Stabber Fleet Issue

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Stabber Fleet Issue
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Stabber Fleet Issue
Minmatar Republic
Minmatar Republic
ECM PRIORITY
LOW
LADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Faction Cruisers
Stabber Class

Contents

Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower. Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.

SHIP BONUSES

Minmatar Cruiser Skill Bonus:
5% bonus to Medium Projectile Turret firing speed and 10% bonus to Medium Projectile Turret tracking speed per level.

Required Skills
  • Minmatar Cruiser IV5d 5h 42m
    • Spaceship Command III4h 26m
    • Minmatar Frigate IV2d 2h 17m
Training Time what's this?
7d 12h 26m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Stabber
Stabber
Stabber
Standard CruisersStabber Class
high slots6
(2/4)
middle slots4
low slots4
powergrid715 MW
cpu output340 tf
max. velocity290 m/s
cargo capacity420 m³
,
Vagabond
CornerT2s.png
Vagabond
Vagabond
Heavy Assault ShipsStabber Class
high slots6
(2/5)
middle slots4
low slots5
powergrid855 MW
cpu output395 tf
max. velocity239 m/s
cargo capacity360 m³

Ship Attributes

Fittings
Powergrid
powergrid
950 MW
CPU
cpu output
312 tf
Capacitor
capacitor
1,250 GJ
High
high slots
5
Launchers
launcher slots
3
Turrets
turret slots
5
Medium
middle slots
4
Low
low slots
6
Navigation
Max Velocity
max. velocity
248 m/s
Inertia Modifier
inertia modifier (agility)
0.445
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
6.05 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwith
drone bandwith
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
40 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
16 points
Sig. Radius
ship signature radius
94 m
Scan Res.
scan resolution
305 mm
Structure
Structure Hitpoints
structure hitpoints
2,344 HP
Mass
ship mass
9,810,000 kg
Volume
ship volume
101,000 m³
Capacity
cargo capacity
375 m³
Shields
Shield Capacity
shields
2,044 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
2,761 HP
Armor Resistances
EM
shield electromagnetic resistance
60
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

Often shortened 'SFI', the Stabber Fleet Issue is a
Stabber
Stabber
Stabber
Standard CruisersStabber Class
high slots6
(2/4)
middle slots4
low slots4
powergrid715 MW
cpu output340 tf
max. velocity290 m/s
cargo capacity420 m³
with a considerably increased tank and extra low slots. It has one fewer high slots but unlike the Stabber can use all of its highs for projectiles. Its tracking bonus makes it especially effective at tearing up frigates with autocannons. Popular SFI fits are a fast shield autocannon platform for destroying frigates and cruisers, or a heavy tackler for gangs with armor logistics.

Skills

Further information about additional or recommended skills to pilot Stabber Fleet Issue for a specific or it's common role(s) can be written here.

Fitting

Armor
Stabber Fleet Issue: Armor
SHIP INFO
EFT
[Stabber Fleet Issue, Armor]
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II

Experimental 10MN Microwarpdrive I
Warp Scrambler II
Fleeting Propulsion Inhibitor I
10MN Afterburner II

Gyrostabilizer II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I
Nanofiber Internal Structure II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Warrior II x8

Fitting template high slot label.png
2937_64.png
2937_64.png
2937_64.png
2937_64.png
2937_64.png
Fitting template mid slots label.png
5975_64.png
448_64.png
4027_64.png
12058_64.png
Fitting template low slots label.png
519_64.png
2048_64.png
11269_64.png
11269_64.png
11325_64.png
2605_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2488_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
12773_64.png
Icon dashed triangle.png
Icon dashed triangle.png
Icon dashed triangle.png
Icon dashed triangle.png
Fitting template rig slots label.png
31055_64.png
31055_64.png
31055_64.png
FITTING DIFFICULTY
WARSOP APPROVED
Navy faction ship
EVE VERSION
PRE-RET 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Tactics

No sub-article about Stabber Fleet Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Stabber Fleet Issue here.


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