Incursus

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Eve University Database
 
Ship Database
Incursus
Incursus
Gallente Federation
Gallente Federation
ECM PRIORITY
LOW
Magnetometric
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Frigates
Incursus Class

Contents

The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.

SHIP BONUSES

Traits:
Gallente Frigate skill bonus per level:
7.5% bonus to Armor Repairer effectiveness
5% bonus to Small Hybrid Turret damage

Required Skills
  • Gallente Frigate I16m
    • Spaceship Command I8m
Training Time what's this?
0d 0h 24m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Close Range Brawler
▪ Variations
Ishkur
CornerT2s.png
Ishkur
Ishkur
Assault ShipsIncursus Class
high slots4
(0/3)
middle slots3
low slots4
powergrid42 MW
cpu output155 tf
max. velocity287 m/s
cargo capacity165 m³
,
Enyo
CornerT2s.png
Enyo
Enyo
Assault ShipsIncursus Class
high slots5
(1/4)
middle slots3
low slots4
powergrid50 MW
cpu output155 tf
max. velocity288 m/s
cargo capacity165 m³

Ship Attributes

Fittings
Powergrid
powergrid
45 MW
CPU
cpu output
135 tf
Capacitor
capacitor
370 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
middle slots
3
Low
low slots
4
Navigation
Max Velocity
max. velocity
340 m/s
Inertia Modifier
inertia modifier (agility)
3.15
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
4.49 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwith
drone bandwith
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
30 km
Max Locked Targets
max. locked targets
4
Magnetometric Sensor
Magnetometric sensor strength
9 points
Sig. Radius
ship signature radius
42 m
Scan Res.
scan resolution
600 mm
Structure
Structure Hitpoints
structure hitpoints
500 HP
Mass
ship mass
1,028,000 kg
Volume
ship volume
29,500 m³
Capacity
cargo capacity
165 m³
Shields
Shield Capacity
shields
400 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
450 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
35
EXP
armor explosive resistance
10


Summary

The Incursus is a gallente combat frigate. It is quite quick and maneuverable and has bonuses for hybrid turrets and armor repair units. Its 3/3/4 slot layout means it can tackle in pvp. New gallente pilots should look to this frigate as their first pve upgrade from the Atron, since it is more durable and has more firepower. The Incursus tends to perform better at lower skill levels than the other combat frigate, the Tristan.

Skills

Further information about additional or recommended skills to pilot Incursus for a specific or it's common role(s) can be written here.

Fitting

Mission Basic
Incursus: Mission Basic
SHIP INFO
EFT
[Incursus, Mission Basic]
125mm Railgun I
125mm Railgun I
125mm Railgun I

1MN Afterburner I
Cap Recharger I
Cap Recharger I

Damage Control I
Small Armor Repairer I


Hobgoblin I x1

Fitting template high slot label.png
10678_64.png
10678_64.png
10678_64.png
Fitting template mid slots label.png
439_64.png
1195_64.png
1195_64.png
Fitting template low slots label.png
2046_64.png
523_64.png
Icon low slot.png
Icon low slot.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2454_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
Fitting template rig slots label.png
Icon rigs.png
Icon rigs.png
Icon rigs.png
FITTING DIFFICULTY
WARSOP STATUS
Approved
EVE VERSION
PRE-RET 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
PvP Tackler Basic
Incursus: PvP Tackler Basic
SHIP INFO
EFT
[Incursus, PvP Tackler Basic]
75mm Gatling Rail I
75mm Gatling Rail I

1MN Microwarpdrive I
Stasis Webifier I
Warp Disruptor I

Damage Control I
Overdrive Injector System I


Warrior I x1

Fitting template high slot label.png
561_64.png
561_64.png
Icon hi slot.png
Fitting template mid slots label.png
434_64.png
526_64.png
3242_64.png
Fitting template low slots label.png
2046_64.png
1244_64.png
Icon low slot.png
Icon low slot.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2486_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
Fitting template rig slots label.png
Icon rigs.png
Icon rigs.png
Icon rigs.png
FITTING DIFFICULTY
WARSOP STATUS
Approved
EVE VERSION
PRE-RET 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • With Electronics IV it is possible to fit a third 75mm Gatling Rail I.
  • The theory behind using 75mm Gatling Rails is that they are projectile weapons and do not consume capacitor like the hybrid turrets do.
  • Weapon Upgrades I allows the fitting of three named variants of 75mm railguns (for example the '75mm Carbide Railgun I'), with Electronics skill still at level III.
  • Like other frigates, the Incursus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.
  • Dealing damage is not a tackler's priority, and cap should not be wasted on guns if it is needed to maintain tackle in prolonged encounters.


