ORE Basic Ship and Skill Guide
From UniWiki
This guide provides general information and recommendations for T1 ships of a single player faction.
For more advanced and in-depth information on specific ships refer to the new ship index. This guide simply gathers the characteristics and overview of racial lineups in an easy to browse format for the very new player.
Contents |
Fitting Overview
For more in-depth discussion of the purpose and use of some specific ORE ships, please see the Mining Ships and Orca pages.
The fits given try to fit Mining Upgrades where possible; you can replace these with Expanded Cargoholds depending on preference. Also, Warrior drones will be used since Aldrat's local rats are Angels. You will probably want to swap these for Hobgoblins in other regions. Medium Cargohold Optimizations will be added to all fits; these are useful but optional. You'll probably want to skip them if you're thinking of reselling a ship quickly, especially the Procurer and/or Covetor.
Skills
Required skills for ORE ships vary depending on the ship class. All mining-related ships require Mining Barge and Astrogeology to some level, though, and the Orca and Rorqual require leadership skills in order to give bonuses. The Primae does not require any skills to pilot, but the Noctis will require a new skill: ORE Industrial, which is available at the npc seeded price of 1.6 million at all stations that sell skillbooks.
Most ORE ships (with the notable exceptions of the Orca and Rorqual) are shield tanked. For hisec mining around Aldrat, you'll only need a tank with some decent EHP and 5 or 6 peak DPS, along with decent drone skills, in order to keep the rats away. Launch the drones when you arrive in the belt and set them to aggressive to make sure they attack rats as soon as possible; but if you don't have a few levels in Drone Durability then you'll need to keep an eye on your drone window to see if any of them are taking damage and pull in the ones that are.
The Orca and Rorqual are also shield tanked, but most of their EHP comes from a large hull buffer that is greatly extended by fitting a DCU2.
Mining Barge
Mining barges are the first level of ORE mining ships, and follow a natural progression from Procurer to Covetor. Mining Barges require various levels of Astrogeology and Mining Barge to pilot.
Procurer
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S H I P B O N U S E S Mining Barge Skill Bonus: 3% better yield for Strip Miners per level. The Procurer is the smallest of a ship class designed by the ORE Syndicate to facilitate the advancement of the mining profession to a new level. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. Coupled with a sizable cargo hold, this makes them extremely efficient ore extraction vessels. |
The Procurer is the smallest and cheapest of the mining barges, and is often skipped in favour of the Retriever due to the Retriever's relatively low additional training time and the Procurer's low advantage over a mining cruiser. For those who love the strip miner's 3min cycles, aren't training for mining cruisers, or just like how damn cute it looks, though, the Procurer can be a worthy ship to fly.
| EFT Fitting |
|---|
| [Procurer, Hisec Mining]
Strip Miner I Medium Shield Extender I Mining Laser Upgrade I Medium Cargohold Optimization I |
Mining Barge I
Astrogeology III
Astronautics Rigging I
Hull Upgrades II
Mining Upgrades I
Shield Upgrades I
Drones I
Retriever
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S H I P B O N U S E S Mining Barge Skill Bonus: 3% better yield for Strip Miners per level. The Retriever is the medium-sized version of a ship class designed by the ORE Syndicate to facilitate the advancement of the mining profession to a new level. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. Coupled with a sizable cargo hold and a godly drone bay, this makes them extremely efficient ore extraction vessels. |
The Retriever is most player's first Mining Barge, giving a much bigger advantage over non-barges than the Procurer. It also has a tank comparable to a mining cruiser, though some average drone skills will be required to successfully fend off belt rats rather than warping out.
| EFT Fitting |
|---|
| [Retriever, Hisec Mining]
Strip Miner I [empty med slot] Mining Laser Upgrade I Medium Cargohold Optimization I |
Mining Barge III
Astrogeology IV
Electronics IV
Drones V
Combat Drone Operation III
Hull Upgrades II
Mining Upgrades I
Shield Upgrades I
Drone Durability III
Drone Interfacing III
Drones III
Electronics Upgrades I
Astronautics Rigging I
Scout Drone Operation III
It's a tight squeeze to fit the Mining Upgrade here with Electronics IV. This is a good opportunity to train up some decent drone skills, especially if you want to take on the rats in 0.5 or 0.6 space, to make up for the relative lack of tank on this fit.
