Skills

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In Eve your skills are a significant part of what defines your character. It would be impossible to describe all the skills available in Eve on one page, so on this wiki they are divided by category (Navigation, Gunnery &c). Every category and skill is linked from this page.

For in-depth descriptions of skill training mechanics, and discussion of training strategies, consult Skills and Learning.

Contents

Corporation Management

Running a well-oiled operation is a fine art. Memory and Charisma are needed to become skilled in the subjects in this category.

Drones

Skills pertaining to the efficient operation of drones. Memory and perception are important in learning how to operate drones.

Electronics

Skills pertaining to management of a starfaring vessel's electronic systems. Intelligence and memory are needed to become good at this.

Engineering

Skills pertaining to management of a starfaring vessel's hardwired onboard systems. Good intelligence and memory will get you your engineerings degree faster.

Gunnery

The core of the combat arts: how to use your guns. Perception and willpower will help you to master your guns.

Industry

Skills pertaining to the efficient use of manufacturing facilities and refineries. Memory and intelligence will serve you well on your path to greath wealth.

Leadership

Skills pertaining to the efficient coordination of the pilots under your command. Charisma and willpower is needed for those who wish to command.

Learning

Build your brain. (Note: All learning skills have now been removed from the game.)

Mechanic

Skills pertaining to the building and management of a starfaring vessel's mechanical systems. Intelligence and memory will help you become a top mechanic.

Missiles

The use and effectiveness of bombs, missiles and torpedoes.

Navigation

The "need for speed" skills that control operation and effectiveness of afterburners (AB), microwarp drives (MWD), warp drives and jump drives.

Planet Management

Planetary interaction skills.

Science

Skills pertaining to various fields of scientific knowledge.

Social

Social skills are the art of getting what you want from NPC agents, corporations and empires.

Spaceship Command

Skills required for the piloting of all shapes and sizes of capsule-fitted vessel.

Subsystems

Subsystems skills have to do with the fitting and use of Tech III ships such as Strategic Cruisers.

Trade

The buying and selling and contracting of things.

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