor Array
• Can fit Capital Micro Jump Drive And Capital Micro Jump Field Generator
• Can fit three Command Burst modules
200% bonus to Command Burst area of effect range
• Can launch Light and Support Fighters
• Can lock at extended ranges
• Conduit Jump capable
5x penalty to Endosis Link duration
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Required Skills
none
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Grouping
▪ Variations none
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Ship Attributes
| Fittings |
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| Navigation |
Base Time to Warp
66.50 S
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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| Fighters |
Fighter Bay Capacity
75,000 m3
Light Fighter Squad Limit
2
Support Fighter Squad Limit
4
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| Targeting |
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| Structure |
Structure Hitpoints
61,500 HP
Ship Maintenance Bay Capacity
2,000,000 m3
Fleet Hangar Capacity
10,000 m3
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| Armor |
Armor Hitpoints
63,000 HP
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| Shields |
Shield Capacity
63,500 HP
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