Imperial Navy Slicer

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Imperial Navy Slicer
Imperial Navy Slicer
Amarr Empire
Amarr Empire
ECM PRIORITY
LOW
RADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets with this priority level. The priority displayed here were meant only as a basic guideline for prioritizing targets on theoritical level, actual field priority may differ on certain circumstances.


Faction Frigates
Slicer Class

Contents

The Slicer is the Imperial Navy's pride and joy, and one of its biggest weapons in the continual fight against Matari insurgents. Boasting tremendous range and versatility in equipment fittings, a great deal of armor strength and a powerful capacitor, the skilled Slicer pilot is able to take out most frigates with ease.

SHIP BONUSES

Amarr Frigate Skill Bonus: 10% bonus to Small Energy Turret optimal range and 25% bonus to Small Energy Turret damage per level

Required Skills
  • Amarr Frigate III8h 53m
    • Spaceship Command I8m
Training Time what's this?
0d 9h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
47 MW
CPU
cpu output
115 tf
Capacitor
capacitor
500 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
middle slots
2
Low
low slots
5
Navigation
Max Velocity
max. velocity
350 m/s
Inertia Modifier
inertia modifier (agility)
3.3
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
4.59 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of it's top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwith
drone bandwith
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
31 km
Max Locked Targets
max. locked targets
4
RADAR Sensor
RADAR sensor strength
10 points
Sig. Radius
ship signature radius
38 m
Scan Res.
scan resolution
610 mm
Structure
Structure Hitpoints
structure hitpoints
586 HP
Mass
ship mass
1,003,000 kg
Volume
ship volume
16,500 m³
Capacity
cargo capacity
130 m³
Shields
Shield Capacity
shields
586 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
704 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
20


Summary

The Imperial Navy Slicer is a ship with a distinctive role - that of a fast frigate sized kiter/sniper. Its impressive optimal range bonus allows it to snipe at long range with beam lasers, or to kite very effectively with pulse lasers loaded with scorch. It only has 2 turret slots, but its ship bonus can give them the damage of 4, while only needing the fitting and cap for two. Finally, the ship has a fast base speed and low mass, making it very quick.

Skills

Further information about additional or recommended skills to pilot Imperial Navy Slicer for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Imperial Navy Slicer.

Tactics

No sub-article about Imperial Navy Slicer roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Imperial Navy Slicer here.


 
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