Stabber Fleet Issue

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Stabber Fleet Issue
Stabber Fleet Issue
Minmatar Republic
Minmatar Republic
ECM PRIORITY
LOW
LADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets with this priority level. The priority displayed here were meant only as a basic guideline for prioritizing targets on theoritical level, actual field priority may differ on certain circumstances.


Faction Cruisers
Stabber Class

Contents

Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower. Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance.

SHIP BONUSES

Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret firing speed and 10% bonus to Medium Projectile Turret tracking speed per level.

Required Skills
  • Minmatar Cruiser IV5d 5h 42m
    • Spaceship Command III4h 26m
    • Minmatar Frigate IV2d 2h 17m
Training Time what's this?
7d 12h 26m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Stabber
Stabber
Stabber
Standard CruisersStabber Class
high slots6
(2/4)
middle slots3
low slots3
powergrid700 MW
cpu output300 tf
max. velocity231 m/s
cargo capacity420 m³
,
Vagabond
Vagabond
Vagabond
Heavy Assault ShipsStabber Class
high slots6
(2/5)
middle slots4
low slots5
powergrid855 MW
cpu output395 tf
max. velocity239 m/s
cargo capacity360 m³

Ship Attributes

Fittings
Powergrid
powergrid
950 MW
CPU
cpu output
312 tf
Capacitor
capacitor
1,250 GJ
High
high slots
5
Launchers
launcher slots
3
Turrets
turret slots
5
Medium
middle slots
4
Low
low slots
6
Navigation
Max Velocity
max. velocity
248 m/s
Inertia Modifier
inertia modifier (agility)
0.445
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
6.05 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of it's top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwith
drone bandwith
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
40 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
16 points
Sig. Radius
ship signature radius
94 m
Scan Res.
scan resolution
305 mm
Structure
Structure Hitpoints
structure hitpoints
2,344 HP
Mass
ship mass
9,810,000 kg
Volume
ship volume
101,000 m³
Capacity
cargo capacity
375 m³
Shields
Shield Capacity
shields
2,044 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
2,761 HP
Armor Resistances
EM
shield electromagnetic resistance
60
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

You can write a summary for Stabber Fleet Issue here.

Skills

Further information about additional or recommended skills to pilot Stabber Fleet Issue for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Stabber Fleet Issue.

Tactics

No sub-article about Stabber Fleet Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Stabber Fleet Issue here.


 
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