Covetor
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S H I P B O N U S E S Mining Barge Skill Bonus: 3% better yield for Strip Miners per level. The Covetor is the largest craft in a ship class designed by the ORE Syndicate to facilitate the advancement of the mining profession to a new level. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. Coupled with a sizable cargo hold and a goodly drone bay, this makes them extremely efficient ore extraction vessels. |
The Covetor suffers a similar problem to the Procurer: Once skills have been acquired to fly the Covetor, the Hulk can be trained with not much aditional time: around 25 days later. However, unlike the Procurer, the Covetor is still a large upgrade over the Retriever and is much cheaper than the Hulk, so can be useful when the pilot doesn't want to invest or risk the ISK for a Hulk.
| EFT Fitting |
|---|
| [Covetor, Hisec Mining]
Strip Miner I [empty med slot] Mining Laser Upgrade II Medium Cargohold Optimization I |
Mining Barge V
Astrogeology V
Electronics IV
Drones V
Combat Drone Operation III
Drone Durability III
Drone Interfacing III
Hull Upgrades II
Mining Upgrades IV
Shield Upgrades I
Astronautics Rigging I
Scout Drone Operation III
Drones III
| EFT Fitting |
|---|
| [Covetor, Mining w/ T2 Strips]
Modulated Strip Miner II [empty med slot] Mining Laser Upgrade II Medium Cargohold Optimization I |
Medium Cargohold Optimization I
Medium Cargohold Optimization I
Medium Cargohold Optimization I
Plagioclase Mining Crystal II
Mining Barge V
Astrogeology V
Electronics IV
Drones V
Combat Drone Operation III
Scout Drone Operation III
Hull Upgrades II
Mining Upgrades IV
Shield Upgrades I
Energy Management III
Energy Systems Operation III
Drone Durability III
Astronautics Rigging I
Drone Interfacing III
Mining V
Refining IV
Plagioclase Processing IV
- This is a good point to train for T2 Strip Miners, which add a significant boost to your mining output but require more management and capacitor skills.
- With no capacitor skills, you'll only just have enough capacitor to start all three strip miners at once, and only with hisec ore crystals. This can cause problems especially if you want to start mining just after coming out of warp, and training a couple of capacitor skills at this point is recommended.
Exhumer
Exhumers are the T2 versions of Mining Barges. However, only the Hulk is a direct upgrade from a Mining Barge; the Skiff and Mackinaw serve specialized purposes. Exhumers all require various level of the Exhumers skill to operate.
Skiff
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S H I P B O N U S E S Mining Barge Skill Bonus: The Skiff is the smallest of the second generation of mining vessels created by the ORE Syndicate. Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. They are also far more resilient, better able to handle the dangers of deep space. Skiffs are specialty vessels, designed to mine Mercoxit. |
The Skiff is the smallest of the mining Exhumers and only requires Exhumer I to fly. It has been designed to fly in 0.0 space and mine the Mercoxit that can only naturally be found there. It is the only ORE ship to have a builtin +2 to warp strength, which makes it a bit more survivable in nullsec.
| EFT Fitting |
|---|
| [Skiff, Mercoxit Mining]
Modulated Deep Core Strip Miner II Small Shield Booster II Mining Laser Upgrade II Medium Cargohold Optimization I |
Small Shield Booster II
Heat Dissipation Amplifier II
Magnetic Scattering Amplifier II
Medium Shield Extender II
Mercoxit Mining Crystal II
Drones V
Combat Drone Operation IV
Astronautics Rigging I
Gallente Drone Specialization I
Drone Durability IV
Drone Interfacing IV
Scout Drone Operation IV
Exhumers I
Mercoxit Processing IV
- Since the Skiff has to spend its time in nullsec, it needs a much better tank than most of the fits here in order to deal with nullsec rats. The shield modules can be replaced with faction items depending on personal preference and ISK available. The shield booster is the most common module to upgrade.
