From UniWiki
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Caldari State |
ECM PRIORITY
LOW
Gravimetric
what's this?
LOW Priority Target
Refer to your best judgement or the FC instructions on jamming targets with this priority level. The priority displayed here were meant only as a basic guideline for prioritizing targets on theoritical level, actual field priority may differ on certain circumstances.
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| Standard Frigates |
| Griffin Class |
RELATED UNI-WIKI REFERENCES
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The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels.
SHIP BONUSES
Caldari Frigate Skill Bonus: 15% bonus to ECM Target Jammer strength and 10% bonus to ECM Target Jammers' capacitor need per level.
Required Skills
Training Time what's this?0d 1h 42m
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Grouping
▪ Variations
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Ship Attributes
| Fittings |
High 3
Launchers 2
Turrets 1
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| Navigation |
Base Time to Warp 4.92 s what's this? Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of it's top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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| Drones |
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| Targeting |
Gravimetric Sensor 17 points
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| Structure |
Structure Hitpoints 250 HP
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| Shields |
Shield Capacity 391 HP
Shield Resistances
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| Armor |
Armor Hitpoints 250 HP
Armor Resistances
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Summary
The caldari EWAR frigate, and an excellent example of its class. It has 4 mids allowing a rainbow fit of one of each racial jammer, and this is a common fit. It has a low slot that is usually filled with a Signal Distortion Amplifier, or more rarely a Damage Control. The griffin is fragile even for a frigate, which coupled with its popularity as a target that it shares with all ECM ships, makes it a difficult ship to bring home safe.
Skills
Further information about additional or recommended skills to pilot Griffin for a specific or it's common role(s) can be written here.
Fitting
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[Griffin, Fleet Standard]
Light Missile Launcher I
Light Missile Launcher I
ECM - Spatial Destabilizer I
ECM - Phase Inverter I
ECM - Ion Field Projector I
ECM - White Noise Generator I
Signal Distortion Amplifier
[empty rig slot]
[empty rig slot]
[empty rig slot]
Hobgoblin I
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Light Missile Launcher I
Light Missile Launcher I
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ECM - Spatial Destabilizer I
ECM - Phase Inverter I
ECM - Ion Field Projector I
ECM - White Noise Generator I
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Signal Distortion Amplifier
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[empty rig slot]
[empty rig slot]
[empty rig slot]
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| D R O N E S & C H A R G E S |
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Hobgoblin I
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C H A R G E S |
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Scourge Light Missile
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Eve University Wiki / Recommended Skills & Notes
R E C O M M E N D E D S K I L L S
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Missile Launcher Operation I Light Missiles I
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Drones I Scout Drone Operation I
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Electronic Warfare III
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- The drone is optional, although it is helpful to have already trained drone skills as you will need it down the road.
- Standard Missile Launchers will hit targets under 18.8km as base.
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Tactics
No sub-article about Griffin roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.
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Amarr |
Caldari |
Gallente |
Minmatar |
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