Avatar

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Avatar
Avatar
Amarr Empire
Amarr Empire
ECM PRIORITY
NONE
RADAR
what's this?

NO/UNKNOWN Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Titans
Avatar Class
first highlight
High Amount of High Slots
HIGHLIGHTS
structure hitpoints
High Amount of Low Slots
HIGHLIGHTS
structure hitpoints
Has Large Cargohold
HIGHLIGHTS
EXTERNAL LINKS

Contents

Casting his sight on his realm, the Lord witnessed
The cascade of evil, the torrents of war.
Burning with wrath, He stepped
down from the Heavens
To judge the unworthy,
To redeem the pure.

-The Scriptures, Revelation Verses 2:12

SHIP BONUSES

Amarr Titan Skill Bonuses:
100% bonus to Capital Energy Turret damage per level
7.5% bonus to gang members' capacitor recharge rate per level
99% reduction in CPU need for Warfare Link modules
Can fit Judgement Super Weapon
Can fit Jump Portal Generator
Can fit Clone Vat Bay
Can fit 1 additional Warfare Link module per level
Immune to all forms of Electronic Warfare

Required Skills
  • Capital Ships V82d 23h 6m
    • Advanced Spaceship Command V29d 15h 6m
  • Amarr Titan I2h 13m
    • Amarr Battleship V47d 9h 46m
    • Leadership V6d 3h 7m
    • Capital Ships V82d 23h 6m
  • Jump Drive Operation I41m
    • Science V5d 22h 13m
    • Navigation V5d 22h 13m
    • Warp Drive Operation V5d 22h 13m
Training Time what's this?
266d 23h 49m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
1,250,000 MW
CPU
cpu output
815 tf
Capacitor
capacitor
112,500 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
middle slots
5
Low
low slots
8
Navigation
Max Velocity
max. velocity
60 m/s
Inertia Modifier
inertia modifier (agility)
0.037
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
116.85 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwith
drone bandwith
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
250 km
Max Locked Targets
max. locked targets
3
RADAR Sensor
RADAR sensor strength
200 points
Sig. Radius
ship signature radius
15,760 m
Scan Res.
scan resolution
45 mm
Structure
Structure Hitpoints
structure hitpoints
600,000 HP
Mass
ship mass
2,278,125,000 kg
Volume
ship volume
155,000,000 m³
Capacity
cargo capacity
11,250 m³
Shields
Shield Capacity
shields
464,000 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
1,120,000 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
20


Summary

You can write a summary for Avatar here.

Skills

Further information about additional or recommended skills to pilot Avatar for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Avatar.

Tactics

No sub-article about Avatar roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Avatar here.


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