Skiff

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Skiff
CornerT2h.png
Skiff
Outer Ring Excavations
Outer Ring Excavations
ECM PRIORITY
NONE
Magnetometric
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


ORE
Skiff Class
EXTERNAL LINKS

Contents

The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Skiff's being durability. With that in mind, the designers could only make space to fit one mining or ice harvesting module. To mitigate the effect this would have on its mining output, they came up with a unique loading system that allows this one module to work at triple efficiency. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

SHIP BONUSES

Traits:
Mining Barge skill bonus per level:
5% bonus to shield hit points
4% bonus to all shield resistances

Exhumers skill bonus per level:
1% bonus to Strip Miner yield
1% reduction in Ice Harvester duration

Role Bonus:
200% bonus to Strip Miner yield
66.66% reduction in Ice Harvester Duration and capacitor use

Required Skills
  • Exhumers I41m
    • Spaceship Command IV20h 41m
    • Industry V5d 22h 13m
    • Science IV20h 41m
    • Mining IV1d 0h 21m
    • Astrogeology V17d 18h 40m
  • Mining Barge V23d 16h 53m
    • Industry V5d 22h 13m
    • Astrogeology V17d 18h 40m
    • Mining Frigate III8h 53m
Training Time what's this?
50d 13h 6m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
50 MW
CPU
cpu output
270 tf
Capacitor
capacitor
900 GJ
High
high slots
1
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
middle slots
5
Low
low slots
2
Navigation
Max Velocity
max. velocity
200 m/s
Inertia Modifier
inertia modifier (agility)
1
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
13.86 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwith
drone bandwith
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
22.5 km
Max Locked Targets
max. locked targets
4
Magnetometric Sensor
Magnetometric sensor strength
10 points
Sig. Radius
ship signature radius
200 m
Scan Res.
scan resolution
660 mm
Structure
Structure Hitpoints
structure hitpoints
6000 HP
Mass
ship mass
10,000,000 kg
Volume
ship volume
100,000 m³
Capacity
cargo capacity
350 m³
Ore Capacity
cargo capacity
15,000 m³
Shields
Shield Capacity
shields
6500 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
5500 HP
Armor Resistances
EM
shield electromagnetic resistance
60
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

The Skiff is the toughest of the Exhumers without any modules, and becomes as tough if not tougher then many battleships when fully fitted and skilled. However, the skiff sacrifices yield and some some ore hold to do this. Therefore, the skiff should be used when under the threat of being ganked or when having to operate under heavy NPC fire. When fitted out correctly, it is impossible to make a profit from suicide ganking a skiff, which should deter all but the most determined people from attacking you in high sec.

Skills

Further information about additional or recommended skills to pilot Skiff for a specific or it's common role(s) can be written here.

Fitting

Mercoxit Mining
Skiff: Mercoxit Mining
SHIP INFO
EFT
[Skiff, Mercoxit Mining]
Modulated Deep Core Strip Miner II

Small Shield Booster II
Thermic Dissipation Amplifier II
EM Ward Amplifier II
Medium Shield Extender II

Mining Laser Upgrade II
Mining Laser Upgrade II


Hobgoblin II x5

Fitting template high slot label.png
24305_64.png
Fitting template mid slots label.png
400_64.png
2539_64.png
2553_64.png
3831_64.png
Icon mid slot.png
Fitting template low slots label.png
28576_64.png
28576_64.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
2456_64.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Icon dashed diamond.png
Fitting template charge slots label.png
18608_64.png
Icon dashed triangle.png
Icon dashed triangle.png
Icon dashed triangle.png
Icon dashed triangle.png
Fitting template rig slots label.png
Icon rigs.png
Icon rigs.png
FITTING DIFFICULTY
WARSOP STATUS
Approved
EVE VERSION
PRE-RET 1.0
EVE
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Drones V
  • Combat Drone Operation IV
  • Gallente Drone Specialization I
  • Drone Durability IV
  • Drone Interfacing IV
  • Scout Drone Operation IV
  • Exhumers I
  • Mercoxit Processing IV
NOTES
  • Since the Skiff has to spend its time in nullsec, it needs a much better tank than most of the fits here in order to deal with nullsec rats. The shield modules can be replaced with faction items depending on personal preference and ISK available. The shield booster is the most common module to upgrade.

Tactics

No sub-article about Skiff roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Skiff here.


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