Absolution

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Absolution
CornerT2h.png
Absolution
Amarr Empire
Amarr Empire
ECM PRIORITY
HIGH
RADAR
what's this?

HIGH Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Command Ships
Prophecy Class
first highlight
High Amount of High Slots
HIGHLIGHTS
structure hitpoints
High Amount of Low Slots
HIGHLIGHTS

Contents

Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.

SHIP BONUSES

Battlecruiser Skill Bonus:
10% reduction in Medium Energy Turret capacitor use and 5% bonus to all armor resistances per level
Command Ships Skill Bonus:
5% bonus to Medium Energy Turret damage and 5% bonus to Medium Energy Turret rate of fire per level
Role Bonus:
99% reduction in Warfare Link module CPU need

Required Skills
  • Amarr Cruiser V29d 15h 6m
    • Spaceship Command III4h 26m
    • Amarr Frigate IV2d 2h 17m
  • Command Ships I1h 6m
    • Spaceship Command V5d 22h 13m
    • Warfare Link Specialist IV6d 12h 3m
    • Battlecruisers V35d 13h 20m
  • Heavy Assault Ships IV6d 6h 51m
    • Weapon Upgrades V11d 20h 26m
    • Spaceship Command V5d 22h 13m
    • Assault Ships IV4d 4h 34m
Training Time what's this?
108d 4h 38m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Prophecy
Prophecy
Prophecy
Standard BattlecruisersProphecy Class
highlightsWarfare Link Bonus
high slots5
(4/4)
middle slots4
low slots7
powergrid1,100 MW
cpu output415 tf
max. velocity150 m/s
cargo capacity400 m³
,
Damnation
CornerT2s.png
Damnation
Damnation
Command ShipsProphecy Class
highlightsHigh Amount of High Slots
high slots7
(5/4)
middle slots4
low slots6
powergrid1,590 MW
cpu output475 tf
max. velocity150 m/s
cargo capacity645 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,575 MW
CPU
cpu output
400 tf
Capacitor
capacitor
3,375 GJ
High
high slots
7
Launchers
launcher slots
1
Turrets
turret slots
6
Medium
middle slots
3
Low
low slots
7
Navigation
Max Velocity
max. velocity
150 m/s
Inertia Modifier
inertia modifier (agility)
0.704
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
13.18 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwith
drone bandwith
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
16 points
Sig. Radius
ship signature radius
265 m
Scan Res.
scan resolution
210 mm
Structure
Structure Hitpoints
structure hitpoints
4,324 HP
Mass
ship mass
13,500,000 kg
Volume
ship volume
234,000 m³
Capacity
cargo capacity
350 m³
Shields
Shield Capacity
shields
3,363 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
63
EXP
shield explosive resistance
81
Armor
Armor Hitpoints
armor
4,805 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
53
EXP
armor explosive resistance
70


Summary

The Absolution is the Amarr Field Command Ship. While it is classed as a "command ship", it is designed as a combat ship rather than a fleet booster. The Absolution has bonuses to medium lasers and armor tanking. Unlike the Prophecy on which it's based, the Absolution has a damage bonus to lasers as well as capacitor use, so it can do very respectable damage as well as fit an excellent armor tank.

Skills

Further information about additional or recommended skills to pilot Absolution for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Absolution.

Tactics

No sub-article about Absolution roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Absolution here.


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