Mackinaw
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S H I P B O N U S E S Mining Barge Skill Bonus: The Mackinaw is the medium-sized version of the second generation of mining vessels created by the ORE Syndicate. Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. They are also far more resilient, better able to handle the dangers of deep space. The Mackinaw is a specialty vessel, ideally suited for ice mining. |
The Mackinaw is the medium size Exhumer and is specialized for mining ice. It mines 2 blocks of ice per cycle per laser, but has a speed penalty to the ice miners that decreases to 0 with Exhumers V. Generally, the Mackinaw is best ship for ice mining when using a jetcan or orca, but the Hulk can be more efficient otherwise due to its larger cargohold which allows it to warp to the station less.
| EFT Fitting |
|---|
| [Mackinaw, Ice Mining]
Ice Harvester I Small Shield Extender I Expanded Cargohold II Medium Cargohold Optimization I |
Small Shield Extender I
Small Shield Extender I
Adaptive Invulnerability Field I
Adaptive Invulnerability Field I
Exhumers II
Ice Harvesting I
Drones V
Combat Drone Operation III
Shield Upgrades I
Tactical Shield Manipulation I
Drone Interfacing III
Scout Drone Operation III
Drones III
Astronautics Rigging I
Drone Durability III
- This is a basic fit, and needs to avoid fitting mining upgrades in order to fit a decent tank.
| EFT Fitting |
|---|
| [Mackinaw, T2 Ice Mining]
Ice Harvester II Civilian Shield Booster I Ice Harvester Upgrade II Medium Cargohold Optimization I |
Civilian Shield Booster I
Civilian Shield Booster I
Civilian Shield Booster I
Civilian Shield Booster I
Exhumers II
Ice Harvesting V
Electronics V
Combat Drone Operation III
Drones V
Mining Upgrades V
Shield Upgrades I
Tactical Shield Manipulation I
Drone Interfacing III
Drone Durability III
Scout Drone Operation III
Astronautics Rigging I
Drones III
- If you mine ice often, then it's worthwhile to train up to T2 Ice Miners for a significant boost in yield.
- This fit is the fastest possible ice harvester, but doesn't have room for a significant tank and needs Electronics and Mining Upgrades trained to 5. Between the ship's naturally good T2 resists and the surprisingly effective civilian boosters, though, it should tank hisec rats fine, and you can create a balance between this and the previous fit depending on the situation.
Hulk
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S H I P B O N U S E S Mining Barge Skill Bonus: The Hulk is the largest craft in the second generation of mining vessels created by the ORE Syndicate. Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. They are also far more resilient, better able to handle the dangers of deep space. The Hulk is, bar none, the most efficient mining vessel available. |
With many mining bonuses and a solid tank for most situations, the Hulk is the ultimate mining vessel for most players, and is a direct upgrade from the Retriever and/or Covetor.
| EFT Fitting |
|---|
| [Hulk, Hisec Mining]
Modulated Strip Miner II Small Azeotropic Ward Salubrity I Mining Laser Upgrade II Medium Cargohold Optimization I |
Small Azeotropic Ward Salubrity I
Small Azeotropic Ward Salubrity I
Small Azeotropic Ward Salubrity I
Shield Recharger II
Plagioclase Mining Crystal II
Hull Upgrades II
Mining Upgrades V
Shield Upgrades IV
Drones V
Combat Drone Operation III
Drone Durability III
Scout Drone Operation III
Mining V
Refining IV
Plagioclase Processing IV
Energy Management III
Energy Systems Operation III
Drone Interfacing III
Exhumers III
Minmatar Drone Specialization I
Engineering V
Astronautics Rigging I
- Like the Mackinaw, the Hulk has trouble fitting a normal tank when using two T2 upgrades. We can do slightly better than four civilian shield boosters here, though. ( edit: Powergrid fit is still very tight. Engineering V is a must for this one. )
| EFT Fitting |
|---|
| [Hulk, Nullsec Mining]
Modulated Strip Miner II Small Shield Booster II Internal Force Field Array I Medium Cargohold Optimization I |
Small Shield Booster II
Viscoelastic EM Ward Salubrity I
V-M15 Braced Multispectral Shield Matrix
V-M15 Braced Multispectral Shield Matrix
Plagioclase Mining Crystal II
Exhumers III
Minmatar Drone Specialization I
Drones V
Combat Drone Operation III
Drone Durability III
Energy Management III
Energy Systems Operation III
Mining V
Refining IV
Plagioclase Processing IV
Astronautics Rigging I
Drone Interfacing III
Scout Drone Operation III
- This fit should be able to tank a lot of nullsec pirate spawns, but upgrading the shield booster to a faction or deadspace booster is a common choice that will significantly upgrade the tanking capabilities.
