Megathron

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Ship Database
Megathron
Megathron
Gallente Federation
Gallente Federation
ECM PRIORITY
NORMAL
Magnetometric
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Battleships
Megathron Class
first highlight
High Amount of High Slots
HIGHLIGHTS
structure hitpoints
High Amount of Low Slots
HIGHLIGHTS

Contents

Development
The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there.

SHIP BONUSES

Gallente Battleship bonuses (per skill level):
5% bonus to Large Hybrid Turret rate of fire
7.5% bonus to Large Hybrid Turret tracking speed

Required Skills
Training Time what's this?
3d 20h 55m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Megathron Federate Issue
CornerTFs.png
Megathron Federate Issue
Megathron Federate Issue
Special Edition BattleshipsMegathron Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(2/8)
middle slots5
low slots8
powergrid18,600 MW
cpu output600 tf
max. velocity115 m/sec
cargo capacity675 m³
,
Megathron Navy Issue
CornerTFs.png
Megathron Navy Issue
Megathron Navy Issue
Faction BattleshipsMegathron Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(1/7)
middle slots4
low slots8
powergrid16,275 MW
cpu output630 tf
max. velocity130 m/sec
cargo capacity650 m³
,
Vindicator
CornerTFs.png
Vindicator
Vindicator
Pirate Faction ShipsMegathron Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(0/8)
middle slots5
low slots7
powergrid17,500 MW
cpu output630 tf
max. velocity132 m/sec
cargo capacity665 m³
,
Kronos
CornerT2s.png
Kronos
Kronos
MaraudersMegathron Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots8
(0/4)
middle slots4
low slots7
powergrid14,000 MW
cpu output580 tf
max. velocity105 m/sec
cargo capacity1,275 m³

Ship Attributes

Fittings
Powergrid
powergrid
15,500 MW
CPU
cpu output
600 tf
Capacitor
capacitor
6,000 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
7
Medium
middle slots
4
Low
low slots
8
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
122 m/sec
Inertia Modifier
inertia modifier (agility)
0.114
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
15.55 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwith
drone bandwith
75 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
72.50 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
21 points
Sig. Radius
ship signature radius
380 m
Scan Res.
scan resolution
95 mm
Structure
Structure Hitpoints
structure hitpoints
7,500 HP
Mass
ship mass
98,400,000 kg
Volume
ship volume
486,000 m³
Cargo Capacity
cargo capacity
675 m³
Shields
Shield Capacity
shields
6,300 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
6,500 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
35
EXP
armor explosive resistance
10


Summary

The Megathron is is a gun boat, specialising in large hybrid turrets. With its 4 mid slots and 8 lows the megathron is almost exclusively armor tanked. The Megathron is somewhat of a spiritual successor to the Brutix and Thorax, favoring guns over drones. However, the Mega can fit a very thick tank and has the bandwidth and drone bay to field either a flight of 3 heavy drones or full flights of both light and medium drones to back up its destructive force, making it a powerful option for many different kinds of PvP and PvE action.

Skills

Gallente Battleship III/IV: Get this before taking it into PVE, and at least IV before going into PVP.

Large Hybrid Turret IV/V: The primary training for a heavy Gallente DD. T2 Blaster Guns allow you to fire Null ammo, which will greatly increase damage projection whilst still keeping your dps high.

Sharpshooter IV/V and Motion Prediction IV/V: The two most important gunnery support skills, increasing optimal range and tracking speed. Both need to be maxed for T2 Rails and Blasters respectively.

Surgical Strike IV: Increasing DPS across the spectrum of all turreted weapons, whats not to like about this?

Fitting

For more info on fittings, please go here

Tactics

Bringing the Megathron or any Battleship into PVP is something that has to be worked towards with both a large amount of Skill Points and actual long term game experience to bring the most out of the hull. Once you land into the battlespace, you must be sure of how you're going to move, (unless you have Basi Logi with cap transfer help or an ancilliary cap recharger), whether it be to anchor or move into range of the primary. Given how slow a BS moves and how long a typical engagement lasts, you will either be a useful contributor to the death of the primaries, or have been completely useless having been out of range for most of the time, or currently sitting in your POD lamenting the relatively expensive lossmail.

Listen very carefully to the FC during travel or combat, a warp to the wrong gate/destination, due to a misheard command means lots of time wasted due to the slow warp speed of the Battleship. In hostile territory, doing this can be a death sentence.

If you're MWD equipped, right click on the module, and turn auto-repeat off. This will force you to pay attention and manage your MWD to use it, potentially saving you vital cap energy. Do the same for any ancilliary rep/boost module. Actively and effectively managing the internal resources of your ship during combat is a skill that will also mean the difference between losing your ship and taking it through a battle successfully.

In addition, the battleship is also the ship where, more so than any other ship you will fly in EVE, your battles are won and lost at the fitting screen before you even undock. Never undock the battleship without a plan and without knowing WHO you're going to fight/hunt. Fit and equip accordingly, preferably in a fleet with a specific doctrine.

Notes

You can add notes here.


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