Close Range Tackle T1
Incursus: Close Range Tackle T1
SHIP INFO
EFT
[Incursus, Close Range Tackle T1]
75mm Gatling Rail I
75mm Gatling Rail I
75mm Gatling Rail I

1MN Microwarpdrive I
Warp Scrambler I
Medium Shield Extender I

Damage Control I
Overdrive Injector System I
Overdrive Injector System I
Nanofiber Internal Structure I

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I

Warrior I x1

Fitting template high slot label.png
561_64.png
561_64.png
561_64.png
Fitting template mid slots label.png
434_64.png
447_64.png
3829_64.png
Fitting template low slots label.png
2046_64.png
1244_64.png
1244_64.png
2603_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2486_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
222_64.png
Icon dashed triangle.png
Icon dashed triangle.png
Icon dashed triangle.png
Icon dashed triangle.png
Fitting template rig slots label.png
31716_64.png
31752_64.png
31752_64.png
FITTING DIFFICULTY
WARSOP STATUS
Approved
EVE VERSION
RET 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Close Range Tackle T2
Incursus: Close Range Tackle T2
SHIP INFO
EFT
[Incursus, Close Range Tackle T2]
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II

Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Medium Shield Extender II

Damage Control II
Overdrive Injector System II
Overdrive Injector System II
Nanofiber Internal Structure II

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I

Warrior II x1

Fitting template high slot label.png
3162_64.png
3162_64.png
3162_64.png
Fitting template mid slots label.png
5973_64.png
5443_64.png
3831_64.png
Fitting template low slots label.png
2048_64.png
1236_64.png
1236_64.png
2605_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2488_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
12612_64.png
Icon dashed triangle.png
Icon dashed triangle.png
Icon dashed triangle.png
Icon dashed triangle.png
Fitting template rig slots label.png
31716_64.png
31788_64.png
31788_64.png
FITTING DIFFICULTY
WARSOP STATUS
Approved
EVE VERSION
RET 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Dual Rep MWD T2
Incursus: Dual Rep MWD T2
SHIP INFO
EFT
[Incursus, Dual Rep MWD T2]
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II

Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Small Capacitor Booster II

Damage Control II
Small Armor Repairer II
Small Armor Repairer II
Adaptive Nano Plating II

Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Nanobot Accelerator I

Hobgoblin II x1

Fitting template high slot label.png
3170_64.png
3170_64.png
3170_64.png
Fitting template mid slots label.png
5973_64.png
5443_64.png
3568_64.png
Fitting template low slots label.png
2048_64.png
1183_64.png
1183_64.png
1306_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2456_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
32006_64.png
222_64.png
Icon dashed triangle.png
Icon dashed triangle.png
Icon dashed triangle.png
Fitting template rig slots label.png
31045_64.png
31045_64.png
31063_64.png
FITTING DIFFICULTY
WARSOP STATUS
Approved
EVE VERSION
RET 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Tactics

Engagement tactics depends largely on the type of gun fitted. If you are running short range weapons such as blasters, or in the case of fleet tackle possibly autocannons, your aim should be to orbit as close to the enemy ship as possible to try to get "under the guns" of your target. If you have rails fitted, your aim should be to try to stay back at the edge of scram/web range and kite with your superior range dictation and damage projection.

A notable exception applies in the case of battleships and a few other select hulls that can fit large numbers of large smartbombs. If this is the case, you should approch no closer then 6km, idealy staying back at 7.5 km or more to give you time to adjust your orbit as they move around.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.


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