Industrial
Primae
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The Primae is a repurposed ORE design intended to ease the task of extracting resources from planetbound environments. Initially devised as a deep space salvage vessel for large-scale ore retrieval from destroyed ORE fleets in pirate-occupied areas, its previous incarnation was made all but obsolete by the arrival of capsuleers on the interstellar scene. Realizing that the ship could, with a few minor modifications, be made into an efficient resource harvesting aid, ORE wasted no time in revamping the design. |
The Primae was a free ship given out along with the Tyrannis expansion. While it can be useful if the player doesn't have another industrial ship available, it is generally thought of as too specialized and an easy target for gankers.
| EFT Fitting |
|---|
| [Primae, PI Hauler]
Warp Core Stabilizer I
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Warp Drive Operation I
Hull Upgrades I
- Cargohold expansion is avoided in favour of boosting warp strength and align time in an effort to avoid gankers, and because expanders only affect the 100m3 cargohold.
Noctis
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S H I P B O N U S E S ORE Industrial Skill Bonus: 5% bonus to Tractor Beam and Salvager cycle time and 60% bonus to Tractor Beam range and velocity per level. The Noctis marks Outer Ring Excavations' entry into the lucrative bulk salvaging market. Building on their successes integrating Marauder-class tractor technology into the Orca command platform, and innovations in automated salvaging technology, they designed a compact, affordable wreck recovery solution. |
The Noctis is the newest ORE ship released with the first part of the "Incursion" expansion in November 2010. It requires the skillbook "Ore Industrial" to fly and blueprints are available at ORE stations in the Outer Ring Region. While generally an excellent salvage ship, it has been derided for not being able to fit a MWD, an analyzer and a codebreaker in three midslots, making it less than perfect for exploration use.
| EFT Fitting |
|---|
| [Noctis, Salvager]
Salvager I Experimental 10MN MicroWarpdrive I Expanded Cargohold II Medium Salvage Tackle I |
Salvager I
Salvager I
Salvager I
Salvager I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Scan Resolution
- The ratio of salvagers and tractor beams can be adjusted to suit player skill and salvaging style, and low slots can be adjusted as well depending on the situation. Pilots with good targeting and salvaging skills sometimes fit a 5 tractor / 3 salvager configuration.
Industrial Command Ships
Orca
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S H I P B O N U S E S Role Bonus: The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. |
The Orca is a command ship designed to support mining fleets, but can be fill many support roles due to its large cargoholds and ship maintenance bay.
| EFT Fitting |
|---|
| [Orca, Mining Support]
Small Tractor Beam I Medium Shield Extender II Expanded Cargohold II Large Cargohold Optimization I Warrior II x10 |
Medium Shield Extender II
Medium Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Small Tractor Beam I
Mining Foreman Link - Laser Optimization
Mining Foreman Link - Mining Laser Field Enhancement
Industrial Command Ships I
Leadership V
Astronautics Rigging I
Drones V
Repair Drone Operation I
Remote Armor Repair Systems III
Tactical Shield Manipulation IV
Shield Upgrades IV
- The Armor Maintenance bots give the Orca a little bit of extra utility: they can repair any armor damage that other ships might have taken, instead of having to spend ISK to repair at the station.
