HIGH Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
High Amount of Medium Slots
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Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault cruiser, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.
As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Caldari Cruiser bonuses (per skill level):
7.5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage
10% reduction in ECM Target Jammer activation cost
Recon Ships bonuses (per skill level):
30% bonus to ECM Target Jammer strength
10% bonus to Heavy Missile and Heavy Assault Missile max velocity
• Cannot be detected by directional scanners
Base Time to Warp
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Light Fighter Squad Limit
Heavy Fighter Squad Limit
Support Fighter Squad Limit
The Rook is the Caldari combat recon. While other races' combat recons support 2 types of EWAR and often suffer from split weapons systems, the Rook is totally dedicated to ECM and missiles. It has a very respectable 7 mid slots, so is almost always shield tanked, but it must share these between ECM and tank. The Rook's low slots can either be used for Ballistic Control Systems to boost damage or Signal Distortion Amps to improve ECM.
The Rook suffers rather from being a jack-of-all-trades and master of none. When focused for ECM its damage is poor and it becomes an expensive Blackbird with much more tank but also a much shorter range. When fit for missile damage it loses a lot of ECM effectiveness and still falls far short of a HAC for dps.
Further information about additional or recommended skills to pilot Rook for a specific or it's common role(s) can be written here.
For more info on fittings, please go here
No sub-article about Rook roles or piloting tactics. You can write them here.
You can write additional notes for Rook here.
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