Burst

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Burst
Burst
Minmatar Republic
Minmatar Republic
ECM PRIORITY
LOW
LADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Frigates
Burst Class
EXTERNAL LINKS

Contents

In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. In the Minmatar Republic, this led to the redesign and redeployment of the Burst.

The Burst had been a small and fast cargo vessel. This all changed after the redesign, when the Burst found its small-time mining capabilities curtailed in lieu of logistics systems that moved its focus to shield support for friendly vessels.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level):
10% bonus to Remote Shield Booster amount
10% reduction in Remote Shield Booster activation cost
Role Bonus:
300% bonus to Remote Shield Booster falloff

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Logistics
▪ Variations
Scalpel
CornerT2s.png
Scalpel
Scalpel
Logistics FrigatesBurst Class
high slots3
(2/2)
middle slots4
low slots3
powergrid42 MW
cpu output200 tf
max. velocity415 m/sec
cargo capacity260 m³

Ship Attributes

Fittings
Powergrid
powergrid
40 MW
CPU
cpu output
190 tf
Capacitor
capacitor
560 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
middle slots
3
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
415 m/sec
Inertia Modifier
inertia modifier (agility)
3.9
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
7.68 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwith
drone bandwith
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
34.00 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
9 points
Sig. Radius
ship signature radius
33 m
Scan Res.
scan resolution
925 mm
Structure
Structure Hitpoints
structure hitpoints
290 HP
Mass
ship mass
1,420,000 kg
Volume
ship volume
17,100 m³
Cargo Capacity
cargo capacity
260 m³
Shields
Shield Capacity
shields
400 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
250 HP
Armor Resistances
EM
shield electromagnetic resistance
60
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

The Burst is the Minmatar logistics frigate and is designed for remote shield repair. It's a great place to start if you want to try your hand at shield logistics. If you enjoy the experience, you can continue on the Minmatar logistics path and train into the Scythe (a Tech I Cruiser logistics ship), and eventually the Scimitar (a Tech II logistics ship).

Note that the Burst is designed to be self-sufficient on capacitor, as are the Scythe and Scimitar. It does not need to be part of a cap chain to be cap stable. This is also true of the Caldari logistics frigate, the Bantam, but not of the Caldari logistics cruisers such as the Osprey (Tech I) or Basilisk. Both of the latter require a cap chain to be effective.

Skills

Shield Emission Systems I
Energy Grid Upgrades II
Shield Upgrades I
Afterburner I
Hull Upgrades I

Fittings

For more info on fittings, please click here

Tactics

No sub-article about Burst roles or piloting tactics. You can write them here.

Notes

You can add notes here.


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