Scalpel

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Scalpel
CornerT2h.png
Scalpel
Minmatar Republic
Minmatar Republic
ECM PRIORITY
LOW
LADAR
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Logistics Frigates
Burst Class
EXTERNAL LINKS

Contents

Thukker Tribe caravans have made use of jury-rigged repair frigates for years, mastering the art of optimizing remote shield booster systems for a fast and light frame. With the Scalpel Logistics Frigate, Thukker Mix has built upon the foundation of this experience to release an incredibly fast repair platform that can keep up with all kinds of mobile frigate and destroyer fleets. Upgrading the common Burst hull with increased shield resistances, more powerful remote shield boosters and improved agility, the engineers at Thukker Mix have developed a ship that is sure to become a common sight in New Eden's conflict zones.

Developer: Thukker Mix

Thukkers spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukkers unique needs.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level):
10% bonus to Remote Shield Booster amount
10% reduction in Remote Shield Booster activation cost
Logistics Frigates bonuses (per skill level):
5% reduction in Remote Shield Booster duration and activation cost
4% reduction in signature radius
Role Bonus:
300% bonus to Remote Shield Booster falloff

Required Skills
Training Time what's this?
19d 6h 50m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Logistics
▪ Variations
Burst
Burst
Burst
Standard FrigatesBurst Class
high slots3
(0/2)
middle slots3
low slots3
powergrid40 MW
cpu output190 tf
max. velocity415 m/sec
cargo capacity260 m³

Ship Attributes

Fittings
Powergrid
powergrid
42 MW
CPU
cpu output
200 tf
Capacitor
capacitor
560 GJ
High
high slots
3
Launchers
launcher slots
2
Turrets
turret slots
2
Medium
middle slots
4
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
415 m/sec
Inertia Modifier
inertia modifier (agility)
3.85
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
7.58 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwith
drone bandwith
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
40.00 km
Max Locked Targets
max. locked targets
8
LADAR Sensor
LADAR sensor strength
13 points
Sig. Radius
ship signature radius
33 m
Scan Res.
scan resolution
940 mm
Structure
Structure Hitpoints
structure hitpoints
350 HP
Mass
ship mass
1,420,000 kg
Volume
ship volume
28,700 m³
Cargo Capacity
cargo capacity
260 m³
Shields
Shield Capacity
shields
450 HP
Shield Resistances
EM
shield electromagnetic resistance
50
THR
shield thermal resistance
40
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
300 HP
Armor Resistances
EM
shield electromagnetic resistance
80
THR
armor thermal resistance
51.25
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
10


Summary

You can write a summary for the Scalpel here.

Skills

Further information about additional or recommended skills to pilot the Scalpel for a specific or its common role(s) can be written here.

Fitting

For more info on fittings, please click here

Tactics

You can add any notes on tactics here.

Notes

You can write additional notes for the Scalpel here.


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