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In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Minmatar Republic the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Scythe.
Minmatar Cruiser bonuses (per skill level):
The Scythe is a T1 logistics cruiser, with bonuses to shield repair. It is designed to support 3 medium shield transporters and a shield tank and be cap stable, but getting the Scythe both cap stable and have a good tank can be tricky for low skilled pilots.
Further information about additional or recommended skills to pilot Scythe for a specific or its common role(s) can be written here.
For more info on fittings, please go here
A Scythe is cap stable ship and doesn't need energy from other logistics ships, but that does not mean that it's a solo logistic ship. It's inexpensive, that also means you need to use the same tactics as smaller damage dealers to bigger ships. Just as the DD ships focus all their guns at one ship to kill it, the logistics pilots need to work as a team to save a ship. If more than one of the fleet ships is under attack, the logi 'squad' leader calls the ship to rep for shields. For more information please read:
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