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Amarr Empire |
ECM PRIORITY
LOW
RADAR
what's this?
LOW Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
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| Heavy Interdictors |
| Maller Class |
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.
Developer: Viziam
Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
SHIP BONUSES
Amarr Cruiser Skill Bonus: 10% reduction in medium energy turret capacitor use and 5% bonus to armor resistances per level Heavy Interdictors Skill Bonus: 5% bonus to medium energy turret rate of fire and 5% bonus to range of warp disruption fields per level Note: can fit warp disruption field generators
Required Skills
- Amarr Cruiser V29d 15h 6m
- Spaceship Command III4h 26m
- Amarr Frigate IV2d 2h 17m
- Heavy Interdictors I50m
- Weapon Upgrades V11d 20h 26m
- Spaceship Command V5d 22h 13m
- Propulsion Jamming V17d 18h 40m
Training Time what's this?67d 12h 0m
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Grouping
▪ Variations
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Ship Attributes
| Fittings |
High 6
Launchers 0
Turrets 4
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| Navigation |
Base Time to Warp 12.52 s what's this? Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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| Structure |
Structure Hitpoints 1,688 HP
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| Shields |
Shield Capacity 1,393 HP
Shield Resistances
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| Armor |
Armor Hitpoints 2,088 HP
Armor Resistances
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Summary
The Devoter is the Amarr Heavy Interdictor. It is designed to be heavily armor tanked, and has a large number of low slots and a hull bonus to help this. The main purpose of the Devoter is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.
The Devoter is the heavy interdictor able to fit the largest raw buffer tank, because it is armor tanked and has more low slots than the Gallente Phobos. Because of this it the preferred armor HIC for tackling capitals in null sec.
Skills
Further information about additional or recommended skills to pilot Devoter for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Devoter.
Tactics
No sub-article about Devoter roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Devoter here.
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