Moros

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Moros
Moros
Gallente Federation
Gallente Federation
ECM PRIORITY
LOW
Magnetometric
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Dreadnoughts
Moros Class
first highlight
High Amount of Low Slots
HIGHLIGHTS
EXTERNAL LINKS

Contents

Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle.

SHIP BONUSES

Gallente Dreadnought Skill Bonus:
5% bonus to Capital Hybrid Turret damage per level
5% bonus to Capital Hybrid Turret rate of fire per level

Required Skills
  • Capital Ships I1h 56m
    • Advanced Spaceship Command V29d 15h 6m
  • Gallente Dreadnought I1h 40m
    • Gallente Battleship V47d 9h 46m
    • Capital Ships I1h 56m
  • Jump Drive Operation I41m
    • Science V5d 22h 13m
    • Navigation V5d 22h 13m
    • Warp Drive Operation V5d 22h 13m
Training Time what's this?
95d 1h 48m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
575,000 MW
CPU
cpu output
750 tf
Capacitor
capacitor
52,500 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
middle slots
5
Low
low slots
7
Navigation
Max Velocity
max. velocity
70 m/s
Inertia Modifier
inertia modifier (agility)
0.046
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
81.53 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwith
drone bandwith
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
105 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
44 points
Sig. Radius
ship signature radius
3,045 m
Scan Res.
scan resolution
50 mm
Structure
Structure Hitpoints
structure hitpoints
218,750 HP
Mass
ship mass
1,292,500,000 kg
Volume
ship volume
17,550,000 m³
Capacity
cargo capacity
2,550 m³
Shields
Shield Capacity
shields
156,250 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
187,500 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
35
EXP
armor explosive resistance
10


Summary

The Moros is the Gallente Dreadnought. It used to be referred to as the most versatile dreadnought until it had its drone bay stripped, leaving it run-of-the-mill. As with the other dreadnoughts, the Moros is best suited for combat with other capitals and large, stationary targets (i.e. PoS's).

While the Moros is not as versatile as it once was, it is still a popular dreadnought because of its high damage output with capital blasters and the drawbacks of the Phoenix and Naglfar.

Skills

Further information about additional or recommended skills to pilot Moros for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Moros.

Tactics

No sub-article about Moros roles or piloting tactics. You can write them here.

Notes

In Greek mythology, Moros was the personification of impending doom and son of the primordial deities Nyx and Erebus.


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