| EFT Fitting |
|---|
| [Orca, Mining Support EM]
Small Tractor Beam I Large Shield Extender II Expanded Cargohold II Large Cargohold Optimization I Warrior II x5 |
Large Shield Extender II
Photon Scattering Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Small Tractor Beam I
Mining Foreman Link - Laser Optimization
Mining Foreman Link - Mining Laser Field Enhancement
Industrial Command Ships I
Leadership V
Industrial Command Ships IV
Mining Director IV
Warfare Link Specialist IV
Tactical Shield Manipulation IV
Shield Upgrades IV
Drones V
Drones V
Repair Drone Operation I
Remote Armor Repair Systems III
Shield Emission Systems III
Astronautics Rigging I
- Another variant which is slightly more efficient than the above mentioned fit. By changing to a single large shield expander and adding an EM-hardener, the ship will have a higher average resist and slightly larger buffer. Also added recommended skills to get the most out of the links, plus switched in some shield maintenance bots, since there were room for them.
| EFT Fitting |
|---|
| [Orca, Faster Hauling]
[empty high slot] Prototype 100MN MicroWarpdrive I Power Diagnostic System II Large Cargohold Optimization I Warrior II x10 |
Prototype 100MN MicroWarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Medium Shield Extender II
Industrial Command Ships I
Engineering V
Drones V
Energy Grid Upgrades IV
High Speed Manoeuvring I
Tactical Shield Manipulation IV
Shield Upgrades IV
Repair Drone Operation I
Astronautics Rigging I
- The MWD is pulsed to help the Orca align faster, giving it a 10 second align instead of 30-40 seconds. Fitting a single faction PDS instead of the two PDS2 will allow you to fit a damage control too.
- A much better idea is to use an Ancillary Current Router rig, leaving both low slots free for tank or cargohold expanders which provide much more expansion than cargohold optimization rigs. With a single ACR and two cargohold rigs, grid will be tight; consider replacing the shield extender with a Photon Scattering Field II.
Capital Industrial Ships
Rorqual
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S H I P B O N U S E S Role Bonuses: The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space. |
The Rorqual is a capital version of the Orca, and is generally only seen in nullsec. As well as fielding similar bonuses to the Orca, it can carry a mining fleet to their destination and compress ore to make it easier to haul. Often, though, the Rorqual is seen as too risky to deploy in an asteroid belt and is set up within a POS shield instead; miners still get the bonuses and ore compression, and most pilots see this as a worthwhile tradeoff.
| EFT Fitting |
|---|
| [Rorqual, Mining Support]
Capital Tractor Beam I Capital Shield Booster I Expanded Cargohold II Large Cargohold Optimization I |
Capital Shield Booster I
Explosion Dampening Field II
Heat Dissipation Field II
Ballistic Deflection Field II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Capital Tractor Beam I
Mining Foreman Link - Harvester Capacitor Efficiency
Mining Foreman Link - Laser Optimization
Mining Foreman Link - Mining Laser Field Enhancement
Industrial Core I
Clone Vat Bay I
Related Links
- Basic Skills and Support Skills Training support skills is the first step in flying a ship well. Read up on support skills here.
- Fitting Guidelines Some general guidelines for fitting ships.
- Fitting Modules and Rigs Guide A list of rigs and module types with short descriptions.
- Full T2 Tank Having a full T2 tank is a requirement for many ships during wartime in the Uni. If you fly anything other than a T1 frigate, destroyer, or cruiser, make sure you have the required skills and recommended support skills for the type of tank you use.
- NPC Damage Types and NPC Ship Attributes To see which resists to use and damage type to deal against NPC rats.
- Creating an Alt Hauler Having an alt hauler can be essential to be able to make shopping trips during wartime.
- Failheap Challenge The new incarnation of Scrapheap Challenge. A good place for experienced pilots to find fittings, and many threads also had tactic discussions on how to use them.









